Hamenaglar
It Wandered In From the Wastes
In Commandos: Beyond the call of duty AI could climb up and down the ladders. True it wasn't an open-world rpg/fps mish- mash.
those bots just followed a set of waypoints, hardly an AI.Beelzebud said:Some of you are trying to defend them over this ladder business. Just stop it.
Early bots for Quake would climb ladders (Reaper Bot). Enemies in SiN would climb ladders. Left 4 Dead 1 and 2 makes extensive use of ladders for how the infected get around the maps. The bots made for Counter Strike and Team Fortress all use ladders. I could go on and on and on. The only reason to not have working ladders could be from two things. Just doesn't fit with the design of the game world, or they're too lazy to pull it off.
Considering they're using an engine that is more advanced that the one Half Life 2 shipped with, and HL2's animations are 100% better, I'd say it's just a product of laziness.
verevoof said:Well, technically there's no such thing as an "open world." It's all in a box. We're all in a box.
cogar66 said:The real question is: WHO FUCKING CARES THAT THERE AREN'T LADDERS IN BETHESDA GAMES?
Seriously. Unimportant shit is unimportant.
cogar66 said:The real question is: WHO FUCKING CARES THAT THERE AREN'T LADDERS IN BETHESDA GAMES?
Seriously. Unimportant shit is unimportant.
I don't get it, how is using ladders as an area transition any different from a two-dimensional game, or on with no voice acting? They are all consequences of the older style of development, but that doesn't mean that they are bad, right? Or... does it? ....frosty_theaussie said:cogar66 said:The real question is: WHO FUCKING CARES THAT THERE AREN'T LADDERS IN BETHESDA GAMES?
Seriously. Unimportant shit is unimportant.
For me, it isn't the fact that ladders are climbable or not, but that the lack of them is another symptom of Bethesda continuing to cling to their shoddy implementation of the GameByro engine. It's 2010, time to ditch using activators for area transitions.
Cimmerian Nights said:Right, unclimbable ladders in and of themselves are pretty insignificant, but it's indicative of a larger trend of half-assed, half-baked, half-thought-out implementation. Ladders you can't climb, groins you can't kick, NPCs you can't kill, cars you can't drive...
Yet there's plenty of time and resources to allocate towards DLC.
Maybe because the reviewers thought that it was a good game. Maybe because they didn't care about no ladders or a "half assed effort", as it is put. Maybe they could overlook the flaws of the game, and see it as a good game. Every game has flaws, and if ladders in the game are really gonna be used as evidence that the game is bad, then I don't know what to say.TheWesDude said:Cimmerian Nights said:Right, unclimbable ladders in and of themselves are pretty insignificant, but it's indicative of a larger trend of half-assed, half-baked, half-thought-out implementation. Ladders you can't climb, groins you can't kick, NPCs you can't kill, cars you can't drive...
Yet there's plenty of time and resources to allocate towards DLC.
^^^^^
this.
exactly this.
nothing to really add but to emphasize this.
and yet FO3 still got GOTY from lots of places.
Fallout 3 has a lot of flaws though.NiRv4n4 said:Every game has flaws
Crni Vuk said:I mean seriously can you remember a game where the AI is using ladders ?
btw how good is it? i loved ET and always wanted to try ETQW but i have been told that it lost its uniqueness and doesnt differ much from any other MP FPS out there.whirlingdervish said:ETQW
i completely agree on the later part in regard to content but even with my basic understanding i still can say that it is BS to compare designated FPS engine and adapted engine beth , ignoring its differences and pros and claim laziness.whirlingdervish said:There is no excuse for how stupid and one dimensional the AI in F03 turned out to be, other than the developers being incompetent and lazy, and people praising and paying for games like Oblivion to reinforce that sort of behavior.
Additionally, he pointed out that the upcoming project will run on existing consoles and is built on the same engine that powered Oblivion and Fallout 3.
So what, because they choose a bad engine for the types of games that they like to make they get a break when it comes to FPS gameplay? Now that's some bull, the majority of their games is FPP combat, which in Fallout 3 is FPS gameplay. I'm also not sure how much of that has anything to do with properly programming AI...mor said:i completely agree on the later part in regard to content but even with my basic understanding i still can say that it is BS to compare designated FPS engine and adapted engine beth , ignoring its differences and pros and claim laziness.
NiRv4n4 said:TheWesDude said:and yet FO3 still got GOTY from lots of places.
Maybe because the reviewers thought that it was a good game. Maybe because they didn't care about no ladders or a "half assed effort", as it is put. Maybe they could overlook the flaws of the game, and see it as a good game. Every game has flaws, and if ladders in the game are really gonna be used as evidence that the game is bad, then I don't know what to say.
first technically fallout was much better than alpha protocolTheWesDude said:NiRv4n4 said:TheWesDude said:and yet FO3 still got GOTY from lots of places.
Maybe because the reviewers thought that it was a good game. Maybe because they didn't care about no ladders or a "half assed effort", as it is put. Maybe they could overlook the flaws of the game, and see it as a good game. Every game has flaws, and if ladders in the game are really gonna be used as evidence that the game is bad, then I don't know what to say.
ahhh, so reviewers can overlook the flaws in games such as fallout 3, some of which were game and quest breaking, but when it comes to something like alpha protocol, they mysteriously lose the ability to do that?
fallout 3 was bad. really bad.
obviously its the same as if i a thread saying that FO3 is great and FO1/2 sux and that i consider FO3 to be the only real FO because its a great FPS and shiny graphics and cool... at best i'll be regarded as troll, while posting the same on some FO3 forum will get me praise...TheWesDude said:would NEVER happen today. last time a reviewer tried to get honest, he got fired for it. hows them apples.
i didnt said it was a bad engine, on the contrary i think that previously mentioned engine will be far worse for FO3 even if he looked nice at that FPS, besides at that time gamebryo was regarded as one of the best generic engines...UncannyGarlic said:So what, because they choose a bad engine for the types of games that they like to make they get a break when it comes to FPS gameplay? Now that's some bull, the majority of their games is FPP combat, which in Fallout 3 is FPS gameplay. I'm also not sure how much of that has anything to do with properly programming AI...mor said:i completely agree on the later part in regard to content but even with my basic understanding i still can say that it is BS to compare designated FPS engine and adapted engine beth , ignoring its differences and pros and claim laziness.