Last Hope mod

Fallout 2 mod Last Hope mod v1.087

When i click on any of the download links it says

"FILE NOT FOUND​

File may be expired or removed by easyupload.io because of a policy violation"
is there no way to play this currently or am i being dumb?
Mate try to search the forum download for a newer version as i recall the current one is 1.086.
V1.083 went down cause it's obsolete
EDIT:
Dayum, @Forgotten Knight
Theese guys r right something's wrong with the upload..
 
I don't know if you are still working on this or not... but just a few bits a feed back that I would offer as I'm liking the concept of the mod. I've made it out of the prison, through the Miners Town and into Philton. I'll put all my suggestions under this spoiler.

Starting in the Prison. It should be slightly more clear who you should speak to when trying to figure out the situation with the escapees. At first I killed the guy that you bribe and would have been unable to continue the story had I not had a save before killing him due to the fact that the guy in the cell doesn't talk to you if you kill the guy.

The Sheriff in the Miners town might have a bugged interaction because when you tell him you're with the Prison Patrol and he calls for the guards nothing happens.

Stealing difficulty is wildly over tuned. I get wanting to make it harder due to the fact that stealing makes every other FO game and mod ridiculously easy but I think you've over tuned the difficulty. I currently have %98 stealing and in Philton town I only get %0-20 success chance just to look at random npc's inventories. I only get 8 skill points a level, due to playing a big dumb bruiser, and I feel like I've completely wasted a bunch of levels skilling up my steal. Maybe either make it slightly easier or give EXP on a successful attempt based of the difficulty of the inventory check.

Make it so that you can fill up all your empty water bottles at once. I just spent what felt like forever filling up just 7 empty water bottles. I don't know if the mechanics of FO would allow for all of them to be filled up at once but it wouldn't feel like I want to jump off a bridge if one click, even with a significantly longer fill time / animation time, allowed all the bottles to be filled instead of doing them individually.

None of the vendors in Philton have any money at all. Trading seems pointless as I'm a big bruising melee character because I can't trade anything for money and I don't need any guns/ammo that are being sold so I just have a bunch of crap I can't get rid of in my inventory. Luckily I can carry a lot and was able to finagle a way to get the MK2 leather armor, but it was pretty difficult to do so. I don't understand why people selling/buying things wouldn't have money.

This last part is almost a game breaker for me. I'll paste my character sheet below but I'm not sure I can even finish the game with my current build. I could talk to people in Miners Town but I can't talk to a single person in Philton as my only response available is Err......, my characters has 4 INT and 3 CHR. I'm not retarded I'm just stupid. I should be able to at least talk to people more than Err.... So it's not clear to me that I can even continue the game. I'm going to try to go elsewhere and see whats going on but I'm not sure that I want to make a new character and try again, especially given that my other favorite character type doesn't due well in the obnoxious starting trope of the hell that is the temple of trials.

Anyways, thanks for what is overall a cool mod:

Level: 05 Exp: 10,058 Next Level: 15,000

::: Statistics :::
Strength: 10 Hit Points: 033/073 Sequence: 12
Perception: 06 Armor Class: 030 Healing Rate: 03
Endurance: 10 Action Points: 08 Critical Chance: 006%
Charisma: 03 Melee Damage: 05 Carry Weight: 275 lbs.
Intelligence: 04 Damage Res.: 025%
Agility: 10 Radiation Res.: 020%
Luck: 06 Poison Res.: 050%


::: Traits :::
Bruiser
Gifted
::: Perks :::
Ranger
Thief

::: Karma :::
Karma: 0 (Wanderer)

::: Reputation :::
Wasteland Forest: Accepted
Miners Town: Accepted
Farmers Town: Neutral
The Sanctuary: Neutral
Philton: Neutral

::: Skills ::: ::: Kills :::
Small Guns ..... 041% Radscorpions ... 020
Big Guns ....... 010% Rats ........... 029
Energy Weapons . 010% Manti .......... 038
Unarmed ........ 080% Giant Ants ..... 009
Melee Weapons .. 086%
Throwing ....... 030%
First aid ...... 019%
Doctor ......... 005%
Sneak .......... 035%
Lockpick ....... 026%
Steal .......... 098%
Traps .......... 026%
Science ........ 015%
Repair ......... 011%
Speech ......... 005%
Barter ......... 002%
Gambling ....... 020%
Outdoorsman .... 048%
 
I dont understad how to get into the umd or whatever its called the gel for the robots are in there, and the robots have killed everybody i have the yellow keycard but when i go down the elevator its a force field that i cant make disapear, ive tried blowing up the generator it dont work. Ps love the mod

