Oppen said:Aside from all the already answered points, end combat button should not make them hide their weapons, because it doesn't with the PC. You just stop the hostilities, that doesn't mean you'll put your weapon in your backpack and start painting rainbows around.
Why not? It's not like Fallout has an option to sling your weapon or put it into a less threatening stance I.E. going to the low carry as opposed to the ready. Instead, at best you put a non-weapon item in your other slot (greatly reducing your combat effectiveness) and switch to it when you're getting bitched at. There are much better ways to handle it. I mean, Oblivion and Skyrim actually did something similar to this, if you don't sheathe your weapon, your ability to use speechcraft will go way down and the guards will warn you to put your weapon away. You still get punished for waving your weapon like a dickwad without having to massacre a whole town, deadline several quests and kill your karma rating.
About the random floating dialogs, that has no relevance in the argument of user friendlyness, which is the point of "moron able or unable" games.
Yes it does. First of all, the font is awful and hard to read. It disappears if you click. This would not be a problem if it was negligable dialog, such as, "I used to be the chosen one like you, then I took a Radscorpion sting to the knee". Instead, they tell you sensitive information, like how the Buck and Chuck twins will initiate combat if you confuse them. Like how someone is offended by your weapon carrying. Like how the crazy guy's watch fell into the shitter. This shit is put inside these dialogue strings that are impossible to read quickly, disappear if you click the wrong place and often get overlapped or clipped over by other things. Putting such sensitive information in them is just asinine.