I have yet to test but I read that this is a known issue, its allegedly caused by taking the car with you so I'll try heading back there without the car soon.BOS bunker quests seem bugged again
P.S. Why do need Random Chemicals?
Yeah getting the perk is still the same as it always was. You have to rescue smiley the trapper from the toxic caves, after that if you chose the warrior route and you bring him enough golden gecko pelts, the head warrior will teach you how to skin other animals and how to get more than just a skin from a gecko.and how to skinning golden gecko (i watch jordan, but i dont have perk)
I haven't played the Megamod in a long time, but this is how it used to be:nad02s said:Yeah getting the perk is still the same as it always was. You have to rescue smiley the trapper from the toxic caves, after that if you chose the warrior route and you bring him enough golden gecko pelts, the head warrior will teach you how to skin other animals and how to get more than just a skin from a gecko.and how to skinning golden gecko (i watch jordan, but i dont have perk)
I don't know what watching Jordan does, it might just be an XP gain.
[/spoiler:d28abf3495]Jordan:
Watch when Jordan skins a gecko, then ask if he can teach you to trap geckos. In return for a sharpened spear you will get + 4% traps. If your traps skill is 40% or more, you can teach Jordan instead. As a reward you can ask for a silver gecko skin (if your barter skill is at least 40% you can ask for two skins) or teach him for free (you get a whopping +1 karma).
Also ask him to tell you about the wastes, for the price of a sharpened spear you get +4% outdoorsman. If your outdoorsman skill is 40% or more you can teach him a few things, same deal as earlier.
You have to talk to Jordan the first time you are in Arroyo (village square), once you leave the map, you lose the ability to watch him skin the gecko. You can only learn one skill not both, but you can teach Jordan in both.
procedure Node016
begin
variable LVar1 := 0;
LVar1 := op_create_object(125, 0, 0, -1);
op_add_mult_objs_to_inven(op_dude_obj(), LVar1, 5);
LVar1 := op_create_object(236, 0, 0, -1);
op_add_mult_objs_to_inven(op_dude_obj(), LVar1, 1);
LVar1 := op_create_object(40, 0, 0, -1);
op_add_mult_objs_to_inven(op_dude_obj(), LVar1, 2);
LVar1 := op_create_object(48, 0, 0, -1);
op_add_mult_objs_to_inven(op_dude_obj(), LVar1, 1);
LVar1 := op_create_object(109, 0, 0, -1);
op_add_mult_objs_to_inven(op_dude_obj(), LVar1, 3);
LVar1 := op_create_object(49, 0, 0, -1);
op_add_mult_objs_to_inven(op_dude_obj(), LVar1, 1);
LVar1 := op_create_object(79, 0, 0, -1);
op_add_mult_objs_to_inven(op_dude_obj(), LVar1, 3);
LVar1 := op_create_object(86, 0, 0, -1);
op_add_mult_objs_to_inven(op_dude_obj(), LVar1, 1);
op_set_local_var(8, op_local_var(8) bwor 4096);
op_display_msg(op_msg_string(219, 5800));
op_give_exp_points(600);
op_set_global_var(844, 2);
op_gsay_reply(219, op_msg_string(219, 5430 + ((op_local_var(8) bwand 2048) != 0)) + op_msg_string(219, 5432));
op_giq_option(4, 219, 5433, @Node999, 50);
end
it seems that a new obj_dude.int cures the problem with crash including Broken Hills.Z? said:The game crashes whenever I arrive in Broken Hills. Anything to fix that?
Hi. I have the same Problem, and nothing I tried worked. Some help here please.Gambigobilla said:I have a problem in EPA. When i enter only my character and car trunk is visible (not even car itself!) everything else is black. Mouse and items console shows too. Saving in this situation creates a corrupted save game which cannot be loaded.
I tried reinstalling from both single click installer and zipped version. the problem still continues.
i goggled for help and it seems same problem occurs in restoration project mod. It can be simply corrected by installing hi-res patch. So I tried installing hi-res patch just to fail again.
