PC Gamer screens 'n images

Same shit, different wrapper.
I can't relive the trauma that was "fallout 3" and trying to make something of it.
It was just... bland.. boring... I could never play it again.
The first 2 however have spunk, they have a certain shine that will never be brought back again, because it isn't 1997.
 
Leon said:
I'm curious about whether or not there are diagonal walking animations.

Diagonal walking animations? Madness! Even with the mighty Gamebryo Bethesda has never managed to crack the mystery!
Surely you are not suggesting that ones that are not Bethesda can figure out how every other games company have managed to accomplish this in the past decade? :crazy:
 
it's sad that they didnt or couldn't overhaul most if not all the models ...

it's sad that most if any games today can't match the quality of facial expresions from the Source Engine (think Bloodlines & Half Life 2) - it's been 6 years !

still judging by Alpha Procol previews Obsidian are pretty good at animating character faces (better then Bioware i think in DA:O and ME2)

with that in mind i dont think they had the time, the resources or weren't even allowed to change too much = so they work with what was available...
 
OakTable said:
OakTable said:
Anyway, that flamethrower gun somebody mentioned is an automatic grenade launcher.

Are you guys sure? It looks like a flamer. I mean, what else is the backpack for? It has the nuzzle of a flamer, too.
The backpack doesn't look like a napalm tank, and the scans mentioned an auto-nade launcher. And it looks like the supermuties are being hit with an explosive.

Wrong. The backpack doesn't look like a grenade storage either. Please explain to me how would you conveniently pack grenades in those drums? Also where is the auto loader system for a gun? All we can see are a few hoses about inch wide, which are a normal thing for a fuel to be transported. Are grenades getting smaller on their way to the gun? Also the tip of the gun is smaller than the barrel. I guess it shoots marble size grenades. Also notice the heat distortion near the end of the gun. Grenades don't do that.

Also Oak scans mentioned a great game and Area 51 but it doesn't have to mean we'll get any of those. I'm a bit tired of you people just blindly accepting everything you read or are told without using your brain for a second to stop and think about the info you get.

EDIT: typo
 
maximaz said:
Cold Zer0 said:
OakTable said:
OakTable said:
Anyway, that flamethrower gun somebody mentioned is an automatic grenade launcher.

Are you guys sure? It looks like a flamer. I mean, what else is the backpack for? It has the nuzzle of a flamer, too.
The backpack doesn't look like a napalm tank, and the scans mentioned an auto-nade launcher. And it looks like the supermuties are being hit with an explosive.

Wrong. The backpack doesn't look like a grenade storage either. Please explain to me how would you conveniently pack grenades in those drums? Also where is the auto loader system for a gun? All we can see are a few hoses about inch wide, which are a normal thing for a fuel to be transported. Are grenades getting smaller on their way to the gun? Also the tip of the gun is smaller than the barrel. I guess it shoots marble size grenades. Also notice the heat distortion near the end of the gun. Grenades don't do that.


EDIT: typo

See my post on the previous page.

Just checked it. It doesn't look like a feeder belt. Looks like a normal, THIN, leather belt that is used for carrying that heavy weapon. Look at all the other details.

EDIT: Ok, well it's not that thin but still I'm not sure. Although I noticed a hatch on the backpack. I would assume it's for the grenade loading. Better wait for more info. I'm tired f guessing for now :)
 
I would like if the super mutant models were changed so that the mairposa mutants looked more like they should
 
Cold Zer0 said:
Wrong. The backpack doesn't look like a grenade storage either. Please explain to me how would you conveniently pack grenades in those drums? Also where is the auto loader system for a gun? All we can see are a few hoses about inch wide, which are a normal thing for a fuel to be transported. Are grenades getting smaller on their way to the gun? Also the tip of the gun is smaller than the barrel. I guess it shoots marble size grenades. Also notice the heat distortion near the end of the gun. Grenades don't do that.
Firstly, it's usually best not to insult people for being presumptuous when your own conclusion has no better basis. Secondly, it doesn't look anymore like a flamethrower than an automatic grenade launcher, especially given the lack of the napalm tanks used on other flamethrowers in Fallout 3. Thirdly, you're talking about correct weapon design in a game with this gun. Fourthly, you're ignoring the content of the screenshot outside of the weapon. EDIT: Finally, you assume that they would devote the resources to make a new model for a new version of an existing weapon.
 
