PC Gamer screens 'n images

OakTable said:
Anyway, that flamethrower gun somebody mentioned is an automatic grenade launcher.

Are you guys sure? It looks like a flamer. I mean, what else is the backpack for? It has the nuzzle of a flamer, too.
The backpack doesn't look like a napalm tank, and the scans mentioned an auto-nade launcher. And it looks like the supermuties are being hit with an explosive.
 
Reconite said:
Myron Rolle said:
Are you guys sure? It looks like a flamer. I mean, what else is the backpack for? It has the nuzzle of a flamer, too.
That's what I was saying but everyone insists that it's the Grenade Launcher Machinegun. I'm really not seeing it from the gun, but I suppose the explosion makes it look like that.

I'm wondering how overpowered this gun is going to be.

Aye, the picture shows an explosion and everything. But like you said, the design doesn't make much sense, not that a "grenade machine gun" could ever make that much sense.

SuAside, help!
 
Myron Rolle said:
I mean, what else is the backpack for?

For the grenades? :crazy: :wink:

I am also sure that this gun resembles the grenade launcher and the muzzle looks like one from an anti-tank gun.

Furthermore the gun is fired at mutants and you can clearly see an explosion...

Btw. The NCR Combat Armour looks neat and at least it seems to provide some camouflage in the desert (compared to the original green combat armor).

Edit:


[youtube]http://www.youtube.com/watch?v=VaU7ctMg2CI[/youtube]

[youtube]http://www.youtube.com/watch?v=jT698BOmSic[/youtube]


[youtube]http://www.youtube.com/watch?v=VwFT84Or5UA[/youtube]
 
What I thought when I saw the gun was the original Flamer:
Flamethrower.gif


2i772pi.png


Though now that I think of it, it doesn't really look that similar.
 
OakTable said:
I swear, you guys are huger graphics whores then most thirteen-year old CoD junkies.

Anyway, that flamethrower gun somebody mentioned is an automatic grenade launcher.

Then you missed the point entirely, like 70% of the game industry these days.
Making good graphics is not about the number of polygons or shoving as much details shit you can on every single texture in the game.
Making good graphics is about having a game with its own style and atmosphere that suck you into the story.

So unlike CoD graphic whores, I'm not asking for a photo-realistic game, I'm just asking for a strong artistic vision, the kind of vision we have seen in games as old and low-tech as Warcraft, Fallout, Diablo, or Bioshock and Vampires to give you more recent examples.

Fallout is not ugly because the engine can't draw enough polygons, it's ugly because Bethesda's designers don't have a f*ing clue.

The Bioshock case is interesting to me because it's the typical game that got the graphical part right : not too much details, but a strong artistic vision and atmosphere that make you wonder what it is all about, what's the story behind these walls. You really want to know more.
The only problem is that you then discover that the story is pretty shallow, the magic vanishes and the game turns into a basic shooter.
 
Myron Rolle said:
Judging by how destroyed it is in this picture versus the video, I'd guess that this is concept art and they've pulled back on how destroyed it is. It's also possible that the different parts of the city under control of different factions are in different conditions, so Caeser's Legion's strip is in crap condition while the NCR's area is in good condition.

Myron Rolle said:


I'm not too sure about this new armor. It looks pretty cool, but the gasmask doesn't look particularly 50s, it looks more like cool for a modern-day-ish shooter.
I like the look of it but I see what you're saying. That said, Advanced Power Armor never looked particularly 50s to me either. Still, it looks like it could really be from any FPS, though the revolver piques my interest.
 
UncannyGarlic said:
Judging by how destroyed it is in this picture versus the video, I'd guess that this is concept art and they've pulled back on how destroyed it is. It's also possible that the different parts of the city under control of different factions are in different conditions, so Caeser's Legion's strip is in crap condition while the NCR's area is in good condition.

The article mentions some slums, too. And specifically mentions NCR rebuilding the city.

UncannyGarlic said:
I like the look of it but I see what you're saying. That said, Advanced Power Armor never looked particularly 50s to me either.

The concept of Power Armor is very 50s, but even the old model didn't look extraordinarily 50s. APA completely lost touch, and was way too modern. Like many things in Fallout 2, it kind of missed the setting mark.

But Fallout has somewhat of a tradition when it comes to armor and guns to not pay too much mind to the 50s in visual design, and I guess that makes some sense. It lacks bulky plasma pistols, and the leather armor - for example - is straight out of mad max, while combat armor is just that - combat armor.

It didn't ruin the feel in Fallout 1, I doubt it - by itself - would in this iteration.
 
Myron Rolle said:
Anyway, rather than falling back to the same debate we're having in different threads (we always tend to do this), what about what's new in the newspost?



I like this. Looks more destroyed than I expected, but nice piece.
Pretty awesome. I wouldn't say it's more destroyed than it should be. The heavily damaged building is the skyscraper and it's kind of expected most big buildings won't last long after war even if they weren't damaged during the attacks. Without anyone taking care of repairs, renovations or even cleaning it is only a matter of time everything goes into ruins so only some small houses where people actually live and maybe some bigger ones which are used by important fractions could be in decent shape after 200 years.
 
Haven't any of you noticed? THERE'S NO POWER ARMOR!

Honestly, I pray that it will be absent in this game, it and teh BoS are the thing that make people confuse Fallout with a sci-fi shooter.

