Nuka world one step backwards one step forwards ?

lolpop109

Water Chip? Been There, Done That
Modder
Overall i think the game does't fix what was fundamentally what was wrong with the game. Well no you can be evil but only on one DLC? No karma system ? Okay well no problems. The dialogue is 'better' now as there are now perk and skill checks however its no even sorter and you'll find you character saying things you don't mean to say. You will need to start a new game to be 'evil' however you'll still have the same voice so I don't know how you can replay it. How can you play the game that far through and then go against the mintue men cuz you own that faction with out it theres no mintue men. So i don't really understand the DLC at all.

I think the DLC creates more problems than it fixes and is defintly very confusing with no real version to what the game is trying to be. No there implementing checks for perks ect ? But why not through the rest of the game ? Why not in fallout 4?

I think DLC is really aimed at causal gamers who wanted to have a bit of fun but theres really no solid experience. The whole game feels extremely stupid now it feels like most of the game was a joke and you where suspose to be good and they made a 'evil' DLC. It feels as through Bethesda is forcing the player to make certain descision and play a certain way.
 
Honestly this DLC is like an action movie. Nonsensical plot, bad acting, lot's of cool "stuff", main character shooting everything on sight, shit betrayal "twist".
The robot skill check was nice, as was the Shroud. But that's about it as far as dialogue goes.
The new companion is alright I guess. The set pieces and new enemies look pretty good.

That's it.
 
Well, trying to see the positive side of things I guess this dlc proves that they understand that people don't always want to play the good guy. But the thing is, it also shows exactly how capable Bethesda are of handling that information. "Oh ok, you guys want to be evil? Sure, we can do this. Here, have this dlc where you can pretty much only be evil, for no real reason besides being evil". And then look at how they handled Megaton in Fallout 3. They gave you the ultimate good guy way of dealing with it, and the ultimate bad guy - blowing it up and killing everyone basically just for fun. So even if this new realization (which shouldn't even be new, they've just been too lazy to attempt it for a while) means that Fallout 5 will have more evil options, you can bet your ass that they will be just that: evil, with no real purpose or nuances. Roleplaying is not about being good or evil. It's about creating a personality within the frames you are provided, and reacting to the world around you according to that personality.
 
Subtlety has not been one of Bethesda's strengths these last couple of years, and it is not likely to improve in the future.
 
The entire point of the complaint that "you can't be evil in Fallout 4" was that Bethesda designed the game so that with every interaction you have with another character, there is no option to take that interaction in a different direction.

It was not that people just wanted to play an evil character, it was that they wanted the option to do so, because choices and their consequences are what define RPGs, and what used to define Fallout before Fallout 4.

Unfortunately, they took that complaint far too literally and made a DLC with the exact same problem as the rest of the game - you have zero choice in playing a good, evil, or morally grey character.
 
The dialogue is 'better' now as there are now perk and skill checks however its no even sorter and you'll find you character saying things you don't mean to say.
FO4 S.P.E.C.I.A.L. perk, skill and virtually unlimited level (65535 being the highest since the game crash beyond it), make skill check meaningless. What the point of a skill check, when you can potentially have 10+ at each stats, and max level for every perks? It means nothing.

Skill check is only meaningful when you are limited in your abilities, it acknowledge that your are good in certain skill, bad in other, when you are omnipotent you have nothing left to test.
 
FO4 S.P.E.C.I.A.L. perk, skill and virtually unlimited level (65535 being the highest since the game crash beyond it), make skill check meaningless. What the point of a skill check, when you can potentially have 10+ at each stats, and max level for every perks? It means nothing.

Skill check is only meaningful when you are limited in your abilities, it acknowledge that your are good in certain skill, bad in other, when you are omnipotent you have nothing left to test.

