Faceless Stranger
Board Drifter
Courier said:Still beats the Pitt's reason. The only explanation I got for not letting Charon come was because he was ugly.


Courier said:Still beats the Pitt's reason. The only explanation I got for not letting Charon come was because he was ugly.
I support this, seeing as the trailer depicts a lot of small arms and melee combat with opponents wearing light-medium armor. In that kind of situation I would definately bring something to give me an unfair advantage unless there was a feature in place to prevent me from doing so. However, I do believe that 20 is a little TOO harsh, 30 fits better especially if you take hardcore into account.brfritos said:Or they will limit the carry weigh to 20 lbs wich is...well, it's not much. At best it's a reinforced leather or Sierra Madre armor, plus a weapon with some ammo.![]()
Bethesda already described it as taking place in The Divide, so unfotunatly no, it won't be in Cali. However Beth DID say there were 4 confirmed dlc with 3 more in consideration.Trank said:I hope the 4th or last dlc is in Cali. like New Reno or something.
The Suave Gambler said:Bethesda already described it as taking place in The Divide, so unfotunatly no, it won't be in Cali. However Beth DID say there were 4 confirmed dlc with 3 more in consideration.Trank said:I hope the 4th or last dlc is in Cali. like New Reno or something.
That's because they are poorly tested and balanced. The original games got around the problem mostly with criticals, which was a lame way around it but worked to an extent. It's a common problem in RPGs in general, they aren't destructively tested and balanced so when you build characters properly or completely wrong, the system falls apart.100LBSofDogmeat said:Yes, I often wandered the Wastelands with little to no equipment to keep myself from being too overpowered in most cases. This is a design flaw in "fallout" 3 and New Vegas. Way too much gear and it's way too easy to get. Fallout 2 I don't remember having that massive amount of things, maybe two power armor sets, and I still got my ass handed to me by groups of Enclave. Too much gear makes the last two games too easy. Rebalancing the enemies just drags the fight out longer... and if this were still turn-base, maybe the strategy element would make it seems less boring.