No gear-stripping in future New Vegas DLC

Brother None

This ghoul has seen it all
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Commenting on a thread on the BethSoft forums, MCA had this to say:<blockquote>In Dead Money, we did it for the survival/horror experience. None of the future DLCs strip gear from a player, although in Honest Hearts, because of the caravan journey you're on (and the distance) you can only carry a certain weight limit (which can be increased with skills and perks).

In both Honest Hearts and Old World Blues, you'll find out fast that you're in a difficult situation and need to finish the adventure once begun - but both adventures take place in an open world free-roaming location (similar to Point Lookout). Once there, you can tackle your objectives in any order or ignore them entirely. After completing the adventures, you can return freely to both locations from the Mojave.

In Old World Blues, it's very, very easy to return anytime you want, and we tried to make it as easy as possible for people to do so.

Lonesome Road is a bit different. As the name suggests, it's more a road that leads to an end destination (though not like any road you may have seen before), so it's structured a bit differently - you can travel it, and come back anytime you want. You can also return to it after the adventure is over. </blockquote>Thanks GameBanshee.
 
I never really got what the big deal was about them taking your stuff away, it adds challenge and allows you to get familiar with the items in the DLC. I sure wouldn't have been using the cosmic knife if I'd been allowed to bring along Oh Baby. :?
 
Courier said:
I never really got what the big deal was about them taking your stuff away, it adds challenge and allows you to get familiar with the items in the DLC. I sure wouldn't have been using the cosmic knife if I'd been allowed to bring along Oh Baby. :?

Yeah is does. Challenge is what makes games fun. At least 85% of the time. But its just good that they wont strip you of your gear anymore.
 
Sounds good. So I can take my ranger clothes and brush gun with me... More I don't need.
 
I think it's odd that some people don't realize that if they think bringing a tesla cannon, 900 rounds of ammo, 600 stims, and power armor is overpowered, they could just not bring it with them. If the munchkins want to bring all their phat lootz with a min-maxed char, well, if that's fun for them, let them. Besides, can you imagine the wailing and gnashing of teeth if Obsidian did strip gear again? <shudder>
 
But it seems they will put a weight limit on what gear you can take with you to the expedition, wixh is pretty cool, I was thinking doing the same for a Mod, I am gonna just take my Assassin Suit and my Powerfist, maybe a plasma defender.
 
Still, if you're able to take some high-tec armor and weaponry, what kind of a challenge a group of tribals can be? I don't want to find out that a bare-chested girl with a dead animals paw as a weapon will be able not only to survive, but to deal damage to my PC with a Combat Armor and a Marksman Carbine.
 
Well considering this is a caravan, you may have to be more worried about protecting other humans/brahmin
 
Maybe they would make so that if you carry Power Armor you would only be able to carry Power Armor, no guns, no chems, no food, not even water. Also if you decide to carry your Brush Gun to the caravan, isn't .45-70 gov't ammunition heavy and scarce? I don't think you would want to spend those on some tribals.
 
Thought about the .45-70 ammo as well. The normal Trail Carbine might be more useful.. isn't much weaker than the Brush Gun anyway and can eat more .44 ammo, which is a tad more common as well.
 
Walpknut said:
But it seems they will put a weight limit on what gear you can take with you to the expedition, wixh is pretty cool, I was thinking doing the same for a Mod, I am gonna just take my Assassin Suit and my Powerfist, maybe a plasma defender.

That's fine from a difficulty standpoint, but it doesn't do much in the way of story. You're telling me I can run up a roller-coaster by myself carrying 250 pounds of crap but when I'm travelling with beasts of burden and carriages I have to carry LESS? Really?

If this is just a discussion of difficulty, don't bring your Remnants armor with you when you go. For someone who is more concerned with story, the whole restriction is retarded.
 
No, the roller coaster thing is what is stupid, and its obviously an instance of Gameplay and Story Segregation. It makes sense you wouldn't want to walk for days and days thru unexplored land inside a tin can, it makes sense in a story standpoint, it doesn't in gameplay because of the engine and mechanics.
 
Or they will limit the carry weigh to 20 lbs wich is...well, it's not much. At best it's a reinforced leather or Sierra Madre armor, plus a weapon with some ammo. ;)

I still think that stims, drugs and other things being weighless in hardcore mode is lame, very lame.
 
Walpknut said:
No, the roller coaster thing is what is stupid, and its obviously an instance of Gameplay and Story Segregation. It makes sense you wouldn't want to walk for days and days thru unexplored land inside a tin can, it makes sense in a story standpoint, it doesn't in gameplay because of the engine and mechanics.

I disagree. I also think you're referring to multiple instances of continuity. "walking for days and days through unexplored land inside a tin can" is what the Fallout endgame is all about. From the beginning, the Fallout series has placed a player in an "unexplored land" (from the player's perspective) and the "tin cans" you're referring to have lengthy histories behind them explaining why they are designed to adapt to harsh climates. Power armors cool you, recycle your urine and have servo-assisted mechanical skeletons that allow you to carry more weight for longer distances.

I will grant you that when you start climbing up the rollercoaster, if you're not wearing power armor or have a heroic Strength, you should probably be forced to leave the majority of your equipment on the base of the rollercoaster/hotel.

Finally, I don't understand your comment about the engine. What does any of this have to do with the engine?
 
But the Power Armor doesn't look liek it is all that comfortable fro climbing rugged territory (if thsi has been adressed in a game correct me) and I am not from USA so I have never been to ZIon National Park so I can be hillariously badly informed, but it seems i nthe traielr to be a very rugged zone, mostly fro people doign alpinism or mountain climbing, carryign too much weight for that would be very dangerous. Also the Urine Recycling wasn't just a joke?
 
Walpknut said:
But the Power Armor doesn't look liek it is all that comfortable fro climbing rugged territory (if thsi has been adressed in a game correct me) and I am not from USA so I have never been to ZIon National Park so I can be hillariously badly informed, but it seems i nthe traielr to be a very rugged zone, mostly fro people doign alpinism or mountain climbing, carryign too much weight for that would be very dangerous. Also the Urine Recycling wasn't just a joke?

Oh okay, sorry man, I didn't realize there was confusion. No, the urine recycling thing isn't a joke. As for Zion National Park, it's a recreational park. You don't NEED to go mountain climbing, there are plenty of ways to get around on flat ground. As for the power armor being able to climb, I'd probably need an assist from Ausir or someone here but I believe the armors are equipped with burst motors for self-righting if you fall down and balancing if you're on unstable territory. I don't have the time to verify this right now but I'm almost positive I read it at The Vault.
 
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