Wasteland 2 first look video released, update

Kamoho said:
Its a mp3-file, just download it and play it in any mediaplayer.

I'm likely missing something really obvious, but I'm not getting any options other than stuff pertaining to quicktime upon a right click. Probably doing it completely wrong. :?
Mouse right click on the link in this thread, go down to "Save as file", save it on deskop and let it download.
 
Pretty much everything looks great. I'd make a few tweaks to the interface, like changing the Combat begins and combat has ended messages. The combat looked quite nice but I'm not sure about the proliferation of similarly functioning skills (opening, locks, opening safes, etc.) it may add some flavour to the game but I'm afraid those may just be needed in very specific situations.

I like Mark Morgan's new track. It's more or less what I was expecting from him.

I'm very disappointed about the dialogue, though. This is not a proper dialogue system for an RPG. It may work well for a Jagged Alliance game, unless that's what they're aiming for. But I can't shake the feeling that it makes your characters talk like dimwits unable to utter more than one word at a time.
 
Yeah, Mark Morgan strikes again. The sense of atmosphere in the demo was palpable, I had to go back and watch the video a second time before I realized there was any music at all.
 
Looks GREAT!!! :D

I assume they'll have the spelling and grammar errors fixed in the final product. But here are those I noticed in that video.

3:59 - 'vegetarians wet dream' should be 'vegetarian's wet dream'

4:39 - 'an enraged a supafly' (I know this is because of their combat parser and all so possibly they can't do anything about this except for change the flavor text for this line to something like 'Enraged, a supafly'? *shrug*)

4:40 - 'one flitting a supafly' (same as above. Perhaps 'In a blur of wings, a supafly flits into view'? *shrug* )

9:00 - Full text field should read:
"These vegetables don't look like theyr'e slowing their growth rate. They're slowly crushing the Agricultrual Center like a grape, although the veggies wouldn't appreciate the fruity metaphor. (changes in bold)

10:15 - "werent" should be "weren't".

11:04 - It should be 'well-fed'.

11:46 - 'anymore' should be 'any more'.

13:31 - Don't need the commas after 'Snake', 'as in' or 'Mean as a'.

13:42 - 'rangers' should be capitalized I think.

But yeah, like I said, I'm sure most of this will be fixed in the final product. I'm just OCD for this stuff. :p

Everything else looks great. Love the way combat looks, loved the UI, the art and animation looks great too. I cannot wait for this. <3 <3 <3 <3 <3
 
After every remark he made about "the previous game" I was thinking "I don't remember that in Fallout". It feels like a direct sequel.

As a fan of Fallout, who has never played Wasteland, it's a freaking dream come true. I wasn't even hoping for this.

Like many others said though, I do wish the dialogue system was like the one in Fallout.
 
maximaz said:
Like many others said though, I do wish the dialogue system was like the one in Fallout.

I'm generally with the crowd on this one, but at the same time, from what I've seen of the original Wasteland, the system they have in place now is leaps and bounds ahead of the original in complexity and interactivity. As much as we may be relying on Wasteland 2 to carry Fallout's torch, it isn't a pure, traditional RPG any more than its predecessor was.
 
FearMonkey said:
4:39 - 'an enraged a supafly' (I know this is because of their combat parser and all so possibly they can't do anything about this except for change the flavor text for this line to something like 'Enraged, a supafly'? *shrug*)
I'm convinced that "a supafly" is just a placeholder name for that critter.
 
Yamu said:
maximaz said:
Like many others said though, I do wish the dialogue system was like the one in Fallout.

I'm generally with the crowd on this one, but at the same time, from what I've seen of the original Wasteland, the system they have in place now is leaps and bounds ahead of the original in complexity and interactivity. As much as we may be relying on Wasteland 2 to carry Fallout's torch, it isn't a pure, traditional RPG any more than its predecessor was.

I'm not sure a twenty-five year old game is a good basis for comparison though. If any aspect of it wasn't leaps and bounds ahead of the original Wasteland, that would be a pretty big failure.

I really like what I see of the demo. I would definitely prefer a true dialog system, but I would be very happy to receive what we've seen here today.
 
I can't honestly put my finger on one single thing that I outright dislike or that worries me. I'm pretty damn happy with every part of it.

if there's anything, it'd be the dialogue system. but it's really too early to tell. it could go either way for me - the same way less recorded dialogue allows for more written dialogue and reactions from npc's, the same could be true for less written responses for the player. the main thing is if it allows you to roleplay and get a reaction out of the npc's. if they can do this with keywords only, then I'm all for it. also, keywords add a little bit of excitement for me, in the sense that I have to come up with things to ask, and might even find hidden clues and stuff.

oh, and if there's one touch I especially enjoyed, it's the radio chatter. the voice acting was great and the radio noise and stuff adds a lot of atmosphere. overall, this video oozes atmosphere.

I barely know what do to with all the excitement.
 
Also, I assume the guy speaking in the second radio broadcast is Bobby from the first Wasteland? :p

EDIT: i.e. the Red Scorpion guy.
 
FearMonkey said:
Also, I assume the guy speaking in the second radio broadcast is Bobby from the first Wasteland? :p

EDIT: i.e. the Red Scorpion guy.

Yes, pretty sure it is him.

Also I remember "Ranger Citadel" and not "Ranger Center" - maybe the base of operation shifted as well? Can't re-check the video right now.

Not to forget about "General Vargas" - Snake Vargas from W1 who seems to lead the Rangers now.
 
Pretty sure it was Ranger Center in the original Wasteland. It's been 20 years since I played it though. The Guardian Citadel was a location in the first Wasteland. Maybe the Rangers moved their HQ there after they cleared it out?

Also, I'm assuming the text box in the bottom right is scrollable so we can scroll back to read anything we missed. That's the way those boxes usually work but I want to be sure. :p
 
The combat looks really good, love the line of sight angles, ambushing and etc.

The music and atmosphere are fucking amazing.

Can't wait! :D
 
I'm pretty happy with what I see, but I have to agree with the people that think the key word dialogue is underwhelming. It makes me feel like the rangers are a bunch of idiots that are only capable of saying one word at a time and the NPCs compensate for the ranger's mental disability by assuming they are asking a coherent question. All of this wouldn't bother me so much if they didn't write a paragraph about every object in the room. Surely they could have simplified that a bit and spent more time on real dialogue. It is hard to immerse yourself fully in a game like this when it takes a short cut on arguably the most important part, the dialogue.
 
It does leave you wondering what kind of a role charisma is going to play, doesn't it? It went conspicuously unused in the video. Here's hoping they don't just make it a "leadership" stat.
 
I don't mind the keyword and manual entry system at all. Reminds me of Ultima, which is a good thing since Ultima IV is my favorite videogame of all time.
 
"I'm pretty happy with what I see, but I have to agree with the people that think the key word dialogue is underwhelming. It makes me feel like the rangers are a bunch of idiots that are only capable of saying one word at a time and the NPCs compensate for the ranger's mental disability by assuming they are asking a coherent question. All of this wouldn't bother me so much if they didn't write a paragraph about every object in the room. Surely they could have simplified that a bit and spent more time on real dialogue. It is hard to immerse yourself fully in a game like this when it takes a short cut on arguably the most important part, the dialogue."


Seconded. I fully agree with this sentence.
 
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