One must say, that nowadays the only RPGs with relatively similar mechanic to the good old TB RPGs are the games on BioWare’s engines with pause-based combat (and, IMO, such system is quite good, and close enough to the old TB games... although I do understand that some may disagree). IMO, it’s quite obvious, that the situation won’t change to the better in the near future, and likely ever. One can only hope, that BioWare will continue making such games…
I am one of the guys you mentioned may disagree.
BioWare is certainly making good games (coregames at least, the additions are horrible/overpriced) but imho the compromise between making some rules based on tabletop and making a combat system appeal to the masses is pretty bad in these games.
This Pause based system basically devides players into two groups: The ones who want to see all the actions and animations and is probably playing on easy or medium and the other one which playing on hard expecting a tactical challenge.
I am a member of the second group and I am quite disappointed how this system does not work out. It was like that in Baldurs Gate (the game you could win by mass summonning skelletons and just wait till the diashow is over and your army won the fight) and it stays like that even in Dragon Age, where the main "challenge" is to exploit the terrible stupid AI. Besides of that to solve these fights you need to press the pause key even more than once every second of "combat time", meaning even a turn based game would have been more fluent.
There was another great game with this system called Das Schwarze Auge: Drakensang (very popular in Germany), also with a horrible combat. Due to the real time fight with pause function in conjunction with the lack of a good aggro and positional system the fight becomes a pain in the ass from time to time.
Whereever you have this pause system and playing on max difficulty you have one thing in common:
-You press Pause so damn often that you wish to have a turn based system
-Somewhere the AI is lacking, either group members doing frustrational automated actions, positional issues or bad enemy ai
-you tend to not optimize your fights as it tends to get annoying
I agree that VATS is not the optimal system. But Fallout 3 has a hand full of other game design flaws which bother me far more (e.g. Stat system sucks, annoying respawning patrols) and actually I prefer an action/ first person based combat relying on attributes to a pseudo turnbased system.
That's also a reason why I am not crying about X-Com getting a shooter combat system. It's just better than another crappy attempt to make a "tactical" real time fight with pause function.
Unfortunately turn based is not seen as up to date anymore.