CzigBot
First time out of the vault

Mine is a physics building game with similar fidelity to Children of a Dead Earth, but with land/sea/air/space instead of just space, and exploration instead of combat only. I want to be able to model modern tank combat, WWII naval combat, WWI plane combat, a nuclear reactor, and near future space exploration all in the same game, or even in the same instance. It'd need extremely realistic physics, the game mentioned above already has most of the space warfare/travel related equations that it needs but new equations would need to be sourced to calculate how long a given tank/ship gun barrel will last, or how much power a combustion engine outputs etc. Naturally, every equation has to be either calculated by mashing together a huge range of real world examples to get a fairly accurate estimate, or by sourcing them from reputable sources such as textbooks/handbooks.