Search results

  1. P

    Fallout 2 in VMWare Fusions

    I had the same problem and don't know if you got your game working already, but here's another solution if someone is still having their mouses jumping: I got my rat under control by installing the Restoration Project patch/mod/addon -thingie and then tinkering with ddraw.ini -file (in the...
  2. P

    Things inside Fallout(2).exe

    Hi, Something learned becomes easily something forgotten. Lots can be done by scripting and with official mapper, but let's just gather up some information about what can be done (maybe only?) by editing the Fallout executable. Here is the list I can think of at the moment (mostly both...
  3. P

    Ever wanted to be Dogmeat?

    I don't have too much time now, so I'll be brief... (and if I don't write this now, I don't know how long it'll take when I will). First: this isn't very new knowledge. This is the way how the patch that makes you possible to start with jumpsuit does the trick. Anyway I realized this other...
  4. P

    Changing the Starting Location

    Nice to see new "patch-makers" here... :wink: I used to be a rather enthusiast myself with fallout2.exe internals. There's already a tool that does this thing (among some others): http://bug.ii.uj.edu.pl/fallout/tools/foloader.zip. It's virtual patcher (so it won't make change to your...
  5. P

    Fallot Virtual Patcher (FVP)

    Thanks jargo!! It seems to work just fine. Great work :ok: One thing: is there a way to comment a line (so that it´ll be ignored)? Something like putting '#' in the beginnig of the line. Thanks again, i´ll surely use this prog :) -platon
  6. P

    Fallout/Fallout2 jump to any map -patch

    Thanks 8) GR and FR versions (1.02d): (not tested at all. Any Deutsch sprechen und Fallout spielen (or French) -person want to help?) http://koti.mbnet.fi/platonjr/FO2GR&FR02dMapLoaderPatch.zip
  7. P

    Fallout/Fallout2 jump to any map -patch

    yep. I'll do the docs some day, here is the uk-version (very quickly tested, seems to work): http://koti.mbnet.fi/platonjr/FO2UK02eMapLoaderPatch.zip
  8. P

    Making multi-patcher

    That would be great :P . Thanks.
  9. P

    Fallout/Fallout2 jump to any map -patch

    Urgent! I need TESTERS! Please, someone test this one and give some feedback :help: http://koti.mbnet.fi/platonjr/FO2US02dMapLoaderPatch.zip For US 1.02d version, others should come soon....
  10. P

    Fallout/Fallout2 jump to any map -patch

    anyone interested? In Fallout (and Fallout 2) executable there is a code (not in use) which makes it possible to load any map you want. It's most likely to be the same piece of code that is in offical mapper File>Open (map). It's pretty much the same like pressing Ctrl-R in main menu, but...
  11. P

    Making multi-patcher

    and now that I've put some thought to this, a real (changes the exe) patcher would be nice too... so the utility would be a collection of all patches with easy add new patch -feature
  12. P

    Making multi-patcher

    I know that there are many programmers among Fallout fans (including myself, not just very good one). I am asking now if anyone would like to make a one single utility that could do all the patchings (city limit, debug patch...). And as important feature you could easily add new patches. It...
  13. P

    Gamma problem!

    Are you saying that '+' and '-' -buttons aren't working (press F1 for more help)? There are also brightness in config files (fallout2.cfg and mapper2.cfg). If those really don't work, program called PowerStrip might... -platon
  14. P

    city patch for FO1?

    Hmm.. yes, yes. Or play around with Dims mapper (it supported FO1, didn't it). Has anyone really managed to get the official mapper to work for FO1? But can you add MORE places to Fallout 1. The master.dat doesn't have the same city files in FO1 as there is in FO2. In fallout 1's exe there is...
  15. P

    Change Date/Time In-Game. Remove the 13-Year Time Limit

    Corpse, what version of the game are you using? UK? US? Are you editing the exe or use some virtual patching thing? Did you check that text file (http://koti.mbnet.fi/platonjr/offsets.txt)?
  16. P

    city patch for FO1?

    City limit patch for Fallout 2 was created to remove the error that game produced when number of places become greater than 49. No, there isn't a city limit patch for fo1. Is it even possible to add new places to original Fallout? Anyone? -platon
  17. P

    Debug patch for............Fallout 1

    I searched everywhere for FO1 debug patch, but I didn't find one. So I made it by myself. Here's the Readme file (link to file after it): Three things: 1. Get it from here: http://koti.mbnet.fi/platonjr/FO1DebugPatch.zip (if someone wants to host this file, I'd be more than happy) 2. If...
  18. P

    What can and what cannot be done

    Hmm.. yes yes.. I understood that MVE2AVI just captures the frames and saves them to a file and doesn't really convert anything. BUT fallout community has ABel :wink: http://www.nma-fallout.com/forum/viewtopic.php?p=881 I wonder what's the status on making own MVEs is right now... and...
  19. P

    What can and what cannot be done

    Now we have Fallout 2 mapper. Only mods are we waiting for. But meanwhile let's gather the knowledge together.. what CAN we change? What can we do? Most (or all) of the file formats are open. Making new critters is only very difficult, not impossible... mapper2 makes it possible to edit...
  20. P

    New Frm Editor

    I tried it and getting this one file just gives you a new error message.. you can download your missing dlls from (e.g.) dll-files.com and test. As far as I see you have to download whole Framework. Please correct me if I am wrong... -platon
Back
Top