Why don't you use a global variable with 3 settings? Default is 0. If they are a slaver, it gets set to 1. If they become an ex-slaver, set it to 2.
Wait. Maybe I read that wrong. Did you start a new game when you tested this? Was your new vault13.gam file being used? I had a problem once where I used a variable beyond what was in the vault13.gam file. The game didn't crash, but until I restarted (or added the correct line to vault13.gam) that variable was set at 1 instead of 0.
As for the numbers in the list, it goes in order. Start with 0. Or, you can just take my word for it that these two
WEPNHAND.FRM ; Weapon Handling
DIVORCED.FRM ; Divorced/Widowed
are pictures 173 and 174, respectively.
Wait. Maybe I read that wrong. Did you start a new game when you tested this? Was your new vault13.gam file being used? I had a problem once where I used a variable beyond what was in the vault13.gam file. The game didn't crash, but until I restarted (or added the correct line to vault13.gam) that variable was set at 1 instead of 0.
As for the numbers in the list, it goes in order. Start with 0. Or, you can just take my word for it that these two
WEPNHAND.FRM ; Weapon Handling
DIVORCED.FRM ; Divorced/Widowed
are pictures 173 and 174, respectively.