Update, i understand i need to turn off the power somehow, but when i go to the terminal to turn it off it just wont turn off it says: unable to comply
 
Last edited:
Have you consulted the .pdf file in the install directory? I don't have it available right now but it's a walkthrough of the entire game.
 
i tried to find it but the version i found only got to the mrc
I'm not entirely sure I understand but I downloaded the mod and here's what's in the .pdf:

f you chose to visit UMB location first you’ll encounter
what appears to be an old military base now guarded by
rangers. They can’t tell you more except what Ranger Klint
tells you it was abandoned when some genetic experiment
gone wrong. He can’t tell for sure if it’s safe but will
explicitly tell you not to attempt going down or they will
use any force necessary to stop you. You can steal yellow
pass key (having 30% or more lockpick skill), from the wall
safe, that will get you access to the lower level on the west side. Also, with a computer console upstairs
you can activate the security protocol or disable power. Downstairs, you’ll find some loot, behind the
locked doors. On the far east side, there’s a generator room. By placing en explosive charge near the
generator, you will damage backup generator and disable the force
fields on the lower level. To access the lower level on the east side,
you have to activate security protocol from the computer terminal
and chose 3, then activate emergency cleaning sequence 2-1-1
option on your keyboard. This will trigger a massive combat
between rangers and security bots. Whichever side you chose,
you’ll be the next target if they don’t kill each other. On the lower
level, east side, you’ll find a biomed gel in the locker. There are
some security bots and loot waiting for you in the last room on the
east. Return the biomed gel to Justin for $800, 10mm ammo, 5
plasma grenades and 1000 exp.
 
I'm not entirely sure I understand but I downloaded the mod and here's what's in the .pdf:

f you chose to visit UMB location first you’ll encounter
what appears to be an old military base now guarded by
rangers. They can’t tell you more except what Ranger Klint
tells you it was abandoned when some genetic experiment
gone wrong. He can’t tell for sure if it’s safe but will
explicitly tell you not to attempt going down or they will
use any force necessary to stop you. You can steal yellow
pass key (having 30% or more lockpick skill), from the wall
safe, that will get you access to the lower level on the west side. Also, with a computer console upstairs
you can activate the security protocol or disable power. Downstairs, you’ll find some loot, behind the
locked doors. On the far east side, there’s a generator room. By placing en explosive charge near the
generator, you will damage backup generator and disable the force
fields on the lower level. To access the lower level on the east side,
you have to activate security protocol from the computer terminal
and chose 3, then activate emergency cleaning sequence 2-1-1
option on your keyboard. This will trigger a massive combat
between rangers and security bots. Whichever side you chose,
you’ll be the next target if they don’t kill each other. On the lower
level, east side, you’ll find a biomed gel in the locker. There are
some security bots and loot waiting for you in the last room on the
east. Return the biomed gel to Justin for $800, 10mm ammo, 5
plasma grenades and 1000 exp.
i will try again to see if i missed something
 
i have done most of the side quests, but in main story i am lacking, i dont understand what to do after minerstown, i killed mirx, and it just says on the quest log to get the escaped convicts what do i do?
 
i have done most of the side quests, but in main story i am lacking, i dont understand what to do after minerstown, i killed mirx, and it just says on the quest log to get the escaped convicts what do i do?
try to visit the local chapel ( where the priest is not sheriff's church) during night time, and you'll know more.. talk a second time to the invisible guy and he'll reveal a new town. You should already know the location of farmer's town from local brahmin seller. some quests are available after bribing one of the locals ( but that's available after conversation with invisible guy for the first time..
 
try to visit the local chapel ( where the priest is not sheriff's church) during night time, and you'll know more.. talk a second time to the invisible guy and he'll reveal a new town. You should already know the location of farmer's town from local brahmin seller. some quests are available after bribing one of the locals ( but that's available after conversation with invisible guy for the first time..
but he asked me to check out philton, and it didnt come a new quest there but il keep lookin
 
sorry for such a long dealy..

The manual is in PDF within game root folder, at least it used to be there..

Philton is a place to "check out" You'll aquire some quests when you start "sniffing around" there..

the brahmin dealer in Miner's Town should mark Farmer's Town on your map, and town greeter in Farmer's Town should mark Golden Valley on your map, when you ask him some questions intensively.. basically the plot revolves around visiting all the places and doing all the stuff in them, You're asked to scout a map for a pesant regarding those places while in southermost town.. after you do that and come back you'll trigger the endgame plot..
 
sorry for such a long dealy..

