The most facepalm worth article ever. "Fallout 4 is a good rpg"

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On going to Vegas:
It's real simple. Go to the school, pick the lock, use the stealthboy to get past Quarry Junction's deathclaws. Done.

Alternatively, don't get hostile with the powder gangers, go to their camps and grab their explosive charges, go north of Goodsprings and set up the traps and lure the cazador's into blowing themselves up then simply kill them off with some ranged weapon when their wings are crippled.

Alternatively alternatively, go past Sloan to Black Mountain, avoid supies until you get to the boulder that rolls down. Avoid said boulder and go up and jump down north and avoid a deathclaw that may be roaming there and head to Vegas.

Alternatively alternatively alternatively, follow the railroad to the east of Primm and when you're at a train maintenance stop roughly north-east-east of Primm then simply head up the hills and deal with the singular blind deathclaw in the pass, jump down by the house and walk to Novac and then to Vegas.

I don't get why it is so difficult for them to go to Vegas. :/
After I dealt with the Primm situation and got an incinerator I went to Black Mountain and dicked around and eventually ended up heading north towards Vegas, on my first playthrough. I actually turned around becaue I didn't want to go to Vegas yet. :shrug:
 
On going to Vegas:
It's real simple. Go to the school, pick the lock, use the stealthboy to get past Quarry Junction's deathclaws. Done.

Alternatively, don't get hostile with the powder gangers, go to their camps and grab their explosive charges, go north of Goodsprings and set up the traps and lure the cazador's into blowing themselves up then simply kill them off with some ranged weapon when their wings are crippled.

Alternatively alternatively, go past Sloan to Black Mountain, avoid supies until you get to the boulder that rolls down. Avoid said boulder and go up and jump down north and avoid a deathclaw that may be roaming there and head to Vegas.

Alternatively alternatively alternatively, follow the railroad to the east of Primm and when you're at a train maintenance stop roughly north-east-east of Primm then simply head up the hills and deal with the singular blind deathclaw in the pass, jump down by the house and walk to Novac and then to Vegas.

I don't get why it is so difficult for them to go to Vegas. :/
After I dealt with the Primm situation and got an incinerator I went to Black Mountain and dicked around and eventually ended up heading north towards Vegas, on my first playthrough. I actually turned around becaue I didn't want to go to Vegas yet. :shrug:
The way I always did it was just loot Doc Mitchell's house and then climb the mountains until I reached the Cazadores north of Goodsprings, then climb down the mountain and run like hell through the road in that valley, I think I would have 6 or 7 stimpaks from Doc Mitchell's house (5 we can make from the chemistry set with 25 Science and a few others we can find in the house).
As long as we use the stimpaks at the right time an don't have a really low Endurance, it is not hard and takes only 5 minutes or so.
 
Alternatively, one could just not suck at games and tough out the journey north of goodsprings.
The way I always did it was just loot Doc Mitchell's house and then climb the mountains until I reached the Cazadores north of Goodsprings, then climb down the mountain and run like hell through the road in that valley, I think I would have 6 or 7 stimpaks from Doc Mitchell's house (5 we can make from the chemistry set with 25 Science and a few others we can find in the house).
As long as we use the stimpaks at the right time an don't have a really low Endurance, it is not hard and takes only 5 minutes or so.
See? Just don't suck at games. That's what I usually do on straight-to-vegas playthroughs too, @Risewild.
 
One of them said New Vegas was totally linear and on rails because the game forces you to head towards Primm to continue the story.
This particular criticism of New Vegas is something I never quite understood. So being passively directed by surmountable obstacles towards certain locales is a bad thing? I'll be sure not to trust those people whenever I need navigation in a forest. They probably prefer being lost in the woods to find 'LOL' random stuff than to get to the place on the other side of the woods.

The only reason I can tell for those obstacles is that they are meant to provide direction for the narrative and to provide suggestions for a more directed experience (which is what Fallout 1 and 2 sort of did with Vault 15 and Klammath) but as everyone here has pointed out, those obstacles can be circumvented with quick thinking, foresight and the right skills (much like Fallout 1 and 2). Heck, I even made it past the Quarry Junction and Black Mountain (I had a high Sneak skill and had a hunting rifle by then) in my first playthrough after freeing Primm because I decided to explore the northern areas before walking back to Nipton. I'm tempted to do a straight to Vegas run someday but I like to collect EXP to build up my character for the main story so I keep to the so-called rails.

That said, the approach taken in New Vegas is still a lot better than being free but completely aimless like a Bethesda game.
 
I tried to stealth past them, and failed.

I tried to run past them, and failed.

I tried to kill them, and failed.

I tried other routes, and failed (because even though I could have killed the Cazadores, they creeped me out).
 
I tried to stealth past them, and failed.

I tried to run past them, and failed.

I tried to kill them, and failed.

I tried other routes, and failed (because even though I could have killed the Cazadores, they creeped me out).
Better to have tried and failed than to never be given the opportunity to try.

But yeah, I got to see every loading screen New Vegas had to offer because of all the times I've died trying to run to Vegas directly through the Quarry Junction. Never tried the Cazadore road because I kept missing my shots and led them right to my sniping perch.
 
Well you know Bethesda fans are so used to being able to go anywhere without consequence due to dumbed down level and loot scaling mechanics that when they finally go into a game like Fallout 1, 2, or New Vegas they think traversing anywhere is fine until rape by a deathclaw or cazadore then complain that everything isnt boringly level scaled and tamed.
 
Level scaling. Yay, so fun.

Don't you love throwing the feeling of progression away?

When I play a game, I want to start as a badass and end the game as a badass. That way, I know that in real life I'm a badass too.

It's like my movies. When I see an action movie, I want to see the super powerful unstoppable hero beat the much weaker enemies. Because that's intense and exciting.
 
The idea of not being a badass from start to finish is obviously racist and sexist.

I'm triggered!

(I don't know what I'm talking about...)
Actually you're doing a great immitation of the average SJW. they often don't know what they're talking about either.
 
The idea of not being a badass from start to finish is obviously racist and sexist.

I'm triggered!

(I don't know what I'm talking about...)
Was that an impression of Polygon? It's pretty poor since you're not making up facts to support your triggering.
 
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