Fallout Game for a Moron

boer_kameel said:
Now ontopic: Typical for a bunch of INTP's to get asked a question, then go on about it for 2 pages while the OP has long since abandoned the topic. Wry, were you referring to yourself? Just an open question, I sometimes refer to myself as a moron as well. Tends to help some people to open up, as many are afraid of the opposite.

I was. I been lurking, I didn't want to interrupt. You guys seemed to be having fun ;)
 
Oppen said:

I don't know what you mean by "RP", but adding fan made patches doesn't change much.

Sure, fucking with Buck and Chuck might make sense. Except that getting it wrong plunges you into combat with an entire town. Even if you do the nice thing and ask, they both will get angry and use their sister's name. You have no reasonable way of differentiating them, why the unfair punishment?

Oblivion had some joke similar to this. In Anvil, there are two people with names like Maenhorn and Caenhorn. They will ask you, "Guess which one I am", and despite their models being Identical, one has a green shirt, the other a blue one. That might make sense, except, again, a whole town gets plunged into combat due to confusing two characters with identical sprites.

When you go to ask Harold about getting a Key Card, there is no dialog option. Whether this is a bug or not doesn't matter. To miss such a critical event in a quest just prevents you from doing the quest in a peaceful manner. Since you are forced to resort to pickpocketing, you run a high risk of turning the entire town against you...when your intent was clearly to help them.

And with Vault City. The councilor will give you the option to get your citizenship by repairing the Power plant and even guarantees that the First Citizen won't take it away....Which she does anyway. And he just loops some 'thank you' dialog right after.

The point being, I would not recommend Fallout 1 or 2 for anything but the story.
 
I wouldn't recommend Fallout 1 or 2 for their stories, but for plenty of other things.
 
Ben said:
Oppen said:

I don't know what you mean by "RP", but adding fan made patches doesn't change much.
RP is Restoration Project. As far as I'm concerned, the point is not if Black Isle did a completely polished job, but to enjoy the game. So, RP becomes relevant, because it adds the polish the time contraints did not allow the original devs to put in the game, making the game more enjoyable.
Ben said:
Sure, fucking with Buck and Chuck might make sense. Except that getting it wrong plunges you into combat with an entire town. Even if you do the nice thing and ask, they both will get angry and use their sister's name. You have no reasonable way of differentiating them, why the unfair punishment?
You don't get they're twins, don't you?
I agree the townfolk should not be in the way, as I pointed out before.
Ben said:
Oblivion had some joke similar to this. In Anvil, there are two people with names like Maenhorn and Caenhorn. They will ask you, "Guess which one I am", and despite their models being Identical, one has a green shirt, the other a blue one. That might make sense, except, again, a whole town gets plunged into combat due to confusing two characters with identical sprites.
Same as above.
Ben said:
When you go to ask Harold about getting a Key Card, there is no dialog option. Whether this is a bug or not doesn't matter. To miss such a critical event in a quest just prevents you from doing the quest in a peaceful manner. Since you are forced to resort to pickpocketing, you run a high risk of turning the entire town against you...when your intent was clearly to help them.
Well, again, if all you want is to whine, then whine. If you want that fixed, you can (maybe) get it fixed in the RP.
I'm not afraid of admiting the defects of the game, just it's not the proper thread to discuss this specific ones, since your original argument was about user friendliness. Also, I'm giving you the possible solutions, if you want to play and enjoy without that nonsenses you have found.
A blocked quest because of a bug is something I won't consider when talking about user friendliness, because it's not something you could understand or misunderstand. If you pay attention, you get that devs made a mistake. But will not be going round trying to accomplish what the security officers tell you. If you don't pay attention, you would not get you should ask Harold in the first time, so, for a moron, this becomes irrelevant.

