PC Zone UK previews Fallout: New Vegas: new hands-on

Brother None

This ghoul has seen it all
Orderite
GamesRadar brings us the fulltext of one of their affiliate magazine's previews, PC Zone UK. Like PC Gamer, this isn't the E3 hands-on demo we've read up on ad nauseam, but a new hands-on demo, and PC Zone UK takes a very expansive look at it.<blockquote>So, we warp to Novac. That sounds hopeful. ‘Novac’ sounds like it’s named after a sense of hope, technology, and aspiration. A spirit of can-do rebuilding and unity. As we walk up the barren hill to get there, the real reason for the name becomes clear: it’s less of a town, more of a motel where the No Vacancy sign has been vandalized. When we see the sniper sitting in a dinosaur’s mouth, it suddenly becomes a little less welcoming. Even if the dinosaur is called Dinky.

Novac is guarded by two men who take turns sitting in the mouth of the 20ft high wooden dinosaur. Dinky faces the Vegas Strip, and although this motel is free of faction allegiances, we can pick out more points of interest in our surroundings. Camp Forlorn Hope nestles against a hill to the east. A bit west there’s Camp Nelson, operated by Caesar’s Legion and their boss, Dead Sea. Then there’s the mostly defunct power plant, Helios One.
(...)
Nevertheless, our position as an outsider makes the paranoid Boone trust us. We make a deal. We’ll find out who did it and take him or her in front of the dinosaur during Boone’s shift. We’ll wear his beret – that’s the code for him to shoot. As you’d expect from Fallout, this could go a number of ways. Boone’s put us in a position of trust, and trust is there to be abused. We could invite anyone we want dead out there, put on the hat, and they’ll get sniped to bits.

That’s assuming we have the verbal skills to convince Boone afterward it was the right person. We decide to take the noblest route and find out who really did it. This involves talking to everyone. It’s not our ball-shaped friend in the gift shop. And it doesn’t appear to be Boone’s patrolling partner, although he confesses to disliking Boone’s wife. We log onto his terminal to make sure, but it contains nothing but a story-building email: nothing incriminating.
(...)
Karma still exists alongside a new faction system, so your choices may affect you in more ways you’re used to. Secondly, we have to help out the doctor. He’s a bit brusque but we soon win him over with our conversational skills. This is another feature: we don’t charm him using a generic Speech skill, we convince him we’re the man for the job using our Medical skill.

It makes sense: all the charisma in the world won’t help you chat knowledgeably to a doctor if you don’t know what an appendix is. And more importantly, it makes sense in terms of role-playing skills. The explosives expert might not let you near his bomb unless you can demonstrate knowledge of what does and doesn’t blow up.

So, while the good doctor goes for a walk around, we tend to his patients. There’s comedy here – one guy’s amputation goes slightly too well with the amputation of an unexpected limb – but we imagine things could be even funnier if we weren’t such a damn good doctor. We’d like to have left behind a room full of mutilated guys and some apologies on Post-It notes.
(...)
We’re also encouraged to try out the new melee attacks. Up-close combat wasn’t terribly compelling in vanilla Fallout 3, but most of the intimate weapons now have a unique option in the VATS system – you can aim it at a certain limb, as usual, or choose that weapon’s special attack. The 9 iron has “Fore!” which lets you take a powerful, slow swing at your enemy – and it’s perfect for taking out the enemy’s dogs.

So, will you be able to win the affections of both factions? It doesn’t look like it. We’ve gone from tolerated to hated with Caesar’s Legion in just a few minutes and a handful of kills. Grow a pair and choose a side. It looks like you’d be wise to choose a side and stick to it or be hated by both teams.</blockquote>
 
Skill use in dialogues? Sweet.

That Novac quest and situation? That's it, I'm sold (actually, I was sold before, but... you get the idea).
 
It makes sense: all the charisma in the world won’t help you chat knowledgeably to a doctor if you don’t know what an appendix is.

A new game that makes sense?!? What type of sorcery is this???
 
