Eve` said:
Of course comparing 2238 to FO:OL is pointless. One is made by a handfull of guys with no real incentive to grow the playerbase by having to make decisions to allow people access to the game easily - Interplay will have many people working on it full time and the sole aim to make money from the whole affair.
Interplay have to care about newb welfare, so this will colour the entire game.
which was exactly my point, FOOL will look nothing like 2238, no matter how much hopes you put into interplay.
its simple, almost bankrupt company with no real guaranties and additional income will not get the initial capital with business plan that includes marginal group as its target audience using a proven recipe for disaster.
that of course if they stupid enough to even consider this, the MMORPG is littered with thousands upon thousands of such failed attempts...
and its not my opinion its what is, if you wish i can give you MMORPG's charts and statistics splits, from age,sex's to which activities ppl engage when online etc... basically showing what brings money (which is main point of this whole fiasco)
eventually its the share holders who tailor the game, we are only helping to polish it (whatever they say)
Kradath said:
Sounds, in many points, like SWG, a game were all the loot were ressources to create items by players, it was a dream.
yep it was a dream for the veterans, it was also subscription disaster, this why the change that all the veterans hated wasnt revoked because its worked, subscription went up, this why Lucas arts new mmorpg is nothing like SWG...
games need to be fun, for everyone no only for 15old kid who got no life playing the game 18hours a day and spawn rape you when you just log for few minutes after work before going to sleep trying to say hi to few friends...