Tim Cain interview on Matt Chat, part 3

100LBSofDogmeat said:
"But if you mean my favourite part of the final games, it’s a close call between the ending of Fallout 1 where you kill the Overseer and the scene in Fallout 2 where you travel back in time and accidentally break the water chip in Vault 13. Both are wonderful scenes, but very different emotionally."

uh, i think i missed the time travel in Fallout 2... when and where was this? i assumed it was cut out, yes?

Its at the Guardian of Forever special encounter.

http://fallout.wikia.com/wiki/Fallout_2_special_encounters#A_Guardian_Portal
 
I kind of expected them to do a different MMORPG than the standart ones. And no wonder if they do it like a good RPG. Especially if they do that unique character thing.

By the way, I wonder how are they going to do PvP? Because PvP should be complicated. I mean, someone who plays the game from a week shouldn't be as good as someone who plays it from 6 months. This was nicely done in WoW, where you had more than 15-20 skills, or not that much, but had to circle your opponent constantly, also you had to use the appropriate skill at the appropriate moment. One really good player could beat two really bad players.

Well, in order to introduce PvP, they would have to introduce some sucky features (how could they otherwise create at least 30 different skills for use in combat - not learnable by a single character, obviously), but they can go for faster combat, this would require less skills. Right now, I can think only of stimpaks and aiming to different parts of the body. If they add certain "special moves" with cooldown, the cooldown wouldn't make sense, but I won't mind anyway.
 
dustin542 said:
100LBSofDogmeat said:
"But if you mean my favourite part of the final games, it’s a close call between the ending of Fallout 1 where you kill the Overseer and the scene in Fallout 2 where you travel back in time and accidentally break the water chip in Vault 13. Both are wonderful scenes, but very different emotionally."

uh, i think i missed the time travel in Fallout 2... when and where was this? i assumed it was cut out, yes?

Its at the Guardian of Forever special encounter.

http://fallout.wikia.com/wiki/Fallout_2_special_encounters#A_Guardian_Portal

holy son of a cracker! in all my years playing Fallout 2 i have never seen this.... looks like it's time for round 32934723.
 
100LBSofDogmeat said:
"But if you mean my favourite part of the final games, it’s a close call between the ending of Fallout 1 where you kill the Overseer and the scene in Fallout 2 where you travel back in time and accidentally break the water chip in Vault 13. Both are wonderful scenes, but very different emotionally."

uh, i think i missed the time travel in Fallout 2... when and where was this? i assumed it was cut out, yes?

No it wasn't cut, its one of the easter eggs IIRC. Basically you travel through a portal to the V13 interior and break the waterchip accidently. TBH I felt it was unneeded.
 
Well that explains why I never found the solar scorcher. This is probably one of the rarer special encounters in Fallout 2. I played through several times and had many special random encounters, but never this one.
 
Blackened said:
I kind of expected them to do a different MMORPG than the standart ones. And no wonder if they do it like a good RPG. Especially if they do that unique character thing.

By the way, I wonder how are they going to do PvP? Because PvP should be complicated. I mean, someone who plays the game from a week shouldn't be as good as someone who plays it from 6 months. This was nicely done in WoW, where you had more than 15-20 skills, or not that much, but had to circle your opponent constantly, also you had to use the appropriate skill at the appropriate moment. One really good player could beat two really bad players.

Well, in order to introduce PvP, they would have to introduce some sucky features (how could they otherwise create at least 30 different skills for use in combat - not learnable by a single character, obviously), but they can go for faster combat, this would require less skills. Right now, I can think only of stimpaks and aiming to different parts of the body. If they add certain "special moves" with cooldown, the cooldown wouldn't make sense, but I won't mind anyway.
The MMO Tim Cain is working on is not Interplay's Fallout MMO. There is not much detail on it but it is set in a setting that they have described as a mixture of sci-fi and fantasy. Already there is evidence of there being aliens and such in it.

That said I wouldn't be surprised if in Tim Cain's MMO there ends up being non-combat PvP as well.
 
Copyrights, Copyrights, Get your Copyrights, right here.

Hey, Cain is working on a game. So? It's not Fallout, it's not even oriented with a Fallout game.
 
Eternal said:
No it wasn't cut, its one of the easter eggs IIRC. Basically you travel through a portal to the V13 interior and break the waterchip accidently. TBH I felt it was unneeded.

Yeah, it's a reference to an old Star Trek episode.
 
Fallout or Arcanum with JA2 or even TOEE combat would be like digital cocaine.

You can't help but play Fallout and JA2 and want to see the two merged into a 2 headed tactical/role-playing beast. They'd complement each other hand-in-glove. They even look the same and play very similarly at points.

I really hate playing the 'what if' game with Troika. I always get the feeling that we are the fucked-up, backwards, bizarro alternate universe to a normal world with a robust RPG industry, where Troika still exists, Warren Spector still has it, and Herve Caen is in jail. And the normal versions of ourselves sit around and joke "Hey imagine the fucking travesty if Todd Howard got his hands on the FO license." "Ahh, fuck off, it'd never happen."
 
Re: NMA Archives

4too said:
NMA Archives

.Pixote. said:
Why can’t one of the Adim at NMA interview Tim, ...

Forgotten this?

http://www.nma-fallout.com/article.php?id=7219

Lobbying for an update interview?

From that interview...

there was sinister subplot about the real purpose of the vaults that I wish had been kept in Fallout 2

Which was it? Anybody knows? Ausir?

No matter what happens, I know Fallout 3 will eventually be made, and I hope it’s worthy of its name.

:single tear of an eagle:
 
Re: NMA Archives

Elhoim said:
From that interview...

there was sinister subplot about the real purpose of the vaults that I wish had been kept in Fallout 2

Which was it? Anybody knows? Ausir?
It's just the Vault Experiment. They only got to explain it in the Fallout Bible I think.
 
Actually, the Vault Experiment is mentioned by president Richardson, but its true purpose, which was to prepare the Enclave for the colonization of another planet, was cut.
 
Ausir said:
Actually, the Vault Experiment is mentioned by president Richardson, but its true purpose, which was to prepare the Enclave for the colonization of another planet, was cut.

Someone should make a game or mod that combines that idea and the story of mothership zeta and then all will be forgiven.
 
Cimmerian Nights said:
Fallout or Arcanum with JA2 or even TOEE combat would be like digital cocaine.

You can't help but play Fallout and JA2 and want to see the two merged into a 2 headed tactical/role-playing beast. They'd complement each other hand-in-glove. They even look the same and play very similarly at points.

I really hate playing the 'what if' game with Troika. I always get the feeling that we are the fucked-up, backwards, bizarro alternate universe to a normal world with a robust RPG industry, where Troika still exists, Warren Spector still has it, and Herve Caen is in jail. And the normal versions of ourselves sit around and joke "Hey imagine the fucking travesty if Todd Howard got his hands on the FO license." "Ahh, fuck off, it'd never happen."

Noone has ever made me want to try and build a wormhole leading to alternate universes, or regret that I never learned programming, but you've just made me do just that. Thank you very much. :D
 
Another interesting interview.

I think he has harsher opinions of Fallout 3 than he's letting on but hey, you don't shit where you eat.

I wish that I had any sort of interest in MMO's becuase a Tim Cain one would probably be rather good, especially with the ammount of time that he's putting. I don't have the time or the inclination however.

Hmm, this has made me want to fire up Arcanum again. It's been years and I imagine that there's a ton of mods for it!
 
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