PossibleCabbage
Vault 22 Survivor
Yep.
It wasn't different in the classic Fallouts, but at least you had to work for it to be the most important person. (IE: at first you're just a pansy vault dweller, later you become the destroyer of the Master. Like wise for FO2, you're just some no one Tribal and then you destroy the Enclave and save the Wasteland from a dangerous plot.)
Well, a big difference between classic Fallout games and the Elder Scrolls games on which Bethesda built their fame is that the hero of an Elder Scrolls game is generally saving the entire world (this is fairly standard in fantasy games), whereas in Fallout games the most you can possibly accomplish is "making one small corner of the world somewhat less shit."
I think a steady diet of "you are the chosen one" narratives (in 2nd person no less) which don't subvert the whole "chosen one" notion isn't that good for you.