Mods/GECK will fix it. Nope.

modding is not restricted by deadlines and a time frame, modding is only fed and promoted by the love and enjoyment of the game. (Which this game lacks)
It restricted to one thing: passion. If the passion goes out, it's pretty much hybernation state (not always dead end but still) for the mod which can reactivated by more other people involved. Don't get me wrong. But I have to add unofficial patches get released quick enough though and they solve part of the problem well enough.
 
If it's possible to add a skills system into F4, how difficult would it be to copy FNV's rule set for skills?

Even if it's not integrated into the base game, that doesn't matter to me, as other mods that are intended to provide a good RPG experience may use it.
 
Yeah, the game's basically unsalvageable. Short of a total conversion, nothing could bring the game to a point where it could be an actual RPG. Fuck, even the people at the Bethesda forums are noticing the complete lack of RPG mechanics. Let's face it, truth is, the game was rigged from the start. What I want to know is if it's possible to mod FO4's shooting mechanics into NV.
 
I think some of the concepts and history present the Commonwealth could be salvaged in a full-blown remake. But any mod that fully remakes the game isn't a mod; it's a godsend.
If you have to fully remake a game to make it a bearable experience, there's something wrong going on. Honestly, instead of wasting effort trying to fix a broken game, I'll just go play NV. It showed how you could make a 3D first-person Fallout work. Instead of following that example, BGS went and made Borderlands 3.
 
If skills cannot be added and integrated in F4, then a weaker fallback option is to make a lot of ranks for perks. The perks that are similar to skills in past games would be picked alongside standard perks upon leveling up. A script extender might be able to accomplish this.

This is a jury rigged solution, but if the end result is about the same level of role playing found in the first two Fallout games or FNV, which I know sounds incredulous at the moment, then it is a tolerable. If this solution is implemented, then the next step is to get it to become widely used, in which case it might become a de facto standard.

I have never considered myself a fan of F4 ever since the first trailer marking its announcement, but I want to see a renovation of the likes I have described, mainly because it would mitigate F4's weakness in RPG elements and not force us to sacrifice them for the graphical improvements that I welcome over the graphics of F3 and FNV, which even with ENB, haven't aged well.
 
So I tried to hop back into Fallout 4 to see if the Survival Mode might have improved anything, but I forgot it hasn't been released outside of beta yet. I had a shot at the beta and quit right at the menu after I found out that in addition to mods being disabled, there is now a "Mods" category in the main menu that leads to a login page to Bethesda.net.

I guess they really are going with the "lock out all mods not on their site" route after all. I can only assume, though, maybe they might actually decide to allow free, accessible mods in the end, but nothing in this patch so far seems to suggest that.

I'm actually a bit surprised by this, the modding community is the last bridge I expected Bethesda to burn. Then again, that's the only bridge they have left to burn. Well, there will probably be some sort of patch that overrides this sooner or later, but the fact that this kind of system has begun to take root just goes to show just how much Bethesda care.

I was even about to completely let go of being bitter about Fallout 4 being a disappointment, and move on. Maybe look at Fallout 4 as an okay open-world action game I play from time to time, even if not as a Fallout game. But now it's back to the old routine once more.*sigh*
 
So I tried to hop back into Fallout 4 to see if the Survival Mode might have improved anything, but I forgot it hasn't been released outside of beta yet. I had a shot at the beta and quit right at the menu after I found out that in addition to mods being disabled, there is now a "Mods" category in the main menu that leads to a login page to Bethesda.net.

I guess they really are going with the "lock out all mods not on their site" route after all. I can only assume, though, maybe they might actually decide to allow free, accessible mods in the end, but nothing in this patch so far seems to suggest that.

I'm actually a bit surprised by this, the modding community is the last bridge I expected Bethesda to burn. Then again, that's the only bridge they have left to burn. Well, there will probably be some sort of patch that overrides this sooner or later, but the fact that this kind of system has begun to take root just goes to show just how much Bethesda care.

I was even about to completely let go of being bitter about Fallout 4 being a disappointment, and move on. Maybe look at Fallout 4 as an okay open-world action game I play from time to time, even if not as a Fallout game. But now it's back to the old routine once more.*sigh*

SERIOUSLY? SERIOUSLY?!

Okay, this is just plain stupid if not outright retarded. Nexus is the primary source of the best mods on the internet for games like skyrim, NV or even Fallout 3.