All in all, graphics in this game aren't interesting at all.
 
rcorporon said:
There are no two ways about this... this game looks like shit.
Well, they really only had little over a year to make the game. Yeah, it looks exactly like Fallout 3, but here's hoping the game mechanics are much better than in Fallout 3. In the time allowed, and I'm sure there were probably restrictions on how far away from the Fallout 3 look they can go (apparently not very), I would much rather have a game that looks like Fallout 3 but has better game mechanics, than have a game that is only a graphically improved/different version of Fallout 3.

Yeah, I was bummed that it looks exactly like Fallout 3, still am kind of, but the reality is that Obsidian was given a short amount of time to work on a game that is not a sequel, but just a side game. Maybe Bethesda will take note of things that worked and things that didn't work in New Vegas and use it for the future Fallout 4. Maybe Bethesda will like what is represented in New Vegas (and like the sales, can't forget the sales) and allow Obsidian to develop or be a part of the development of Fallout 4. Unlikely, but you never know.
 
Myron Rolle said:
But Fallout has somewhat of a tradition when it comes to armor and guns to not pay too much mind to the 50s in visual design, and I guess that makes some sense. It lacks bulky plasma pistols, and the leather armor - for example - is straight out of mad max, while combat armor is just that - combat armor.

It didn't ruin the feel in Fallout 1, I doubt it - by itself - would in this iteration.

I find it's more of a subtle blend of 50s with other designs.
The original combat armour was pretty retro with the smooth, curved should pads and body armour, but the helmet had a pretty 80s feel with the visor/camera thing.
Though some weapons like the flamer look completely 80s while the plasma rifle has retro fins but also an industrial look.

I think APA was designed to be early 90s looking to show that design styles had evolved rather than just staying art deco/googlie for hundreds of years, much like the weapons looking like something from Aliens rather than WWII.
Also APA was designed after the war, like the Brotherhood power armour in FOT.

One of the problem I have with Fallout 3 is that almost everything looks 50s and not Fallout.
 
Reconite said:
What I thought when I saw the gun was the original Flamer:
Flamethrower.gif


2i772pi.png


Though now that I think of it, it doesn't really look that similar.

It kinda resembles this ...

20902_sm-Chaos,%20Renegades,%20Auto-Cannon%20Team.jpg
 
Alphadrop said:
Myron Rolle said:
But Fallout has somewhat of a tradition when it comes to armor and guns to not pay too much mind to the 50s in visual design, and I guess that makes some sense. It lacks bulky plasma pistols, and the leather armor - for example - is straight out of mad max, while combat armor is just that - combat armor.

It didn't ruin the feel in Fallout 1, I doubt it - by itself - would in this iteration.

I find it's more of a subtle blend of 50s with other designs.
The original combat armour was pretty retro with the smooth, curved should pads and body armour, but the helmet had a pretty 80s feel with the visor/camera thing.
Though some weapons like the flamer look completely 80s while the plasma rifle has retro fins but also an industrial look.

I think APA was designed to be early 90s looking to show that design styles had evolved rather than just staying art deco/googlie for hundreds of years, much like the weapons looking like something from Aliens rather than WWII.

One of the problem I have with Fallout 3 is that almost everything looks 50s and not Fallout.

Exactly. Just... exactly. One of my big issues is that often I end up on forums talking about how Fallout needs to have some level of advancement, and then have people with no knowledge screaming, "but Fallout takes place in the 1950s!" with no idea of what they're talking about. This is sort of the effect that Fallout 3 has had.
 
*shrugs* Depends on what you're talking about. Fallout's development shouldn't be one of moving into simple, modern design. There framework of being based on retro-50s aesthetics and Golden Era Sci Fi sensibilities does need to lead, though obviously the world just standing stock-still would be silly.
 
Grimhound said:
OakTable said:
I swear, you guys are huger graphics whores then most thirteen-year old CoD junkies.

Anyway, that flamethrower gun somebody mentioned is an automatic grenade launcher.

I'd rather Fallout: NV be on the Source engine. The way faces are done in the Fallout 3 engine hurts me. Physically. It makes me mildly self-cannibalistic where I want to chew off my mouse hand to escape.

Agree, 100% I was just talking about this with a good buddy the other day. How, if Fallout 3 would have been done in the Source engine and had scrapped VATS altogether, it may have been salvageable in terms of game play / graphics.

Beth's use of the Gamebryo engine is atrocious.
 
Now that the scans are cleaner it looks like the vault suit has been touched up a little bit
 
And why are you guys bitching? The writing, the game design... all huge steps in the right direction.

Yeah the graphics aren't totally different and super improved but they had a fucking year to make it and it's on the same engine what did you expect. If the graphics are really the reason you're down on the game you're no better than the "halo kiddies" you complain about.
 
bhlaab, while it's fair to assume that OEIs writing and game design will be better than Fallout 3, we don't know about that yet. I'm glad that they're doing it, but with the expectations the mainstream carries from playing Fallout 3, we know OEI have to cater to that.

But I will also say that anyone who was expecting a total visual overhaul from Fallout 3 is a retard. There was not a single fact pointing towards that, especially given the same engine and the short development time.

I do think it's fair to critique the screenshots, especially the horrendous, wigwearing mutie, but let's not go overboard either. There is interesting stuff to be found in the text, interesting enough to not go "baaaaww this game will be Fallout 3 over again" if you ask me.
 
It definitely looks like a flamethrower but if you look closely at the bottom of the gun, you'll see a thick belt that probably goes back to the backpack and feeds it something powerful, like grenades.

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