The manual is in PDF within game root folder, at least it used to be there..

Philton is a place to "check out" You'll aquire some quests when you start "sniffing around" there..

the brahmin dealer in Miner's Town should mark Farmer's Town on your map, and town greeter in Farmer's Town should mark Golden Valley on your map, when you ask him some questions intensively.. basically the plot revolves around visiting all the places and doing all the stuff in them, You're asked to scout a map for a pesant regarding those places while in southermost town.. after you do that and come back you'll trigger the endgame plot..
alright thank you
 
sorry for such a long dealy..

The manual is in PDF within game root folder, at least it used to be there..

Philton is a place to "check out" You'll aquire some quests when you start "sniffing around" there..

the brahmin dealer in Miner's Town should mark Farmer's Town on your map, and town greeter in Farmer's Town should mark Golden Valley on your map, when you ask him some questions intensively.. basically the plot revolves around visiting all the places and doing all the stuff in them, You're asked to scout a map for a pesant regarding those places while in southermost town.. after you do that and come back you'll trigger the endgame plot..
sorry to nag but,is the abandoned base lost city? if not how do i find it, the guy in canville needs 10 intelligence to give info i think so please help
 
the 10 int guy is not the one to talk to..
In Canville there's a tent with a guy that you need to talk to.. he usually appears after talking to the bum roaming on the parking lot.
Lost City is not the abandoned base there are two abandoned bases UMB and MRC the first one's location is obtainable in Farmer's town bar, try asking around ( bartender first ), and be gentle tip, buy drinks etc..

Lost City is just a pitstop from Miner's Town to Farmer's Town, just a place to grab some books and get first hunting rifle..

the MRC is only obtainable by exploring the worldmap i belive..
 
Maybe something of interest...

I just cleaned up my desktop and found the following. This was a proof-of-concept to check if & how LH could fit into the FO timeline. FK has seen it, made comments and basically acknowledged it. However, I would still rather see it as what it is (a proof-of-concept) than being official. I mainly wrote this to make sure the msg tweaks (proofreading) have an internal consistency (dates, time references etc.). Anyway, I was cleaning house, found this, remembered the "very" old post by @The_Proletarian and thought maybe people would like to see it.
That aside, most of what is mentioned here can be seen as facts (i.e. most of these dates and facts are mentioned in the game).


LH Timeline
[The LH events are set to Bold & Underlined.]

