MIB88 said:
Sorry for the long delay in posting again. Nirran has actually been doing a lot of work on the MM while I was away due to real world issues and a blown up computer. So, to answer the last post, a new version will be coming out. Marcus has been fixed. The BoS Bunker has been fixed. Most of the fixes/changes would not render previously saved games unloadable. However, one of the files changed was the party.txt file, so, a new game would have to be started upon installation. The change in the file allows for a new party member, someone that many were asking for. You can decide for yourselves whether or not having him join your party is worth having to start over.
Awesome! Looking forwards to the next release! Another NPC Companion!
If anyone is having problems with a familiar set up (Megamod Plus Hi Resolution Patch) Here's the steps I followed which should get you there in Windows XP with an ATI video card.
[spoiler:91983a5fa0]
-Install Fallout 2 ->Full Install
-Patch Fallout 2 -> 1.02d official update
-Install MM 2.44 Manually [Extract to ..//Fallout2]
-[Checkpoint:..//Fallout2/proto/CRITTERS/ <fourty> *.pro files exists
-Run ../Fallout2/ProcessDat2.exe
-[Checkpoint: <all> *.pro files in ..//Fallout2/data/proto/critters should be 416 bytes a piece]
-set to Read-Only ..//Fallout2/data/proto/critters/*.pro files
-set to Read-Only ..//Fallout2/data/proto/items/*.pro files
-Rename ..//Fallout2/PATCH000.dat to ~PATCH000.dat
-Update ..//Fallout2/data/scripts/obj_dude.int 6/17/2011 -> OBJ_DUDE.int 10/11/2011
-Install Fallout 2 Hi Resolution Patch 3.0.2
-Update ..//Fallout2/ddraw.dll [sfall2.13] -> ddraw.dll [sfall 2.16]
-OpenFile/Ensure ..//Fallout2/ddraw.ini -> [GRAPHICS] Mode=4 or 5
-OpenFile/Addlines ..//Fallout2/ddraw.ini -> in [MAIN] add lines
ExtraCRC=0xe348e17f
ExtraCRC=0xed141a65
-Download Vert_Fix.rar [from NMA forums] and update ..//Fallout2/data/scripts/*.int contained within
-Download small_roach.rar [from NMA forums] and update ..//Fallout2/data/art/*.*
-Download Lenny Fix.rar [from NMA forums] and update ..//Fallout2/data/scripts/*.*
-Rename ../Fallout2/data/scripts/GL_Test.int -> ~GL_Test.int
-Downloaded and replaced ../Fallout2/data/scripts/b21.int <- b21.int [from NMA forums]
-Downloaded and Replaced ../Fallout2/data/scripts/WCBRNBOT.int <- WCBRNBOT.int [from NMA forums]
[/spoiler:91983a5fa0]
I ran into many of Vrede's problems trying to get everything running smooth and stable.
all NPC AC seems stable - Miria and Vic levels up correctly. Robot Sentry Combat Controls appear as uncorresponding but Robot Sentry still works as intended.
Only a few crucial things I've been finding out recently that I haven't found on the forums yet.
-Dialogue errors on Speaking to BOS NPC Barton
-sfall 2.13b - Dialogue works but app crashes upon trying to end dialogue OR has no dialogue with one option 'go on' with it ending dialogue window (no crash)
-sfall 2.16a - app doesn't crash but dialogue window opens and closes immediately
-BOS Steel Mission seems to have a loopable mission with Steele
-Bunker Monster fight got skipped (WIP AFAIK)
-Lenny to human quest seems to have a loop quest. Dialogue option to discuss offering him to become human again doesn't go away after his sprite successfully changes. It seems to reactivate the trigger clause in which you just need to hit the final switch on the computer for the 9000 xp reward. Sprite is otherwise now stable with lenny fix. (does removing the GL_Test.int script file in Lenny Fix.rar resolve this for the moment?)
-car trunk and body of car have inconsistent sprites (e.g. Ghost Town, car front is clean, car trunk is rusted sprite). Car body mouseover 'look' doesn't show power remaining.
-I can convince Chris at Navarro Gas Station that my NPC companions are guards, but when I get to Navarro entrance, I can't 'sheepshead' my way in first time. If I go through the other dialogue options, the password option is offered upon second time talking to guard. Yet after I choose sheepshead for the 'dialogue clearance' I still get attacked if I try to walk inside... So basically I just massacred and haven't tested the Vertibird... I waited but I guess I didn't wait long enough or didn't see it land?
It's a lot of fun; thanks to the modders for bringing together such a charming mod for the community!