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    Town Name in Fo2 Mapper. Another silly question.

    so do i, each time i walk away of the town i'm working on, the pc appears leaving arroyo. it seems it happens only the first time you jeave the city. personnaly i don't care about that. i just place my citys near arroyo unless they're complete
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    2 questions about modding fallout 2

    you have to modify the fallout2.exe file, or use fallout virtual patcher (copyright Jargo isn't it) if you don't want to alter your exe file. you'v to change hmwarr for male player and hfprim for female player by the name of the skin you want (look into the critter/art/critters/critters.lst...
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    Help with scripting

    yes i got this problem too, you've to use checkpoints. it happens sometimes when the critter must go threw (i'm not sur i type it correctly) a door
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    Big scripting question

    1) yes it's called "spatial script", i'd only make one spatial script (and it didn't realy work as i want) so i'm not sure i can help you about thid point, but i can tell you how to place it. in the mapper go to in the menu/tools/place spatial script. i think you should use an existing script...
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    A Question if i may.... (F1 maps -> F2)

    is the fo2 cdrom in your computer when you launch the mapper?
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    Fallout Ger.Vers. and Mapper Problem

    just create a new proto, with the same name as the deleted one, place it in the correct directory and tag "read only" with explorer. you 'll now be able to reopen your map. in fact you allways should tag ead only once the proto is created so you should not have this problem anyway
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    two questions

    for "PID_TOUGH_GUARD_MALE" try to include "critrpid.h" and/or check you've made no mistake typing those "words" the most simple way to link your .ssl and .msg file is to give them the same name, and to define "NAME" as well. in your case : beatjg.ssl,beatjg.msg and #define NAME...
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    FO2 scripting question..

    i think you've to use the map script to use the "import/export variable" function (as you've to do with traders) but i don't know how to do if what you want to do isn't on the same map but in fact this way is quite the same that the gvar or mvar
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    Trouble extracting Fallout 2 MASTER.DAT

    why did you extract the entire master.dat.... even so i think you got a problem during the extracting process, 56gb is a little bit heavy :roll:
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    Have you seen this mod project?

    oh not, it's not realy dead...the mod has a cerebral trauma, but isn't dead
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    Have you seen this mod project?

    the guy who's making it is quite busy for now (in fact since he begun studying)... apparently he's going to continue but that's not sure... in the mod you're playing gromch the green supermutant in the screenshots.
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    New Firearms

    yes it's the same kind of mod, but even if it was possible to do, it'll be one problem left : the animations of knoking or pushing with a rifle doesn't exist
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    New Firearms

    it's quite the same thing i was talking about ( oh yeah me and any other people who had this idea :wink: )
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    New Firearms

    not sure it'll be possible... i had the idea of knoking somebody with a rifle (first mode shot /second mode knok) but i never managed to do it
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    how to use ANIM_take_out & ANIM_fire_single?

    coljack said that you've to edit the ecbgygrd.ssl file (with notepad or any other text editor, so you'll just have to look at the structure of the command : ANIM_fire_continuous... this script is used when you met frankie in the desert (when he kills some people), he (and the two other...
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    how to use ANIM_take_out & ANIM_fire_single?

    i didn't use thoses function for the moment, but i thing you should set some variable to define the target of the shot and the item the critter had to take out. but as i said it's just an idea i'm not sure of what i said
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    questions about circles in fallout2 mod

    i think you should put some timer event...
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    Tools

    undater : fade frm : frmcon2.0 script editor : fse proto editor : fic, fuck and an hexa editor script compiler : watcom 9.5 mapper : bis mapper. and of course notepad for msg, gam, lst...files
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    Help with scripting

    the problem is that you can only asign one perk on an armor...and that perks are hard-coded
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    New Firearms

    i know it's possible to add new amno, the think i don't know is if it's possible to add new type of munition, like 1.2354mm or acid bomb you see...
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