Hamenaglar
It Wandered In From the Wastes

VATS again!? Oh, god, that's a massive turn off.
If I hear there's level scaling, then I'm gonna fuck off this game.
If I hear there's level scaling, then I'm gonna fuck off this game.
Oblivion's was way worse.Myron Rolle said:The level scaling in Fallout 3 wasn't that harmful, I'd guess New Vegas has the same system
Agreed. Having a 10 minute long fight with two Grummites just because you have the audacity to get to level 30 isn't fun.Reconite said:Oblivion's was way worse.Myron Rolle said:The level scaling in Fallout 3 wasn't that harmful, I'd guess New Vegas has the same system
Myron Rolle said:The level scaling in Fallout 3 wasn't that harmful, I'd guess New Vegas has the same system
Hamenaglar said:I have no intention of ever buying a game that has level scaling. It's a terrible design feature IMO and I absolutely hate it.Myron Rolle said:The level scaling in Fallout 3 wasn't that harmful, I'd guess New Vegas has the same system
Yeah, most of the critics of level scaling didn't even know what it was before Oblivion, or that it shows up in tons of RPGs in one form or another. Even Torment had some level scaling. The old Ultima games had a ton of it.Myron Rolle said:What, you never bought a game with level scaling? Are you sure? Most RPGs released in the past years have level scaling. Every BioWare RPG does, as does every Bethesda RPG.
It's really not hard either. They just need to adjust the damage received in VATS, which could be part of the combat adjustments for hardcore mode.samothethief said:And yeah, VATS again is a great turnoff, but the FPS combat in Fallout 3 is way too sloppy. Maybe this 'hardcore' mode tweaks Vats a little?
Can't say he's missing out on much.Myron Rolle said:Every BioWare RPG does, as does every Bethesda RPG.
Myron Rolle said:What, you never bought a game with level scaling? Are you sure? Most RPGs released in the past years have level scaling. Every BioWare RPG does, as does every Bethesda RPG.
Level scaling done right is pretty unnoticeable, it's not like the idea is inherently bad, in fact I'd say that it has a lot of merit to it (minimize grinding, stabilize difficulty curve), it's simply that you tend to only hear about it when it's a problem (like Oblivion).Hamenaglar said:Although I did buy Baldur's gate, that apparently has level scaling but I never noticed it and didn't even know about it until recently.
Myron Rolle said:Oblivion's was a joke and - like Radiant AI - they were wise enough to limit it heavily in the sequel.
Alphadrop said:It was limited heavily in Oblivion as weel as it didn't work, they just used scripted actions instead but still called it Radiant AI.
Alphadrop said:However it is advertised as one of the awesome features on the back of the Fallout 3 GOTY editon box.
OakTable said:I don't think too much about enemies taking cover near exploding shit. They've been doing it forever, even with all of this advanced technology.
Myron Rolle said:OakTable said:I don't think too much about enemies taking cover near exploding shit. They've been doing it forever, even with all of this advanced technology.
"Advanced technology"? I've yet to see a single videogame with decent, non-heavily-scripted AI. Truth is we're just not that far along when it comes to applied AI in gaming, and they try to hide it, but honestly it just sucks.
Oblivion was another level of stupidity, though.