Timeline (from the Fallout Bible w/ LH additions):
2054: The US starts to build vaults.
2055: West Tek starts working on a virus which later becomes the Pan-Immunity Virion Project (PVP) in 2073, and then, in 2075, the FEV project.
2063: Most vaults are finished and drills start.
2066: China invades Alaska.
2067: The USA pressures Canada into letting their troops onto their territory (annexation of Canada begins).
2069: The last vault (13) is finished. The pressure on Canada, now referred to as Little America, increases.
c.2072: Golden Valley's first mayor born.
2072: The US pipe-line is sabotaged by Canadian protesters giving an excuse to start the annexation which de facto already began in 2067.
2066 to 2076: In this time window (especially 2069 to 2072) the US government builds several facilities to help the war effort. Among them [DELETED*] the vault at Silting (a combination of vault, holding cells and experiment labs, with US forces presence). [*FK said no fix of dates - but installations like MRC, UMB and WFP must be pre-war.]
2074: US invades China mainland.
2075: FEV research starts.
2076: Canada is officially annexed.
2076: Some mutants of the Silting experiments escape and hide in the surrounding area. A guerilla war starts in which the mutants launch small
attacks on isolated units and weak points of the facility itself. The scientists call for additional military support, but due to the following events,
help never comes.
2077: The bombs fall and the vaults are sealed. The soldiers of Mariposa find no significant radiation in the area and travel south to Lost Hills.
2077: The personnel at Silting (military and scientists) take refuge in the vault. Silting loses contact with the MRC and other US facilities. All
communication is down. No one knows what is happening.
2077: MRC: Abandoned by personnel. Exact reasons: Unknown. The AI continues with routine checks, basically running a “ghost-facility” until
2193 when intruders cause enough damage for it to break down. The test subjects survive inside their tanks, sustained by the AI until 2193.
c.2077: Not many citizens stayed at Miners Town after the war and the place never really recovered).
2077 (November): Brotherhood of Steel founded at Lost Hills.
2080: The first effects of the virus are seen in the survivors. Widespread mutations occur with animals and humans alike.
2082: Due to low radiation (not many bombs fell in this area), the scientists of Silting deem it save to open the vault [or they opened it for a
routine check etc.]. They are greeted by the surviving mutants, seemingly having become stronger in the fallout (2080), and are driven back into
the vault. Cut off from any supply, reinforcements or hope of escape the scientists and military personnel are plunged into a desperate fight for
their lives. The human-mutant war begins.
2083: Necropolis founded
c.2087: After returning from their sealed underground vault, the WF Prison continues operations basically until 2321, using their advantages in
technology (energy weapons) and facility (secured prison walls & defences) to control the surrounding area.
2090: Vault 29 (Harold's vault) opened
c.2090: The Golden Valley first mayor's vault opens [vault unknown]. Age 18. He starts travelling the wasteland.
2091: Vault 8 opens (Nevada begins), becomes later Vault City
2092: The Boneyard founded
c.2092: Philton gets (slowly) repopulated/rebuild about this time. Maybe it wasn't hit too bad during the war.
2093: The Hub founded
c.2100: After two decades, the human-mutant war at Silting ends. The mutants are defeated and dispersed. Few still remain in the surrounding
woodland [until today; 2321]. However, the Silting facility paid a heavy price. Damaged beyond repair and with many of the original personnel
dead, the few remaining survivors abandon the facility and travel into the wasteland looking for settlements and new places to live. Those who
stayed succumbed to the harsh environment. The vault lies dormant until c.2300.
2102: Richard Grey becomes the Master.
2106: Golden Valley founded. GV slowly attracts people over the next ten years (gold rush) and grows into a city.
2116: Golden Valley prospers, the founder is about 44 and elected first mayor about this time (before this date he was probably just the leader of
a growing community, but about this time they slowly became more organized and had proper elections etc. so the term is still 2106-2132)
c.2121: The Canville mine opens.
2132: Golden Valley's "first" mayor retires [or dies, disappears etc., lost in history]. [Later, the people of Golden Valley honoured him with a “hero-
story” that doesn't reflect the historic truth.]
2134: A small faction breaks off the BoS to explore the Glow.
2141: Vault 15 opens. Marks the begin of the Khans, Jackals and Vipers.
2142: Shady Sands founded one year later.
2161: Fo1 begins.
2162: Fo1 ends. Master defeated. Hub destroyed (FoRes fact; not sure if canon, but it is as far as I'm concerned) by rampaging mutants who scatter all over the wasteland.
2170: FoRes begins.
2186: NRC founded.
2193: The MRC breaks down over a course of events (June 13 to June 20). Power loss, possibly caused by an attempt to break into the facility,
resulted in a waste leak which further damaged the installation. On the last day of the events, the AI eliminates a significant group of intruders,
but the damages received over the past week cause the AI to gradually shut down. On December 12 the MRC goes dormant.
2235: Gecko is founded.
2236: Enclave finds Mariposa and FEV.
2241: Fo2 begins.
2242: Fo2 ends.
c.2250: A group of people starts to rebuild the old Duntown power plant in c.2250 [Note: this is a rough guess.]
c.2300: About this time a group of slavers (lead by Pete) stumble upon the Silting vault. Assisted by the technician Roy, they repair some of its
functionalities, and use it as their base of operation.
c.2300: The ore trade between Miners Town and Farmers Town ends due to payment disputes. The mine closes. This causes Farmers Town a
significant loss in trade and caravans.
c.2311: The Canville mine expands rapidly to find new mineral veins and becomes increasingly unstable. Accidents increase. [This further
threatens the economy of Canville. Originally trading iron ore for fuel, they by now use the mine (coal) to power themselves. In addition the coal
reserves seem to run low. All together the decline and risk causes people to leave the city.]
2317: Philton civil-war. After 5 days of fighting, Donson defeats the corrupt city-council with help from the WF Prison. [Note: The old Philton
council sold the city's food and water supplies for personal profit [reign of greed] and blamed raiders disguised as caravans for it. Still, unsure
how much of these claims are true, Donson stops all [most] caravans from entering the city as a precaution.]
2320: Christopher kills the accountant of the Duntown power plant, Charles. [This should end the skimming, but the stolen money remains lost.]
2321 (February): Miners Town is attacked by the Dogs gang. They beat back the attackers after a 5 days siege but took some loses. Two citizens died.
2321 (March): Last Hope begins. When four convicts escape the WF prison. A fifth died in the attempt.

Hope this looks OK.
 
Wow thank you! I played some of this back in September but then work and life overwhelmed me and I hade yet to finish it. Great write-up!
 
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