And I have no idea why Maybe code refactoring is a good thing after all.
Added new random-encounter-based quest to Redding sheriff (after the frog morton quest). It will be repeatable. Will add more to someone else.. (maybe Marcus? but he is a possible companion...)
While I love the idea of repeatable random encounter quests, you might want to rethink that particular one. Two reasons:
1) Redding has the majority of it's quests concentrated on the Sheriff. It has 2 maps, but the one with the mine owners is severely underutilized, so much so that it's probably the worst designed town in this regard (most uninteractive / leads nowhere stuff per capita/building in the game), or so it seems.
2) I'm ambivalent about the Frog Morton quest, and have been for several walkthroughs now. He (and his henchmen) are easy enough to kill right after doing everythign in the Den, and what this leaves you with is a really powerfull SMG (reward for becoming Captain of the Guards in VC!), at least one Combat Shotgun (also likely out of sequence) and it also leaves you with "Morton brothers coming after you" quest chain. These are impossible to know about in advance, and either very tough to deal with or just an overload of loot (you can get the light assault weapon and the best SMG in the game from these guys which sort of flat out breaks weapon progression).
I've experimented with the "proper" timing of doing Frog in, and the best one is ussually after having done the whole VC bussiness, some NCR, some New Reno and EPA (If I'm able to do EPA, then I go do Frog and the Wannamingo's). Doing either of those sooner overloads you with XP. The point I'm trying to make is that if you're going to have a repeateble quest in Redding, maybe it shouldn't be tied to killing Frog.
3) Redding doesn't seem to have a clear "hook" about the time you're supposed to go there. It's got 3 sheriff quests which can be done at any point, the wannamingo mine which takes quite a bit of firepower, the casino you can rob which leaves you with more loot than you know what to do with (which is why I don't rob it anymore), and the frog quest which seems to be "loot" compensation for spending ammo on the Wannamingo's (and sets you up for more late game gear on his brothers). There's also the jet antidote quest which assumes you've done stuff in VC or found San Fran, and the cheapest implants which also assumes you've started finding Combat Armore everywhere. It's sort of an end game town, really.
What I ussually do with it is finish up the main quest (sans vault 15), do EPA and go to NCR to sell of the loot and then take the Duppo Brahmin Drive to Redding and then do it and mop up all the quests left in that area. There's not much to do in Redding before that which isn't either too difficult or gamebreaking.
Conclusion: What that place needs, if it does need anything, is quests for people who go there earlier. The first 3 sherif quests are fine, how about giving the repeatable one to someone else? There's Atabaska Slim standing there for no good reason, he's some sort of trapper.
Ok, for constructive ideas on where to put repeatable quests, depending on what you want to do with them (ideas! just ideas!):
- A scorpion tail collecting quest could also have a Venom Antidote collecting quest. You could be collecting tails for someone who's making poison, too.
As for a town by town thing:
- Klamath - Bring spears and knives slim picket (guy with key to trapper town), he teaches you traps in exchange. You could also make him a Spike trap teacher in case someone missed mynoc. *Or he could teach you to make improved spike traps with sharpened spears if you want to have those.
- Den - Bring food to Mom. Bring crowbars, hammers, and police batons to Smitthy in excange for Junk and he teaches repair (or it just makes him a better vendor).
- Modoc - Either a repeatable quest to make the mayor a better vendor, or something in the Ghost Farm which teaches stealth, or creates a new vendor. Collecting leather jackets and/or booze. This could simply epand vendor stock/god reserve. And extends to collecting rope and gecko pelts to craft jackets.
- Gecko - Give one to the rat brain which has you chasing feral ghouls.
- Redding - Give one to Atabaska in Redding which has you chasing Fire Gecko's (they're challenging but easy enough to kill)
- Broken Hills:
- Once you turn the crooked long hair guy in to Marcus for fraud, you can't do any more caravan jobs. You can add a collectable quest to the caravan driver (there are plenty of scorpions around, so something with them it you can think up what).
- You can add a poison delivery repeatable quest to the racist female shopkeeper
- New Reno:
I'd really love it if the various gangs gave you repeatable combat encounters, but all they could be giving would lead to fights with armed humanoids. You could, however, use the armed humanoids allready there ^^
- Give one to Little Jesus Mordino for killing Yakuza's and turning in their Wakizashi blades
- Give one to the Wright brother in the train station which lets you trade flamers (you get them from gangs around New Reno) and he trains you in Big Guns. Wrights are looking for guns anyways.
- Give one to Bishops Daugther about collecting large ammounts of Jet (she wants to start an operation of her own)
- Give one to Mason in the Salvatore Bar for collecting Tommy guns off mobsters around New Reno (they want to cripple other gangs). Otherwise you could be fighting tough stuff towards the sout-west if it's laser resistant, since they can't.
- NCR - the doctor creating the anti-mutant serum could have a repeatable quest which has you collecting stuff from either floaters or centaurs
- The NCR rangers could have an anti-slavery repeatable quest
General:
- You could give the BoS bunker guys before the one in San Fran repeatable quests
If these at least sound ok, I'll try to think up a few more for other towns (including monster hunts). I'll have to study the encounter map a little better.
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