Except the open world part, that was Bethesda and they actually did a fairly decent job with that. Having more dangerous enemies spawn to the south of the map is also pretty good, much better than only having more powerful enemies spawning when your level is high enough. Would certainly help if a Deathclaw was actually a threatening enemy to fight of course.
Open worlds can be broken up into categories, as you're new here, I'll help you out.
Open worlds are, or should have:
- A set of rules that apply that make up the fiction of that universe.
- Inhabitants that follow the world rules.
- Structures that follow the world rules.
- Foliage/Nature that follows the world rules.
- Scale.
- Resources.
- Hazards.
Fallout 4 is a Bethesda game but there are individual groups that work on specific aspects, for example Joel Burgess is the Buildings, junk and more, scenic guy (level designer)
You have the people that make the models for the level designers crew(They never get much attention)
And the mental midget crew that connects it all with story, which can be broken up in to two groups, Writers, Alan Nanes and Emil P. And producers that say "Make it like this."
One of the rules of that 'open world' is that super mutants eat humans, I know, this is really making them one dimensional, but that rule is broken when humans complain the the west side thugs aka super mutants are stealing their tatos or asking for ransom for their friend.
10% of the inhabitants are not able to die and break that worlds rules, the other 90% make up for hostiles that want you dead for no actual reason.
The scale of the world is very small considering previous entries and to say that you like Bethesda's effort when considering scale, Skyrim is bigger, Fallout 3 is bigger, Oblivion is bigger, Morrowind is bigger.
The resources in the world replenish and subtract from any suspension of disbelief that there is a resource shortage. The 10% non hostiles that can't die do not look for a way of protecting themselves or gearing up because they are gods.
A barrel of acid produces more radiation then the majority of the Glowing Sea, an area ravaged by being ground zero. Most of the Glowing sea delivers radiation based on the weather not on the area.
What aspect of the "open world" do you like? Do you like it because it's Boston? Do you like the downtown lag? Please, tell me what makes an open world to you.