CT Phipps' review of Fallout 4

Okay sure.
Why am I getting the feeling you don't want to even consider what they have been saying and that you seem to want to plug your ears to clarification?

That and they don't kidnap people for FEV experiments.
Plus their later behavior is a result of their intense isolationism, fear of losing power in the region and misinterpretation of the Codex.
 
I sense that you don't want to even consider what they have been saying

Nope. You've convinced me, entirely serious.

They may wear power armor but they're not like the Brotherhood. They may be genocidal war mongers but that doesn't mean they're Nazis.

Sorry for my mistake.

:thumbs up:
 
Nope. You've convinced me, entirely serious.
Alright, hope you remember to consider all this should you write about Fallout on your blog in the future since you now have an account on NMA and all. A lot of people here could answer and clarify any questions or points you have.
 
Alright, hope you remember to consider all this should you write about Fallout on your blog since you now have an account on NMA and all.

My blog is only my opinion and I welcome contradictory ones. If you can't take disagreement about a subject dear to you, then you shouldn't talk about it.

:)
 
My blog is only my opinion and I welcome contradictory ones. If you can't take disagreement about a subject dear to you, then you shouldn't talk about it.

:)
But if the point you raise is contradicted by established facts that is readily available online (via wikis etc.), we can point out the discrepancy easily here ;).

It's why I am open to clarification and corrections; if I'm wrong about something that is verifiable, I should correct myself.

EDIT: Even if it is my opinion, I'd rather have an informed opinion than one I make up in my head and present as absolute fact.
 
I was engaged in hyperbole with my causal referral of the Enclave as Nazis due to their superficial similarities. Which makes light of actual atrocities committed against real life people as well as links fans of the Enclave and their characters (including myself) to fans of real life war criminals. It was a dumb dumb comparison.

As for the BOS/Enclave the only similarity is their shared US government origin, Mariposa, their status as high-tech tribals, and their use of power armor.

I appreciate all the insight everyone has given as well as corrections.
 
I would like to point out the US government not the Enclave caused many of the catastrophes and violent acts before the war.
 
Damn, it's late, right? Anyway, bring it on again.
Chinese maybe could not invade East Coast directly but their spy network and agents were quite good. They pretty much infiltrated East Coast, not *invaded*. Why do everyone ignore this side of war?
 
I would like to point out the US government not the Enclave caused many of the catastrophes and violent acts before the war.
Well, the Enclave was originally made up of most of the members of the US government, so technically speaking The US Government and the original members of the Enclave are the same people.
 
Well, the Enclave was originally made up of most of the members of the US government, so technically speaking The US Government and the original members of the Enclave are the same people.
I'd argue that they are the result of inbreeding of roughly 1000 people locked inside one society in the middle of nowhere and the *original* cast won't live another 164 years but pretty much yes. But it's former US Government I must add. They lost control of the core region and out of reach for east.
 
Well, the Enclave was originally made up of most of the members of the US government, so technically speaking The US Government and the original members of the Enclave are the same people.
Wasn't it a small secret cabal within the government rather than the entire government? That's what I recall about the Enclave's roots. Though they did have the pre-War President as a member IIRC.
 
But yes, I am unashamedly a fan of Mothership Zeta and Nuka World. Albeit, the latter more than the former.

:)

I'm also happy to discuss any element of my review, Fallout 4, or what I like about the series.
 
So basically it's like "Yeah, I liked the magic week of constant lovemaking I had with my wife during our honeymoon more, but when I squinted really hard that dirty hooker in Vegas almost looked like she had all her teeth, so there's that. Sure, I got AIDS, a divorce, and my parents disowned me, but after two hours of furious thrusting I managed to jizz a little, so 10/10".
 
Ok, I'm a little late to the party, but why not dissect this review.
Romances: Not a big deal for me but I did like it. I just felt it would have been better to have a lot more dialogue for them related to the fact the protagonist is a widower or widow. Then again, that plays into one of the biggest cons.
The romance dialogue is cringeworthy and sounds like its written by a 13 year old.

Lets also not mention how every single character happens to be player-sexual, because y'know, would it kill them to make some of the characters have actual sexualities?, Like it's called character building.
Diamond City: Is a good central hub location and I have to say that it stands up with Megaton and Rivet City. One of the thing I love about Bethesda is, even when they're doing really bad writing, they manage to come up with some visually stunning locales. Which is part of the problem with the game as they have a few gems in this game but they're drowned out in the larger pile of coal.
A generic village with 5-6 houses, and very little uniqueness about it.
Vault 81: I can't help but wonder if they should have just skipped all the Buck Rogers nonsense and just had you come from here. The whole idea of a fully functioning idealized 1950s Vault which survives to this day (and still has minor Pre-War problems like adultery and sickness) works wonderfully.
The thing is though: Vaults weren't supposed to last forever, the idea is your eventually supposed to get an "All-Clear Signal" and rebuild in the world above. Why do Bethesda's vaults always have to be either Failed or Inhabited, can't they make proper cities outside built by Vault Dwellers?
Humanized Raiders: One of the elements I disliked about Fallout 3 was the Raiders were treated as generic enemies. I love killing Raiders don't get me wrong. I'm fully 100% in support of Fallout the post-apocalyptic murder-simulator but I prefer when they have backstory. Having them have terminals talking about missing loved ones, power-structures, and hearing about the destruction of other gangs was a step in the right direction. Albeit, I was very annoyed by Talon Company Redux in the Gunners. They had a backstory but I wanted to join them in raiding the Commonwealth.
Humanised Raiders who you can't even have a conversation with.
 
Lets also not mention how every single character happens to be player-sexual, because y'know, would it kill them to make some of the characters have actual sexualities?

Hey some of them get turned on by lockpicking, what's the complaining about?

Humanised Raiders who you can't even have a conversation with.

What do you mean? I always greet people with a shot to the head.
 
So basically it's like "Yeah, I liked the magic week of constant lovemaking I had with my wife during our honeymoon more, but when I squinted really hard that dirty hooker in Vegas almost looked like she had all her teeth, so there's that. Sure, I got AIDS, a divorce, and my parents disowned me, but after two hours of furious thrusting I managed to jizz a little, so 10/10".

I wonder what it would be like to discuss my criticisms of the game. :) I mean, I actually bring up the fact I have them.
 
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