Anyway, you should check the containers. I don't quite remember if I was able to find red security card around there, but I'm sure I've found the yellow in a bookshelf or desk. This might've been intended.
Ben said:
And with Vault City. The councilor will give you the option to get your citizenship by repairing the Power plant and even guarantees that the First Citizen won't take it away....Which she does anyway. And he just loops some 'thank you' dialog right after.
Yes, I know that. What I don't understand is why that happened to you while I had no problem. The First Citizen will take it away and then the councilor will give you the citizenship again. At least that's what happened in all my playthroughs.
It might as well be a random bug.
Ben said:
The point being, I would not recommend Fallout 1 or 2 for anything but the story.
I will not tell you what to recommend to anyone. I recommend it, and I make special focus in the fact vanilla is buggy (at least in modern OS, to the point of crashing relatively often), and that RP is great step forward from vanilla. But again, my priority with this kind of game is always story. Anyway, I really had no problems aside from this minor bugs.
To go to the case, you named a broken ending like a relevant issue. So that should mean you wouldn't recommend Fallout 3 either, since all endings except from the mainquest's one are broken, they don't even exist.
However, I wouldn't recommend a game which involves reading a lot to actually enjoy to a moron. I agree in that I wouldn't recommend it to someone who prioritizes other aspects of the game. As much as I love this graphics the better, I'm aware my case is not even close to the general case. Most people wants 3D games, not 2D isometric games. So I wouldn't recommend it to someone who pays a lot of attention to the graphics, because for that I'd must assume he/she likes the same kind of graphics I like, and it's not likely. The same goes to the combat system. Most people would prefer a hack & slash system or an FPS.
Except, of course, I know the person likes old school RPG's.
Then, my first two options (as series) are Fallout and Baldur's Gate.
 
I would tell them to play New Vegas first. I think for a complete newcomer to RPGs it would be better to start them out with something they already understand (first person shooting) and on a modern system as to not scare them off if they think graphics are all that. New Vegas is my favourite game in the series anyway. I got somebody to buy New Vegas as the first Fallout they played and now they are hooked.
 
Knight Captain Kerr said:
I would tell them to play New Vegas first. I think for a complete newcomer to RPGs it would be better to start them out with something they already understand (first person shooting) and on a modern system as to not scare them off if they think graphics are all that. New Vegas is my favourite game in the series anyway. I got somebody to buy New Vegas as the first Fallout they played and now they are hooked.

I fully agree with you.
 
Oppen said:
Knight Captain Kerr said:
I would tell them to play New Vegas first. I think for a complete newcomer to RPGs it would be better to start them out with something they already understand (first person shooting) and on a modern system as to not scare them off if they think graphics are all that. New Vegas is my favourite game in the series anyway. I got somebody to buy New Vegas as the first Fallout they played and now they are hooked.

I fully agree with you.

My fallout life story
 
Just read the "New Vegas is my favourite game in the series", first time I somehow didn't see it. I love that game, but I like much more Fallout 2, specially with RP. Anyway, it would still be the first I'd recommend to a newcomer, since I already said I'm aware my taste for graphics is pretty uncommon, and the first glimpse comes almost always through the eyes.
 
boer_kameel said:
I sometimes refer to myself as a moron as well. Tends to help some people to open up, as many are afraid of the opposite.

On the other hand, they could treat you like a moron. It's happened to me before
 
Unwashed Mass said:
boer_kameel said:
I sometimes refer to myself as a moron as well. Tends to help some people to open up, as many are afraid of the opposite.

On the other hand, they could treat you like a moron. It's happened to me before

its a fine line to balance. you can refer to yourself as a moron, and get the creds for modesty, but yes, you may end up coming off as those sad comedians who do nothing but mock themselves, reeking of "i was bullied a lot, but i can laugh at it" sadness.
 
Ben said:
When you go to ask Harold about getting a Key Card, there is no dialog option. Whether this is a bug or not doesn't matter. To miss such a critical event in a quest just prevents you from doing the quest in a peaceful manner. Since you are forced to resort to pickpocketing, you run a high risk of turning the entire town against you...when your intent was clearly to help them.
You are not forced to pickpocket key cards, a yellow card can be found somewhere in the junkyard and you'll find plenty of red ones in containers throughout the plant itself. Seriously, how do you play RPGs? Did you muss your trusty quest compass? :twisted:
 
Buxbaum666 said:
Ben said:
When you go to ask Harold about getting a Key Card, there is no dialog option. Whether this is a bug or not doesn't matter. To miss such a critical event in a quest just prevents you from doing the quest in a peaceful manner. Since you are forced to resort to pickpocketing, you run a high risk of turning the entire town against you...when your intent was clearly to help them.
You are not forced to pickpocket key cards, a yellow card can be found somewhere in the junkyard you'll find plenty of red ones in containers throughout the plant itself. Seriously, how do you play RPGs? Did you muss your trusty quest compass? :twisted:

Morrowind did fine without a compass. Granted, they put effort into giving you directions.
 
