The Game

Being atheist, i cannot say weather thare is or is no hell. However, i would be most willing to assist any interplay executive dirctly involved in the decision to lay off BIS and cancel Van Buren: Fallout 3 in their Swift journy to the next world.
 
If only...

I-play would come to its senses and realize how many fans there are outside of these forums, how the various gamesites are slamming this decision.

Stupid, Stupid, Stupid.
 
Re: So....

Feargus Urquhart said:
Now, I don't want to take credit for the first screenshot since that was made after I left. The vault one was a test we did a while back though.

Actually, this really isn't true at all. If you look closer, that level is 100% different from the old demo we put together. Some of the props were in that demo though. It just kinda looks like that old version because the texure on the wall is all blown out in this pic(we eventually changed it a bit to look more like the old vault texture).

To explain what everyone's looking at:
The "Main Menu" screen
This is a realtime 3D image. The two characters you see on the screen are all the in-game models. In game the largest you'd ever really see them while just moving around is about the size of the characters forearm. In the inventory and character creation, you would see the characters about this big though. The shadows as mentioned before. They looked good in game, but here but so close up, the self shadowing looked really harsh on the characters. One of the ideas here was to take the characters in your part from your last saved game and stick them there everytime you entered that screen. The skybox animated, the train animated into the scene, and the characters moved around in their idle animations. Eventually we were going to do lots of cool stuff with this screen, but it was a really nice start.

The Vault
The screen shot looks like a pre-prototype one as it's missing the lighting that gets burned in after being laid out. As for the vault suits missing numbers, i think this is just an oversight. It was real easy to change vault numbers as it was just a socket on the back of the caracter that we could change really easy. We had a bunch of vault numbers made as well as numbers made for the prison suit. There was lots of cool little stuff going on in this level; characters walked around and interacted w/ stuff, there were all kinds of cool computer noises, the doors opened w/ the old Fallout sound (we used lots of old sounds for our prototype to help keep the feel), there were some cool effects from a broken generator and a floating eye bot. It just looked like a vault.

The Exterior
This level was the most impressive to look at. All the buildings, streets, etc were built with our tile and prop sets. When you walked into the buildings or peeked through the windows, the roofs faded off super clean to reveal the interior (the interiors of buildings didn't render while you were walking around outside, thus dropping lots of polygons to draw). Outside you also got into some shoot outs which looked fantastic. We had a flamethrower, minigun, cattleprod, knive, and pistol. We had a ton more made, but we only needed a few for the demo so we really wanted to show off the more flashy ones and have a good variety as well. The glass on the windows would blow out when hit with stray bullets and the flaming barrels would blow up as well (you have to have exploding barrels in game, it's an unwritten rule). There was a car similar to the one you see in the pic on fire which looked fantastic. The most impressive thing to the Fallout fans was when you got to the end of this level, you stood at a huge vault enterance. To the right of the door was a terminal w/ a flickering lamp which you clicked and you guessed it. The vault door opened in real time. It looked so beautiful! After we did our prototype, we showed the demo to a few people around the company who were Fallout fans and I heard no less than 3 people gasp for air as it opened. It was a great moment.

Too bad they're not the best screenshots, but at least you guys got to see something from our work. We had some really cool stuff scheduled to get done over the next few months too; broken tiles for the building sets (they integrated perfectly w/ the building tiles so you could make a destroyed building in just about any shape), the PC vehicles (yes plural), more creature models and concepts, animations, game functionality (including starting work on putting in the turn-based support), etc. Anyhow, just wanted to clarify some of the speculations on what this stuff is. :)
-T
 
That post just blew my mind. It sounded like the best game never to be made...

Especially the main menu idea was so original and cool.

So it really WAS a prison...

Windows blowing out...

I was gasping for air just reading the description...
 
*contemplates adding a scope with lighted recticle to his M16*

Interplay, Titus, be afraid.
 
good lord

this just makes me hate interplay even more


the only thing that could happen that would ever make me like interplay again, albeit only a very small amount, would be if they reinstated the black isle folks and resumed fallout 3
 
Actually, looking closer at the pictures, they aren't that amazing. The graphics are small, everything is sparse, and it's a bit blurry. Truth be told, it looks like a slightly-higher-res version of the type of crappy graphics you'd get back in 1997 or so.

-sniff-

WHICH IS EXACTALLY WHAT I WANTED!! Goddamnit all.
 
i know what you mean Drac.... i've been wanting F3 since the first time i beat fallout 2... every other game i've ever played had been compared to the fallout games... and not one of them lived up to fallout.
 
the graphics are what there supposed to be... gritty, apoc-looking.... beautiful...

:Edit: i should sue interplay for endangering my health, since hearing the news of the dissolving of BIs and the cancelation of F3 i'm back to smoking a pack or more of marlbro's a day.
 
......

King of Creation said:
i wouldn't say the graphics are that bad at all. has anyone ever seen an engine, with a purpose like this one, achieve graphics like this?

TOEE doesn't look too bad. Was it all 3D or just the people?

The screenshot of the outside building looked good. Some of the objects were not great ( a little too smooth looking ) but it looked good for something not finnished. Even if not much was changed, I think I would still have been pleased. ( as long as the vaults didn't look like the vault pic, but that was a really old pic )
 
I think you guys are missing the point. These are "pre-prototype" screenshots. And they've already exceeded all our expectations.
 
Pre-prototype or not... beautiful is all i can say about them..... just wish there were more.
 
Oh, about the music:

The track we used for the prototype was Nasopharyngeal "A Funeral Dirge for B.R.", taken from the various artists compilation called 'Funeral Songs' (http://www.amazon.com/exec/obidos/t...f=sr_1_2/102-2642309-4451330?v=glance&s=music I had bought the CD at a show a few months back and was really excited about the fact that the music fit the whole dark-ambient thing that the old Fallouts were inspired by. I loaned it to Josh and he ended up sticking that track into the build. It's a pretty cool little compilation with songs by 27, Amber Asylum, and House of Low Culture (the guy who is HoLC is in a band called Isis which is one of the bands we went to see at that show).

If you're into this stuff. I can also recomend the compilation 'Ambient vol. 4: Isolationism'. It might be out of print now, but well worth hunting down (try www.gemm.com). I know this compilation and the group Scorn played a huge influence on what Tim wanted the music in the O.G. Fallout games to be like. I remember talking to him about how hard to get the 'Isolationism' compilation was hard to get when I saw it sitting on his desk. I think almost every time I've bumped into Tim over the past years, that music that's one of the things we talk about.

Anyhow, this is cutting into my gaming time! ;)
-T
 
But wait...those vaults have carpet! How can this be? This is no Fallout! Fallout would never use carpeting, except for seedy mining town casinos! THIS ISN'T FALLOUT!!!

breaks down in tears as he realizes his pathetic attempts are failing completly

And my mouse pointer fit over their's...double goddamnit. We need new dirty words just to describe how wonderful this situation is.
 
Feargus Urquhart said:
Now, I don't want to take credit for the first screenshot since that was made after I left. The vault one was a test we did a while back though.

Weenis said:
Actually, this really isn't true at all. If you look closer, that level is 100% different from the old demo we put together.

oh snap
 
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