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.Pixote.: Yeah, I know. I thought it was always there. So you are saying it was not there in vanilla map? I'm fine with that, however, because to use it you have to buy expensive ammo and raise big guns skill
I thought it was too easy to obtain the best gun in the game by just stealing one from a guard at NCR, even with a steal skill of 20%, and a lot of reloading, you'll eventually get it. So I placed it in a "not so secret" location.
Yeah, that was really a silly bit of an abuse tactic, the stealing it from guards. And having bozar use special rare ammo is good move by phobos, except I'm still a bit sceptical about having such a hard hitting sniper rifle. Sure, you need to dump a lot into big guns and all that, but getting around 30 bullets for it means you'll be able to 1-2 shot around 20ish late game enemies from a long range without crits (or am I mistaken). It gave me quite a bit of an edge in Navarro, but that might be just me.
However, I have a strange relationship with the Toxic caves stash... In the simplest terms, it has a really horrible resource drain / resource gain ratio. Sure, the rocket launcher bot is a fine "beef gate" in theory, but even that fight has a rather silly low resource drain. The optimal way to handle the bot is kind of the only sensible one - kill it before it gets a chance to hit anyone at all, because if he does, he does irreparable damage (blows someone to bits most likely). So if you can deal with him, you can deal with him for low resource drain (one round worth of party ammunition), and then you get to loot the bunker.
The electronic lockpicks can be found / crafted (with the mod) rather easily if you know where they are, and since those are pretty much the only electronic lockpicks on the map, either you know where they are or you don't ever get into the sublevel. So no real shennanigans.
What I'm thinking is - that bunker is sort of an easter egg, but if get in and loot it you actually get heaps of stuff for nothing. And I assume everyone does go there. I've sort of been putting off going there on the last 2 runs untill I felt like getting the combat armor, tons of ammo and a bozar was "appropriate", and that ment not going there even remotely at the point when I actually could.
The megamod approach to that was part of the vertibird quest, which kind of added the "appropriate" time go there, and set it at Navarro, which I kind of agree with in terms of the available loot. Hitting that stash deffinitely reduces the need to ever buy ammo, and there's nothing to really put in there except ammo.
Phobos, are you interested in figuring out a good way to really incorporate the location into the game with minimum fuss? The load down there needs a better buildup than obtaining a set of electronic lockpicks and winning initative vs a rocket bot, so I could whip up a nice quest chain plan (or two) to set up appropriate resource investment before you go there? (keeping in mind to make it as easy to implement as humanely possible, I think I'm actually rather ok at that)