Buxbaum666 said:
Ben said:
I will let the 145,000 hits for "Stuck Behind NPC" speak for me. Most games have the decency to actually tell you the controls, not Fallout 2
It's not that hard to press F1 or read the manual.

Fallout_2_Quick_Help.png


Ben said:
I don't see the relevance of this link. I will let the 3,180,000 hits for "Hand stuck in pringles can" speak for me.

https://www.google.com/search?q=hand+stuck+in+pringles+can


One of the best replies I have seen in years.
 
Ben said:
Morrowind did fine without a compass. Granted, they put effort into giving you directions.
they did?

Number 1 complain about Morrowind:

Shit directions.

Anyway. Once you get used to Fallout 1/2 its rather easy.
 
Crni Vuk said:
Ben said:
Morrowind did fine without a compass. Granted, they put effort into giving you directions.
they did?

Number 1 complain about Morrowind:

Shit directions.

Anyway. Once you get used to Fallout 1/2 its rather easy.

i whole-heartedly agree.
i hated the directions given in morrowind, always some vague-as-hell "follow the path north untill you see the tree and the hill, then turn left untill you see another tree and some hill, and continue. you should know when you're there."
 
zegh8578 said:
i hated the directions given in morrowind, always some vague-as-hell "follow the path north untill you see the tree and the hill, then turn left untill you see another tree and some hill, and continue. you should know when you're there."

I couldn't find shit in Morrowind, it's the one time I wish they actually marked the map with a flashing red dot - go here. A small cave behind a tree was almost impossible to find, but hey, as long as your running around the game Bethesda are happy, even if it's bloody frustrating. The biggest frustrations were trying to find a single person standing on the road in the middle of nowhere...a few of those quests were simply ignored by me because I couldn't find the dude. :? I can't complain too much, I still like the game. :mrgreen:
 
Somehow this thread has gone on for three pages already. Perhaps I should actually let you know how this moron is getting along with the Fallout series.

I started playing FO1 a couple of weeks ago. Regretably, I don't have as much time as I'd like to devote to the game. I'd love to sit and play it for hours, but I cant... I have a portfolio to build up, dangit.

But I am genuinely enjoying it. The graphics aren't a turnoff; I do love me some retro gaming. I fucking love the humour. Until FO1, I had enjoyed casually rifling through the personal possessions of every single residency in every village and settlement, stealing potions, food, elixirs and money from their cupboards, chests and drawers, no one was safe; not the sick, young or elderly... and then I met the raiders. Mildly perturbed by the immediate onslaught, I reloaded and killed me some bitches for kicks and rep. Oh, the maniacal gut laugh.

I'm so glad so many people told me I'd love this game. They were right.
 
zegh8578 said:
i hated the directions given in morrowind, always some vague-as-hell "follow the path north untill you see the tree and the hill, then turn left untill you see another tree and some hill, and continue. you should know when you're there."

That's quite a bit how it worked in real life before GPS ;) Do they have GPS in Tamriel? Apparently they do now ;)
 
Silencer said:
zegh8578 said:
i hated the directions given in morrowind, always some vague-as-hell "follow the path north untill you see the tree and the hill, then turn left untill you see another tree and some hill, and continue. you should know when you're there."

That's quite a bit how it worked in real life before GPS ;) Do they have GPS in Tamriel? Apparently they do now ;)

true, and i hate directions in real life as well, especially the more detailed "then go left, then turn right, then do a little swirl" (i just dont trust that people are able to remember the exact number of little roads and paths), i much more prefer a generic direction, "that-a-ways!"

i tend to "return that favor" when people ask me for directions, which probably isnt exactly what they asked for.
i once sent a scottsman off to walk along the freeway, cus - as i told him - "thats what i would do"

Wry, you have been anointed!
 
zegh8578 said:
Crni Vuk said:
Ben said:
Morrowind did fine without a compass. Granted, they put effort into giving you directions.
they did?

Number 1 complain about Morrowind:

Shit directions.

Anyway. Once you get used to Fallout 1/2 its rather easy.

i whole-heartedly agree.
i hated the directions given in morrowind, always some vague-as-hell "follow the path north untill you see the tree and the hill, then turn left untill you see another tree and some hill, and continue. you should know when you're there."

I never had any issue with it, I mean, literally 'follow this path and turn when you see the Azura statue' was pretty good.

And compare this to Hankonin who says "no chosen one, I told you to follow the green winds, why the fuck don't you pay attention"
 
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