The quest showcased in the preview sounds pretty good.

The Major’s final request brings the game’s new factions to the forefront. In Fallout 3 and its downloadable content, your standing with certain groups was never made explicit. You knew your behavior would somehow be remembered, but nothing ever popped up to say “The Brotherhood of Steel is now fond of you.” Now, they do.

Whether that’s a good thing or not depends on your taste: we’re not keen on too many hidden statistics, and we’re willing to sacrifice the illusion of humanity for another set of numbers to manipulate. You might disagree, and you’d probably be a more complete human if you did.

Was there even a mechanic that could be described as standing in F3? I think it was just "accepted" or "we're gonna kill you now" (which reset after a few days anyways) but maybe I missed something.
 
Starwars said:
Was there even a mechanic that could be described as standing in F3? I think it was just "accepted" or "we're gonna kill you now" (which reset after a few days anyways) but maybe I missed something.

As far as I remember no, the NPCs were either hostile to you or not and that was it.
 
Tagaziel said:
That Novac quest and situation? That's it, I'm sold (actually, I was sold before, but... you get the idea).

The quest was known since long time. :P
 
As was the use of skill in dialog in order to open new dialog choices.

I wish they would do some other part of the map now, like the NCR's airport-turned-headquarters or the Repcon rocket factory.

I still think the Ghouls want to start their own space program and things turn horribly bad when they take off.
 
Why should ghouls fly into space? To me, what we saw in the trailer, looked just like another super weapon. This would make Archimedes II, the gun at Hoover Dam and the rocket thingy from Repcon. Now only the Legion needs some super weapon as well... and we get a super weapon-vegas.

If there are so many super weapons on one small spot, I don't want to see rest of Fallout's america.
 
I think it is sort of like a joke Lexx, Ghouls wanting to colonize some other planet where they aren't harassed by smooth skins and Super Mutants.

One of the failings might be that the Ghouls at Repcon haven't put much preparation in such project, or are not very realistic when it comes to their space rockets' capabilities.

I see them take off after some help of the player to finish them, going into the air for several hundred kilometers before plummeting down again causing chaos and destruction and scaring the hell out of every one who manage to survive it all.
 
I see them take off after some help of the player to finish them, going into the air for several hundred kilometers before plummeting down again causing chaos and destruction and scaring the hell out of every one who manage to survive it all.

And the surviving humans or SM would think that the Ghouls are aliens and make them their leaders out of fear.
 
Actually I could see the Ghoul astronauts pondering afterwards what went exactly wrong with their spaceships, casually saying they will try it differently the next time.
 
I actually liked this preview. Just showing us what choices we have and how his playtrough went and things the reviewer noticed instead of boasting about how much he liked FO3 or that fans might be worried now that Bethesda has let another studio have their way with 'their baby' or some shit. Way to go!
 
Great preview and all,but I don't want to hear anything else about the story!As of now ,I just pretty much scan through to read about game play stuff.Just saying.
 
Lexx said:
The quest was known since long time. :P
Was new to me, but then again I havent been looking up all the NV quests.
By the way Lexx are you going to port your Classic Advanced Powerarmor mod to F: NV?
:)
 
Don't know. At least in the moment, I am not really in the mood to do any Fallout 3-esque modding stuff. But I'll guess porting such stuff will be super simple, especially if the model files dont need to be touched..
 
Lexx said:
Why should ghouls fly into space? To me, what we saw in the trailer, looked just like another super weapon. This would make Archimedes II, the gun at Hoover Dam and the rocket thingy from Repcon. Now only the Legion needs some super weapon as well... and we get a super weapon-vegas.

If there are so many super weapons on one small spot, I don't want to see rest of Fallout's america.

A satellite is hardly Nevada-exclusive.
 
The Dutch Ghost said:
Actually I could see the Ghoul astronauts pondering afterwards what went exactly wrong with their spaceships, casually saying they will try it differently the next time.

Lol, much like the failed hubology endings.
 
Back
Top