I meant that line you quoted sarcastically, Not in that sence thou cuz that is also very too you can grind and have 10 plus skill in everything. Put i also meant that the skill checks are actually also implemented poorly themselfs its literally says skill check or whatever so it kinda not dialogue but a literal skill check if that make sence
 
Well, trying to see the positive side of things I guess this dlc proves that they understand that people don't always want to play the good guy. But the thing is, it also shows exactly how capable Bethesda are of handling that information. "Oh ok, you guys want to be evil? Sure, we can do this. Here, have this dlc where you can pretty much only be evil, for no real reason besides being evil". And then look at how they handled Megaton in Fallout 3. They gave you the ultimate good guy way of dealing with it, and the ultimate bad guy - blowing it up and killing everyone basically just for fun. So even if this new realization (which shouldn't even be new, they've just been too lazy to attempt it for a while) means that Fallout 5 will have more evil options, you can bet your ass that they will be just that: evil, with no real purpose or nuances. Roleplaying is not about being good or evil. It's about creating a personality within the frames you are provided, and reacting to the world around you according to that personality.

But to me the megaton bomb is actually the pincile of fallouts 4 and nuka world DLC problem. You could blow the town up or save it. Two extreme options but there was always the option to leave it alone as well you didn't have to do it if you didn't want to. Nuka world just seems forced like that
 
Well, trying to see the positive side of things I guess this dlc proves that they understand that people don't always want to play the good guy. But the thing is, it also shows exactly how capable Bethesda are of handling that information. "Oh ok, you guys want to be evil? Sure, we can do this. Here, have this dlc where you can pretty much only be evil, for no real reason besides being evil". And then look at how they handled Megaton in Fallout 3. They gave you the ultimate good guy way of dealing with it, and the ultimate bad guy - blowing it up and killing everyone basically just for fun. So even if this new realization (which shouldn't even be new, they've just been too lazy to attempt it for a while) means that Fallout 5 will have more evil options, you can bet your ass that they will be just that: evil, with no real purpose or nuances. Roleplaying is not about being good or evil. It's about creating a personality within the frames you are provided, and reacting to the world around you according to that personality.

I'll give them a tiny bit of credit that in the quest to either blow up or save Megaton, that if you did the goody goody thing of telling the local law what was going down, it only led to him getting shot. Doing the right thing sometimes leads to bad consequences. That was a nice little surprise. 3's still pretty junky, but it at least has a few moments. However, this isn't true for Nuka World and most of 4; it's all very one sided. I'm pretty much all done with Nuka World, I've found all of the locations, done the side quests for clearing out the rest of the park, and done the collecting quests. I've put off the MQ up to now, since I've heard it's either be evil or kill the leaders and have no more quests. So I went and tried any speech option that might lead to something more neutral, and instead got railroaded to being evil for the MQ. This made me very angry, to the point where I said to my TV screen, "Are you fucking kidding me?" Far Harbor's no masterpiece, but hot damn at least I had some choices in that one. I went from mild excitement to, "Well, that's it."
 
I'll give them a tiny bit of credit that in the quest to either blow up or save Megaton, that if you did the goody goody thing of telling the local law what was going down, it only led to him getting shot. Doing the right thing sometimes leads to bad consequences.

Not necessarily. If you're fast enough, you can kill Burke before he kills the sheriff. And he thanks you for it afterward, so it's not simply an unscripted glitch.
 
Not necessarily. If you're fast enough, you can kill Burke before he kills the sheriff. And he thanks you for it afterward, so it's not simply an unscripted glitch.
I think his point was that for people with no prior knowledge to the quest it would come as a bit of a shock (unless of course you're trigger happy)
 
I'd say it's one step foward. While self-awareness doesn't do any excuses, at least you know the devs knows they are shit at making games on par with classics+fnv and only capable doing theme parks so you have a solid excuse not to play it at all.
 
You're joking, right?

The fact that I have to ask is sad..."Another settlement needs our help" became "Another settlement needs to be raided"

Wish I was.
People on F4 Reddit were circlejerking to this crap.
"bethesda finally got a boss battle right"
"next time people say the bitcher is better I'll show them this"
"the guys that are slowly clapping are my favs"
Just a couple of cherry picked ones^
 
Wish I was.
People on F4 Reddit were circlejerking to this crap.
"bethesda finally got a boss battle right"
"next time people say the bitcher is better I'll show them this"
"the guys that are slowly clapping are my favs"
Just a couple of cherry picked ones^
Yea Bethesda and No Man's Sky developers didn't even have to do damage control, public relations, or marketing because kids on there do it for them for free.
 
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