Ben said:
In Klamath, you can turn an entire town hostile because two Characters with identical sprites have the name Buck and Chuck. What a great idea
No, they go hostile because a) Buck and Chuck are brothers, fuck one and the other will want to fuck you, b) they're considered team Klamath. The latter is wrong, and IIRC it's fixed in the RP.
EDIT: Forgot to say, in the unreleased version, it will come out this year.
Ben said:
Then take Johnny in Modoc. You get laddie the pooch who leads you into a well, where you find Johnny's gun. Then you take it back to his father, who begins weeping. What does the quest journal say?
"Johnny is in the slag caves, go get him"
Now, none of the events would seem to imply that he is in a cave. Not to mention, somehow I learned his location and the name of the place just by giving a BB Gun to Johnny's father. No indication where this might be, mind you, though you get told "Next to the Ghost Farm" a bit later. Awesome.
Maybe (and it's only a MAYBE, I didn't noticed that since in all my playthroughs I did already see him) you saw the character and didn't pay attention. Your PC should've seen the boy. If not, please tell Killap, so it can be fixed in the RP.
Ben said:
On to Gecko. You can go to the power plant under orders from Harold to fix the reactor. You need some keys to get to the reactor. No problem, you just need a requisition form to bring to Harold. Except Harold will never say shit about that form. Better hope you can pickpocket keys off the guards.
Actually, that looks like a bug. It's completely reasonable they'd expect clearance from an authority to allow you to manipulate the plant. What's wrong is that you can't (you can't? I really just stole the keycard mostly because I didn't want to go back, so I'm not completely sure :p) tell Harold about it. He should probably give you the keycards. Again, you can report it in the proper thread to (maybe) get it fixed in the RP.
Ben said:
More on Gecko- you can go through all the work to fix Gecko's power plant. Then when you return to Vault City to get your citizenship (as was agreed on), the First Citizen will still not allow you to go into the vault. You can talk to your senator pal, but he will give you looping dialogue in that god awful font. Guess you can't get into the vault without 9 intelligence.
I really don't know what you mean. First Citizen asked you to shut the plant down, not to fix it. It's obvious she will not be happy and will not respect the agreement, since she considers you didn't either.
About the loop dialog, I really don't know what you're talking about, I had no problems to get my citizenship from the councelor.
Ben said:
Then, despite repairing the reactor, Vault City will still attack Gecko, no matter what you did.
Yeah, and that's a known bug, the correct ending actually exists. I'm really not sure how bugs are relevant here. I also think that's solved in the RP.
EDIT: However, there is a non buggy case where that happens: if you optimize the power plant but don't continue the diplomatic way, Vault City will seize Gecko because they're running out of energy.
EDIT 2: Anyway, I don't know how all of this is relevant, since the problem you had was with the user friendlyness. Messed up endings, for example, are not relevant, since the fact you can notice them means it was user friendly enough for you to win the game.