On steam even for skyrim half the mods are not available due to different issues but here they want to lock them up behind a site?

There is no way, people or modders are going to accept this. Also why it seems, they are going to reintroduce paid mods by locking them behind their site, so they can get 95% off the money from the modder?

If they do that, the backslash is going to be absurd and hopefully open up the eyes of even the most stubborn bethedrones.

So, I kind of hope that they actually do that.

With DOOM being considered a terrible game even in Beta, it definitelly won't be a success (Beta hardly changes from the base game).

And now this... Huh, and here I thought they couldn't get any worse, guess I was wrong.
 
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There's one thing might be improved but I doubt the engine can make it possible. It's the Boston. Seriously, this thing is like from PS2-era of scale. Buildings are tiny, streets are narrow, everything so crammed altogether it ridiculous.
So I tried to hop back into Fallout 4 to see if the Survival Mode might have improved anything, but I forgot it hasn't been released outside of beta yet. I had a shot at the beta and quit right at the menu after I found out that in addition to mods being disabled, there is now a "Mods" category in the main menu that leads to a login page to Bethesda.net.
They might testing it before they throw this bone to console gamers.
( ͡° ͜ʖ ͡°)
 
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There's one thing might be improved but I doubt the engine can make it possible. It's the Boston. Seriously, this thing is like from PS2-era of scale. Building are tiny, streets are narrow, everything so crammed altogether it ridiculous.

I don't think it will happen, with their buggy engine with framerate tied to perfomance. They would have to either scrap the engine or completly remake it, which won't happen anytime soon.

Still, there are already mods that improve perfomance so you might want to check those out.
 
Alright, look. Let me go off a bit, I haven't in a while. :aiee:

There is a slim, narrow possibility that I could be wrong, as I've said, and I can understand why they would disable mods and console commands while gathering data for the beta, but the addition of the DLC list in the menu (implying that they're going to shower the game with piecemeal DLC like they did Oblivion, so much for learning from their mistakes) plus the Bethesda.net login page (apparently they'll disable achievements when mods are in use) felt very player-unfriendly.

Now. I know most of the core Fallout fans won't agree. But for modern standards, I believe Bethesda used to be a decent company. Okay, they took a strategy RPG and turned it into an FPS, but that always seemed more to me like a misguided dev team trying to stay "cool" and "up-to-date" than outright corporate greed, as it is now. You probably get what I mean.

As a wholly seperate game, Fallout 3 was good. Won accolades that it deserved, remembered for its atmosphere and gameplay, and set the stage for future console gaming. They responded well to complaints on DLC, and supported modding communities. In comparison to the small devs from 90s, Bethesda was below average, but by the time I started gaming, that standard was long gone. I don't think I can actually even picture the gaming world without DLCs and microtransactions. I wonder how many of you will consider that sad.

I guess in my view (and that of Fallout 3 fans), they've just now begun to fall from grace. In the view of core fans (most of NMA's populace), they took a series and drove it into the ground once, then they took that driven down series and drove it down again, pissing off even more fans. Plus, they've regressed from large content expansions back to the Oblivion school of nickel-and-dime DLC. Nice. Now I'm just waiting for the smug NMAers to come out and do me in with a "told you so". No, I didn't believe any of you said Bethesda was on the decline. Yes, "you were right all along", blah de blah de blah. :roll:

For all its flaws, Fallout 3 actually set standards for its generation of console games. Now we're here. Congratulations, Bethesda, you've managed to alienate every community associated with the name "Fallout" in pursuit of the profit holy grail. You have managed to dumb a series down twice. Twice! What an achievement. :seriouslyno:





Here we are, then. I'm not jaded and cynical enough to think on the NMA bitterness wavelength, so I have to ask, what do you predict is next for Fallout? What now for the series? How far will this go on? How will it all end?
 
Here we are, then. I'm not jaded and cynical enough to think on the NMA bitterness wavelength, so I have to ask, what do you predict is next for Fallout? What now for the series? How far will this go on? How will it all end?
And what do YOU think it will be? Bethesda are a bit slow on new PC and console gaming trends so we could analyse them more easily. So I guess they'll try Paid Modding Strikes Back, took away any stat checks, erase any opportunity to play a non-goody two shoes character (sounds funny after F4 but in F4 you could hidenburg the Prydwen with actual innocent, I guess, children and teens or nuke the institude with synth Shaun and other four kids), cut a bit crafting, add microtransactions for things like crafting components, add beloved by many multiplayer, protect their shite with Denuvo, many opportunities comes to mind. And the toppest of the top - SPECIAL will be streamlined even more: the perks will level up themselves depending on how intensive the usage is.
 
