Hailing back to the pre-E3 hands-on rounds, the PCZone and PC Gamer magazines are hitting the doormats. You've seen most of the PC Gamer preview in Games Radar, but they also tagged on an interview. incognito and daedalusaf give some tidbits from the interview on the BGSF:<blockquote>[incognito] They mention where you get the Vault Combat suit. You get Vault Combat Armor from Moira -- the store owner from Megaton. Apparently she has it on display when you first meet her, she gives it to you as a quest reward(probably for scoping out Super Duper Mart)
[daedalusaf] A run down of the perks listed in the mag: (as much as I can remember. Magazine not with me atm)
Gun Nut - Every level of Gun Nut adds to Small Arms and Repair skill
Major Leaguer (or something to that effect. Don't remember. Little leaguer perhaps?) - Every level adds to Melee and Unarmed (not sure about unarmed)
Daddy's Boy/Girl - adds to Science and Medicine
Quick Learner (or Fast Learner) - Same as old one. Extra xps
Bloody Mess - No intro needed. But also adds a little extra damage
Lady Killer/ Black Widow - extra dialogue options for opposite sex, plus extra damage against opposite sex as well</blockquote>So nothing much new there. Briosa's blog offers goodies from the PCZone preview.<blockquote>I’ve just got my issue of PCZone here in the UK and there’s a TEN page FO3 preview. It’s written by their resident Fallout fan Will Porter and he seems generally happy with the build he’s got. I thought I’d give you a few quotes from the mag if you fancy using them (I can post scans up at some point if you’d be interested in those):
“Is Fallout 3 Oblivion with guns? No, not really. While it’s true that when you enter houses and watch people go about their business it instantly smacks of the last rendition of The Elder Scrolls, it seems that the old Fallout sensibilities and mannerisms are here as foundation and not lip gloss.”
“Having played the game for only five hours, and with many of the hang-ups people had with Oblivion only becoming apparent after 50, I can’t be definitive about this – but in terms of building a modern game on the systems of one that’s now 10 years old, it’s hard to think of how Fallout 3 could have been tied closer to what has gone before.”
He goes on to say it’s the best implemented FPRPG he’s played before; better than Vampire: Bloodlines, Oblivion, and (potentially) better than Deus Ex (which is big news in PCZ, as it’s one of their favourite games ever). He also mentions ‘The Family’ but describes them as Brahmin killers; there’s no talk of Vampires. He says the dialogue and voice acting, while not up there with Fallout, is “a bazillion” times better than Oblivion (he even name checks NMA at this point).
The biggest concern he raises is the house you get in Megaton:
“To me, this seems incongruous to the post-apocalyptic setting – it may have worked in the prosperous boroughs of Cyrodiil, but you honestly feel in Fallout you shouldn’t be able to order in much more than a rusty bucket and a blanket.”
Finally, he says what really stands out in the game is the exploration aspect, you really feel like you’re wandering a desolate, bombed out America.</blockquote>NMA would like to reminder its readers at this point that whenever one of Fallout 3's previewers says "it's not Oblivion with guns" they are directly contradicting the game's makers. Their call, tho'.
[daedalusaf] A run down of the perks listed in the mag: (as much as I can remember. Magazine not with me atm)
Gun Nut - Every level of Gun Nut adds to Small Arms and Repair skill
Major Leaguer (or something to that effect. Don't remember. Little leaguer perhaps?) - Every level adds to Melee and Unarmed (not sure about unarmed)
Daddy's Boy/Girl - adds to Science and Medicine
Quick Learner (or Fast Learner) - Same as old one. Extra xps
Bloody Mess - No intro needed. But also adds a little extra damage
Lady Killer/ Black Widow - extra dialogue options for opposite sex, plus extra damage against opposite sex as well</blockquote>So nothing much new there. Briosa's blog offers goodies from the PCZone preview.<blockquote>I’ve just got my issue of PCZone here in the UK and there’s a TEN page FO3 preview. It’s written by their resident Fallout fan Will Porter and he seems generally happy with the build he’s got. I thought I’d give you a few quotes from the mag if you fancy using them (I can post scans up at some point if you’d be interested in those):
“Is Fallout 3 Oblivion with guns? No, not really. While it’s true that when you enter houses and watch people go about their business it instantly smacks of the last rendition of The Elder Scrolls, it seems that the old Fallout sensibilities and mannerisms are here as foundation and not lip gloss.”
“Having played the game for only five hours, and with many of the hang-ups people had with Oblivion only becoming apparent after 50, I can’t be definitive about this – but in terms of building a modern game on the systems of one that’s now 10 years old, it’s hard to think of how Fallout 3 could have been tied closer to what has gone before.”
He goes on to say it’s the best implemented FPRPG he’s played before; better than Vampire: Bloodlines, Oblivion, and (potentially) better than Deus Ex (which is big news in PCZ, as it’s one of their favourite games ever). He also mentions ‘The Family’ but describes them as Brahmin killers; there’s no talk of Vampires. He says the dialogue and voice acting, while not up there with Fallout, is “a bazillion” times better than Oblivion (he even name checks NMA at this point).
The biggest concern he raises is the house you get in Megaton:
“To me, this seems incongruous to the post-apocalyptic setting – it may have worked in the prosperous boroughs of Cyrodiil, but you honestly feel in Fallout you shouldn’t be able to order in much more than a rusty bucket and a blanket.”
Finally, he says what really stands out in the game is the exploration aspect, you really feel like you’re wandering a desolate, bombed out America.</blockquote>NMA would like to reminder its readers at this point that whenever one of Fallout 3's previewers says "it's not Oblivion with guns" they are directly contradicting the game's makers. Their call, tho'.