New Vegas details

VATS again!? Oh, god, that's a massive turn off.

If I hear there's level scaling, then I'm gonna fuck off this game.
 
Reconite said:
Myron Rolle said:
The level scaling in Fallout 3 wasn't that harmful, I'd guess New Vegas has the same system
Oblivion's was way worse.
Agreed. Having a 10 minute long fight with two Grummites just because you have the audacity to get to level 30 isn't fun.
 
Oblivion's was a joke and - like Radiant AI - they were wise enough to limit it heavily in the sequel.

Fallout 3's zone-based level scaling system wasn't ingenious, but it was good in that it wasn't drastic or in-your-face. The difficulty experience of Fallout 3 did depend a bit too much on how early or late you went to DC for the first time, but other than that it worked pretty well.
 
Myron Rolle said:
The level scaling in Fallout 3 wasn't that harmful, I'd guess New Vegas has the same system

I have no intention of ever buying a game that has level scaling. It's a terrible design feature IMO and I absolutely hate it.
 
Hamenaglar said:
Myron Rolle said:
The level scaling in Fallout 3 wasn't that harmful, I'd guess New Vegas has the same system
I have no intention of ever buying a game that has level scaling. It's a terrible design feature IMO and I absolutely hate it.

What, you never bought a game with level scaling? Are you sure? Most RPGs released in the past years have level scaling. Every BioWare RPG does, as does every Bethesda RPG.
 
Oscuro's work in Oblivion was mainly to fix the level scaling. If he's working on New Vegas, he might spend some time tweaking the tables so they get good HP/Damage/Level.

And yeah, VATS again is a great turnoff, but the FPS combat in Fallout 3 is way too sloppy. Maybe this 'hardcore' mode tweaks Vats a little? I'd love to see enemies use VATS just for revenge to this 'god' mode. :twisted:

And don't think the complains you people are doing are in vain. Many developers read the opinions of their fans, and sometimes'll make those little changes that get requested a lot.
 
Myron Rolle said:
What, you never bought a game with level scaling? Are you sure? Most RPGs released in the past years have level scaling. Every BioWare RPG does, as does every Bethesda RPG.
Yeah, most of the critics of level scaling didn't even know what it was before Oblivion, or that it shows up in tons of RPGs in one form or another. Even Torment had some level scaling. The old Ultima games had a ton of it.

samothethief said:
And yeah, VATS again is a great turnoff, but the FPS combat in Fallout 3 is way too sloppy. Maybe this 'hardcore' mode tweaks Vats a little?
It's really not hard either. They just need to adjust the damage received in VATS, which could be part of the combat adjustments for hardcore mode.
 
Myron Rolle said:
What, you never bought a game with level scaling? Are you sure? Most RPGs released in the past years have level scaling. Every BioWare RPG does, as does every Bethesda RPG.

Witcher doesn't, and that's the last RPG I bought since the days of fallout.

Although I did buy Baldur's gate, that apparently has level scaling but I never noticed it and didn't even know about it until recently.
 
Hamenaglar said:
Although I did buy Baldur's gate, that apparently has level scaling but I never noticed it and didn't even know about it until recently.
Level scaling done right is pretty unnoticeable, it's not like the idea is inherently bad, in fact I'd say that it has a lot of merit to it (minimize grinding, stabilize difficulty curve), it's simply that you tend to only hear about it when it's a problem (like Oblivion).
 
Myron Rolle said:
Oblivion's was a joke and - like Radiant AI - they were wise enough to limit it heavily in the sequel.

It was limited heavily in Oblivion as weel as it didn't work, they just used scripted actions instead but still called it Radiant AI.
However it is advertised as one of the awesome features on the back of the Fallout 3 GOTY editon box.

Here's the quote from Steam:

[spoiler:b8c43e1143]"Mind-Blowing Artificial Intelligence - At Vault-Tec, we realize that the key to reviving civilization after a global nuclear war is people. Our best minds pooled their efforts to produce an advanced version of Radiant AI, America's First Choice in Human Interaction Simulation. Facial expressions, gestures, unique dialog, and lifelike behavior are brought together with stunning results by the latest in Vault-Tec technology."[/spoiler:b8c43e1143]

This is a game where enemies take cover behind exploding cars.
 
Alphadrop said:
It was limited heavily in Oblivion as weel as it didn't work, they just used scripted actions instead but still called it Radiant AI.

They still used it too much.


Alphadrop said:
However it is advertised as one of the awesome features on the back of the Fallout 3 GOTY editon box.

Yeah, I think that line was in their original PR too.

PR lying about a game's features. What a shock.
 
I don't think too much about enemies taking cover near exploding shit. They've been doing it forever, even with all of this advanced technology.
 
You know what would be cool?

If Hardcore mode had preset levels on enemies.

I miss having desperate battles against enemies who were stronger than me.

Last game I had one of those in was Borderlands and that's really kind of sad.
 
OakTable said:
I don't think too much about enemies taking cover near exploding shit. They've been doing it forever, even with all of this advanced technology.

"Advanced technology"? I've yet to see a single videogame with decent, non-heavily-scripted AI. Truth is we're just not that far along when it comes to applied AI in gaming, and they try to hide it, but honestly it just sucks.

Oblivion was another level of stupidity, though.
 
I hope that hardcore mode will make some changes to SPECIAL. Like, for inventory weight instead of 150 + (10 * ST) it reverts to the FO1-2 formula of 25 + (25 * ST). That would make specializing actually meaningful.

Regarding the setting...do you think F:NV will still have the absurdity of electricity, working machinery and wooden buildings everywhere?
 
Myron Rolle said:
OakTable said:
I don't think too much about enemies taking cover near exploding shit. They've been doing it forever, even with all of this advanced technology.

"Advanced technology"? I've yet to see a single videogame with decent, non-heavily-scripted AI. Truth is we're just not that far along when it comes to applied AI in gaming, and they try to hide it, but honestly it just sucks.

Oblivion was another level of stupidity, though.

Definitely agree there. A developer will go "our AI is awesome and advanced!" and then you play the game and realize that it would've been much better in game if they had just done it like it in the older RPGs. As far as the "social AI" goes at any rate.

I think the best overall AI I've seen is the STALKER games. There have been plenty of combat situations in that game where an enemy squad really would fuck me up and the occasional wandering NPCs and monsters added more to the atmosphere than it took away most of the time. But even there was a *lot* of stupid shit you had to endure where the AI just failed.
 
Ive heard that arma 2 is supposed to be more ai and less script. Ive also heard it works quite well at times and not so well every now and then (meaning it goes batshit crazy). Never played the game myself though so cant really say for sure.


But about those details and screenshots:

Visual output is pretty much what i expected(not a fan), maybe a bit worse. Animations really need to be improved. (from fallout 3)

Otherwise im pretty pleased about those details. Im hoping that they tone down the number of encounters and make them harder to survive. And real consequenses for using chems. Keep the storyline simple but effective. Give characters intresting personas.

For me it much depends on how they rebalance skills and specials, how they structure missions, how they reward/punish/give consequenses from your actions, and how good/convincing the dialogue is. Preferably different voice actors (not holding my breath on that).

And that supermutant with wig screenshot.... im speechless
 
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