Is it something about map edge data (the edg files)? Hi-Res readme file doesn't say where to copy them. So i copied them \fallout2\data\maps\folder , \fallout2\f2_res\ , \fallout2\f2_res\map_edges\ and \fallout2\f2_res\maps folder (yeah, both four places!!!) again i failed.
If you can help me how to correct this i really appriciate.
I can send save games in and before epa if needed.
Thanks in advance.
Oh okay. Well where would I get a new obj_dude.int? Do I download 2.44 again and just take the obj_dude.int from it?o4fun said:it seems that a new obj_dude.int cures the problem with crash including Broken Hills.Z? said:The game crashes whenever I arrive in Broken Hills. Anything to fix that?
Z? said:Oh okay. Well where would I get a new obj_dude.int? Do I download 2.44 again and just take the obj_dude.int from it?o4fun said:it seems that a new obj_dude.int cures the problem with crash including Broken Hills.Z? said:The game crashes whenever I arrive in Broken Hills. Anything to fix that?
Matt Drax said:Hi. I have the same Problem, and nothing I tried worked. Some help here please.Gambigobilla said:I have a problem in EPA. When i enter only my character and car trunk is visible (not even car itself!) everything else is black. Mouse and items console shows too. Saving in this situation creates a corrupted save game which cannot be loaded.
I tried reinstalling from both single click installer and zipped version. the problem still continues.
i goggled for help and it seems same problem occurs in restoration project mod. It can be simply corrected by installing hi-res patch. So I tried installing hi-res patch just to fail again.
Is it something about map edge data (the edg files)? Hi-Res readme file doesn't say where to copy them. So i copied them \fallout2\data\maps\folder , \fallout2\f2_res\ , \fallout2\f2_res\map_edges\ and \fallout2\f2_res\maps folder (yeah, both four places!!!) again i failed.
If you can help me how to correct this i really appriciate.
I can send save games in and before epa if needed.
Thanks in advance.
Edit: oops, .. thats NOT the Post I wanted to Quote.. my bad.. corrected now!
Edit²: Things I've already tried:I'm just out of Ideas, and Mapper just won't work on my machine. Driving me nuts and bolts, so checking for a item on ground or entity that causes this is out of order
- Fiddled with the Edges (At least maybe ti could be that)
- Entered multiple times even without a car, w/o npcs, etc
- Extracted the Maps out of the Package and tried again
- Downloaded it again AND extracted again AND tried it again
- Runned through all of it with a fresh Second Char, just to stumbling on it again
- Installed everything completely new and used a third char, the same outcome
One thing I noted: There are NO .SAV Files for the Maps in question
You mean Fresh Game, right, not install? If you meant the latter just holler, it can't hurt any more to do it again ^^"Drobovik said:Post here your save file right before entering EPA for THE FIRST TIME. I can check it out for you. Most likely your installation failing one of the steps.
Matt Drax said:Greel: The Sound Folder inside the Main Folder is normal for the GoG Version. 2 things you can do:
1st: Install Megamod like normal and MOVE the Sound Folder into the 1st Data Folder
or 2nd: Change ONE of the MUSIC Paths in fallout2.cfg
Fallout looks in the DATA and MAIN Folders, so music_path2=sound\music\ should be sufficient
Always ensure correct paths. Check both paths.Greel said:Matt Drax said:Greel: The Sound Folder inside the Main Folder is normal for the GoG Version. 2 things you can do:
1st: Install Megamod like normal and MOVE the Sound Folder into the 1st Data Folder
or 2nd: Change ONE of the MUSIC Paths in fallout2.cfg
Fallout looks in the DATA and MAIN Folders, so music_path2=sound\music\ should be sufficient
Well, as far as I've seen the sounds in the GoG version of fallout 2 work for me, but when I do what you said (moved sounds into data folder) the game breaks my saves and sounds don't work any more.
I have the same problem.6. At the EPA, I have already killed all thje spore plants then I met a hologram asking me to kill them, it won't let me tell him they are dead. Perhaps I did something wrong though, although I can't find a damned spore plant left anywhere.