v0.6:
> Economy:
- in all barter price calculations, highest Barter skill in party is now used instead of PC skill only (to conform with vanilla)
- price koefficients were tweaked: merchant skill affect prices in similar scale to vanilla game
- one of the trappers in Klamath can now teach you gecko skinning (not free) and leather jacket crafting
- Loot slightly reduced in S.A.D
- Loot slightly reduced in Hubologist Stash
- EPA: added skill-check on two doors leading to locker rooms on security level
> Weapons:
- laser rifle hold frame switched back to "big gun", now super mutants can use it again...
- "LE" BB Gun nerfed a bit.. it's rare but was making many other weapons absolete because of accuracy, 4AP cost and enourmous magazine size
- added 40mm grenade launcher (2 types) with 2 types of grenades
- added 9mm SMG for flavor (and to use 9mm ammo)
- two new craftable ammo types: 14mm JHP and 40mm Incendiary grenade
- rechamber XL70E3 to .223 ammo, now it's a good light alternative to Light Support Weapon; added it to more places in game (still very rare)
> Gameflow:
- integrated Lujo Gameflow Fixes mod (experimental version):
http://www.nma-fallout.com/showthre...ession-experience-and-small-tweak-suggestions
- Flick and Tubby in Den are now protected better and their on-death loot is reduced
- Metzger gang made tougher
- lowered several EXP rewards in NCR-Vault13 area
- redesigned Raiders hideout: secret entrance is more challenging now, while front entrance more straightforward (but still features tough fight)
> Misc:
- included expanded version of Party Orders addon (with Switch Ammo Type feature)
- all modified game scripts were "re-modified" and recompiled against latest RP source files
- craftable food (new teacher in Den)
- crafting menu improvements: changed order of items, more items per page, items split into categories for easier navigation (when there are many available)
- rearranged crafting teachers (3 new teachers added)
- text corrections in changed dialogs for better english
- improved "destroy weapon on death" by excluding rare and unique weapons (they will never be destroyed)
- added more Ropes and Spears to Maida, added free Junk in Den
- added more grenades to NPCs in random encounters
- fixed NPCs not being able to use Throwing Axes and Grenades in several random encounters
- simplified trap assembling: now you need to place them in hands and use them on the chosen one (or press Ctrl+1)