It might not be related to the shotgun after all. It's the silver one, HW Claws or something like that (the one between the combat shotgun one and the jackhammer one in RP power progression order). I've been up and down fallout 2 so many times, but was never even slightly into guns in my life. If their name consists of random letters and numbers or company names I tend to remember them by color . Other weapons have crashed the game for me too an attack (the late game SMG which uses the first pistol ammo crashed a few times when I tried to burst), but using the silver shotgun on Vic seemed to crash it more often.
A suggestion, or question: Why did you change the Sniper Rifle to use the FAL ammo? FAL is allready ok enough to use and it was a nice ammo type to not mind wasting in the mid game. There's a pistol that uses the... 14 mm is it amo, the small black clips, which I never ever seem to fit into the progression. Since it's the only gun which uses that kind of ammo, and neither it or the ammo is plentiful or rare, I'd immagine that'd be the better choice for the Sniper Rifle. This way I can use the FAL in order to save the Assault Rifle ammo for a minigun later on and spend the FAL ammo while it's worth it, but now I have a reason not to spend FAL amo and neither reason or a way to get use out of the 14 mm (if that's what it is).
Ok, checked - the 14 mm pistol is the only one that uses the 14 mm ammo. It seems to have a decent range and stuff, so I wonder why I'm not using it more often. Still, that ammo could probably use a second gun.
The shotgun that's a bit crashy (maybe) is H&K Caws.
(I'll try to get the exact names of all this stuff, I swear if this was a text based game with no pictures I'd have 0 clue what my characters were shooting at stuff with. Also, it might be interesting to note that from the perspective of someone who never had any touch with guns the names of some of the weapons are really, really obscure XD It's also probably why the 14mm pistol was never appealing - the name doesn't tell me anything and the picture doesn't indicate improvement over any of the guns, and the AP costs uset to be worse than the magnum...)
A suggestion, or question: Why did you change the Sniper Rifle to use the FAL ammo? FAL is allready ok enough to use and it was a nice ammo type to not mind wasting in the mid game. There's a pistol that uses the... 14 mm is it amo, the small black clips, which I never ever seem to fit into the progression. Since it's the only gun which uses that kind of ammo, and neither it or the ammo is plentiful or rare, I'd immagine that'd be the better choice for the Sniper Rifle. This way I can use the FAL in order to save the Assault Rifle ammo for a minigun later on and spend the FAL ammo while it's worth it, but now I have a reason not to spend FAL amo and neither reason or a way to get use out of the 14 mm (if that's what it is).
Ok, checked - the 14 mm pistol is the only one that uses the 14 mm ammo. It seems to have a decent range and stuff, so I wonder why I'm not using it more often. Still, that ammo could probably use a second gun.
The shotgun that's a bit crashy (maybe) is H&K Caws.
(I'll try to get the exact names of all this stuff, I swear if this was a text based game with no pictures I'd have 0 clue what my characters were shooting at stuff with. Also, it might be interesting to note that from the perspective of someone who never had any touch with guns the names of some of the weapons are really, really obscure XD It's also probably why the 14mm pistol was never appealing - the name doesn't tell me anything and the picture doesn't indicate improvement over any of the guns, and the AP costs uset to be worse than the magnum...)
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