Fallout 4 review - No Todds, no Masters

Yeah, you can beat the main quest even after killing Vivec. It's balls-out hard, though. Since Vivec is supposed to give you Wraithguard during the main quest, you're without Wraithguard when you kill him. Instead, you loot a "unique dwemer artifact" from his body, which has the model of a left-handed daedric gauntlet. You have to talk to Yagrum Bagarn and get two books from 6th House bases so he can jury-rig a functional Wraithguard from that. Thing is that the jury-rigged Wraithguard deals you 200-250 damage when you first put it on, so you need to be prepared for that. Oh, and while that damage is supposed to be temporal, you actually lose that health permanently in most versions of Morrowind, so you're screwed really hard.

Never played Morrowind, but do you need that gauntlet to win?
 
Never played Morrowind, but do you need that gauntlet to win?
Well, you need to destroy the Heart of Lorkhan to win the main quest, for which you need Sunder and Keening. Sunder and Keening will both deal a "mortal wound" if you equip them without Wraithguard, so you need it. The left-handed Wraithguard will also deal you a lot of damage, but it's just once. Sunder and Keening are even worse.
But there's a bug that allows you to use Sunder and Keening without dying immediately. It has been used in the 4 min speedrun of Morrowind. Basically, you switch between Keening and another weapon really quickly, which stacks the fortification-enchantments and does not deal the mortal wound because that effect comes a millisecond after the fortifications. And since fortification effects are stackable and linger for a millisecond after unequipping, you can stack and multiply the effects of Keening, making you ridiculously overpowered.
 
Well, you need to destroy the Heart of Lorkhan to win the main quest, for which you need Sunder and Keening. Sunder and Keening will both deal a "mortal wound" if you equip them without Wraithguard, so you need it. The left-handed Wraithguard will also deal you a lot of damage, but it's just once. Sunder and Keening are even worse.
But there's a bug that allows you to use Sunder and Keening without dying immediately. It has been used in the 4 min speedrun of Morrowind. Basically, you switch between Keening and another weapon really quickly, which stacks the fortification-enchantments and does not deal the mortal wound because that effect comes a millisecond after the fortifications. And since fortification effects are stackable and linger for a millisecond after unequipping, you can stack and multiply the effects of Keening, making you ridiculously overpowered.

Haha!

Understood, so you don't NEED them, but you need them without bugs.
 
Haha!

Understood, so you don't NEED them, but you need them without bugs.
Pretty much. If you follow the main quest properly, you get Wraithguard from Vivec, and find Sunder and Keening in 6th House bases. It's nice that instead of making Vivec (or anyone for that matter) essential to ensure the main quest's stability, they allow you to kill Vivec (not that you could do that easily, because Vivec is a demigod after all and will buttfuck you to oblivion if you're not prepared) and even trap his soul in Azura's Star to make rape-level enchantments, but even though the game tells you that your world is fucked you can actually still win.
Here's how it works with glitches, he explains it in the CC annotations:


Can't do that shit in Skyrim or Oblivion. There all the speedruns fully rely on glitching through walls to skip parts.
 
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