Eyenixon said:
I'm impossible to please since I was hoping to get from Fallout 3 a game that finally provided the series with something resembling decent gameplay, the entirely series is rife with inadequacies concerning their mechanics, combat systems, and the fact that they're always incomplete messes.
Unfortunately that is not what was made, and the series has now transitioned from having moronic gameplay and a decent setting with wonderful dialog and NPC interaction to having moronic gameplay and a ugly brown setting with terrible dialog and tepid NPC interaction.

It just gets worse and worse.

Yeah, that dialogue was written by 10 year olds.

And I'm really really hoping the Ghouls aren't going to speak like tragic Shakespearean royalty again. That made me avoid the ghouls as much as possible.
 
Not trying to judge a game too early, but I have the same feeling I had when I saw screen shots of Fallout 3. What the hell? Such a shame they have to use such a terrible game engine. Thats what I think the problem is. I never liked how Gamebyro performed. It was poorly designed. I have yet to actually play a real Obsidian game. I'm hoping for Alpha Protocol. (real as in, not NWN 2, or etc).

Bah, I'll give New Vegas the benefit of the doubt, I guess. Has to be better then Fallout 3, I quit playing F3 right when I left the vault.
 
A bunch of people are saying it's stupid, but I like the idea of repurposing grenades to be both thrown AND act as ammo for a Big Gun
 
Grenade launchers don't fire hand grenades, they fire special rounds designed for them so it really doesn't make any since to do that. It would be like repurposing a rocket for a grenade launcher. That said, some games actually have grenade launchers fire regular grenades and basically just improve your range with them.
 
Thankfully for some, my super long winded post got eaten by the NMA forum timeout ghosts/bug spray.

Here's a shorter and alternate reality introduction mod(@TM Hugh Marbury) but still long winded version synopsis:

Bethesda may get away with another shoddy effort if enough suckers borne everyday merged into our reality between F3 and FNV.

We will find out how much love lost from all the F3 sales translates into FNV sale shortage.

Novelty of Market gimmick "propaganda" wearing off could adversely affect game sales.

By the time Bethesda fixes all the flaws in their games instead of increasing their petrified SPECIAL lawyer stats , bad faith towards gamers by releasing faulty and falsely advertised products could lead to a religion of doubtful gamers who might reward a great game by not buying it to payback for buying lots of copies of a not so great game unless you want to count the flush pockets purchased votes of blanket coverage providing media rags.

That way, old school Fallout SPECIAL karma points get some payback.

Emmit Smith either made a hook 'em horns sign or a satanic pledge or an incorrect Hawaiian surfer hand salute at the start of the Superbowl.


Same analogous doubt of end product intent and quality transfers over to Bethesda and Obsidian's love child and or demon baby of the wastes.

Withholding judgment is best in order not to incur a prideful fall setback but if it looks like a Gecko and quacks like a Gecko, it must be a Radex B/O Gecko hybrid or ?

How about making a mod with a dialog and story worthy of F1/2?

Is that Geckably possible?
 
bhlaab said:
A bunch of people are saying it's stupid, but I like the idea of repurposing grenades to be both thrown AND act as ammo for a Big Gun

I know its a game, but it seems rather impractical. To fire objects that large any sort of distance the recoil would be monumental and if it has any decent fire rate, grenades would need to be everywhere for it to be economical.
 
orionquest said:

Yeah, actually all that would prove to Bethesda is that they should keep their profitable franchise out of the hands of Obsidian.

I think the best thing that could happen is that Obsidian's game sells well, all the good features like better writing and hardcore mode are well recieved, and Bethesda is forced to step up and make Fallout 4 reach the new standard of quality.

Also your predictions are fairly delusional.
 
Am I being too optimistic in thinking the reused art is just place holder art? It's hard to tell, but I see a disconnect already between new art, and FO3 art. The new stuff (what little there is) already looks a lot better.

I'm just hoping that Bethesda was like "YOU HAVE TO SHOW SOMETHING NOW!" and Obsidian had to comply. They haven't exactly had a lot of time to make this have they had?

If we don't factor in faces, or animation, I don't think FO3 was a bad looking game. I quite liked the enviroments (other than the the unecessary rocks and the logical implications of how the wasteland was set up). The only thing I'm really worried about is the story and the quests. That's what killed FO3 for me. I can deal with minor game play problems by modding them, but I can't fix the story. And please...

...more than one voice actor for all of the old men.
 
I think we should just accept that, graphically, the game is not going to be much, if any, better than FO3. What will make NV stand above FO3 (if it does at all) is going to be the dialogue and story and that's something that preview screenshots aren't going to be able to convey, certainly not enough to make any foregone conclusions.

Personally, before I modelled Geckos and new armor, I would've made it a priority to model Mariposa-style mutants but it appears that didn't happen. Oh, well...
 
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