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(sounds funny after F4 but in F4 you could hidenburg the Prydwen with actual innocent, I guess, children and teens or nuke the institude with synth Shaun and other four kids)

The more I look back on that choice, the less it felt like an epic, morally-challenging moment, and the more it feels like something a couple of programmers were told by a drunken supervisor to add a couple of weeks before release.

Funny how good games hold up very well no matter how many times you play it, yet other games have a constant pattern of showing cracks on second and third playthroughs.
 
Funny how good games hold up very well no matter how many times you play it, yet other games have a constant pattern of showing cracks on second and third playthroughs.
Kinda like walking on cracking bred bridge. It'll collapse on 2nd/3rd/4th walk eventually.
 
www.nexusmods.com/newvegas/mods/61666/?
www.nexusmods.com/newvegas/mods/38049/?
http://www.nexusmods.com/newvegas/mods/36922/?
FO4's "features" can be addedinto New Vegas with mods. Hell you can add more features than FO4 has to New Vegas despite it being a 6 year old game
http://www.nexusmods.com/newvegas/mods/61679/?
http://www.nexusmods.com/newvegas/mods/50468/?
http://www.nexusmods.com/newvegas/mods/40040/?
There is very littleincentive to mod FO4 to be good whenyou can mod New Vegas to include the peace meal "improvements" FO4 had without having to endure FO4....
 
www.nexusmods.com/newvegas/mods/61666/?
www.nexusmods.com/newvegas/mods/38049/?
http://www.nexusmods.com/newvegas/mods/36922/?
FO4's "features" can be addedinto New Vegas with mods. Hell you can add more features than FO4 has to New Vegas despite it being a 6 year old game
http://www.nexusmods.com/newvegas/mods/61679/?
http://www.nexusmods.com/newvegas/mods/50468/?
http://www.nexusmods.com/newvegas/mods/40040/?
There is very littleincentive to mod FO4 to be good whenyou can mod New Vegas to include the peace meal "improvements" FO4 had without having to endure FO4....

It's kind of true that if one cannot be bothered to mod New Vegas, then Fallout 4 is hardly even worth a mention because it requires four times as many mods just to function as the game it bears the name of.

But there's only so much mods can do to hold up the really clunky engine that Bethesda forced upon Obsidian, and personally I'm slowly moving on from New Vegas entirely, because of how clunky Bethesda's modified Gamebryo is. No other game outside Bethesda using Gamebryo is this bad, so I have to wonder - what did they do to that poor engine?
 
FO4's "features" can be addedinto New Vegas with mods. Hell you can add more features than FO4 has to New Vegas despite it being a 6 year old game
It's a hell of a features that finally showed up in F4 originally was added as mods for F3 & FNV, to be fair. To put some shame in a pit of dishonor, FNV RTS kinda more deep settlement builder than that gimmick in F4. You actually had to choose with who you will cooperate, Legion of NCR. None of this happens in F4.
I wonder if there's any way to mod F4 or NV to have gunplay as thorough as Arma 3. Just askin'.
 
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Also of the Fallout fans left of any type, I don't really see any minds that would produce anything compelling except comic book guy from the Simpsons impressions.
 
www.nexusmods.com/newvegas/mods/61666/?
www.nexusmods.com/newvegas/mods/38049/?
http://www.nexusmods.com/newvegas/mods/36922/?
FO4's "features" can be addedinto New Vegas with mods. Hell you can add more features than FO4 has to New Vegas despite it being a 6 year old game
http://www.nexusmods.com/newvegas/mods/61679/?
http://www.nexusmods.com/newvegas/mods/50468/?
http://www.nexusmods.com/newvegas/mods/40040/?
There is very littleincentive to mod FO4 to be good whenyou can mod New Vegas to include the peace meal "improvements" FO4 had without having to endure FO4....
If they put in the shooting mechanics from Fallout 4 I'll have to fight the urge to play New Vegas.

On another note, am I the only one that absolutely hates the quick loot crap from Fallout 4? That was one of the worst looting moments I've ever had(well besides Borderlands 2). I remember accidentally pressing the take all key on my junk hoarding cabnet(which had around over 200 items) with the silly little menu thing open which resulted in hating the game even more.
 
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