Tim Cain interview on Matt Chat, part 3

Blackened said:
I kind of expected them to do a different MMORPG than the standart ones. And no wonder if they do it like a good RPG. Especially if they do that unique character thing.

By the way, I wonder how are they going to do PvP? Because PvP should be complicated. I mean, someone who plays the game from a week shouldn't be as good as someone who plays it from 6 months. This was nicely done in WoW, where you had more than 15-20 skills, or not that much, but had to circle your opponent constantly, also you had to use the appropriate skill at the appropriate moment. One really good player could beat two really bad players.

Well, in order to introduce PvP, they would have to introduce some sucky features (how could they otherwise create at least 30 different skills for use in combat - not learnable by a single character, obviously), but they can go for faster combat, this would require less skills. Right now, I can think only of stimpaks and aiming to different parts of the body. If they add certain "special moves" with cooldown, the cooldown wouldn't make sense, but I won't mind anyway.

Well yea, WoW...Did try it for short time, never really had energy for the PvP - stuff, mainly because the game didn't 'hook' me enough to make me care, never really got into it because it was just too 'elfy'.

For an MMO to make me interested it would have be more gritty setting, maybe a post-apo one. Also maybe slightly easier learning curve compared to WoW so that a little bit more casual gamers could get into it. I'm not interested in making games my life at this stage anymore but I would be up for a couple of hours of gaming every now and then.
 
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