Fallout: New Vegas Eurogamer Expo offscreen footage

Agreed... Gamebryo is an old engine but the graphics aren't that bad. If the game is good, the game is good. Even if the model animation is a little awkward at times.
 
TwinkieGorilla said:
either let it go and hope for a good game, or stay away if the graphical or game-play elements bother you. what's the problem here?

I definitely agree with them that the walking animation still sucks, but hold your sentiment that there's moar concern to be had about the choices and consequences. And by "concern" I mean there's a reason to be brazenly optimistic. They're releasing the G.E.C.K. right away so people that have a strong opposition to the silly strafing can figure out a solution quickly. It doesn't really bother me as of now since I never use third-person in F3, but that's because it was so broken. What I've seen from the gameplay videos, Obsidian's tweaked third-person POV seems pretty cool.
 
TwinkieGorilla said:
Vegas_Wanderer said:
Dude, not saying gameplay and the rest of the stuff is not important, but imo, if you are playing 3d person and the walking of Your Character is so terrible, it's gonna take you out of the game, it's just one point less to the ambience.

how very "Next-Gen" of you. me personally? i'm hoping for a well-written game which responds to the choices i make and the actions i take.

Me too. I, also don't play games bad written, just don't waste my time on those, but that doesn't mean New Vegas it's not a 2010 game and it looks so terrible concerning character design, modeling and animations that it just takes me out of the game, it LOOKS like my character is ice skating not wandering through a postapocalyptic wasteland.

Yeah, they've got just 1 year to make the game but new walking an running animations for the main character it's not much to ask for
 
It's not always as easy as simply "making better animations". They are probably quite limited by what the engine is actually capable of. I don't believe either company is simply incompetent at animating something, they most likely did the best they could with what they had available.
 
Vegas_Wanderer said:
New Vegas it's not a 2010 game and it looks so terrible concerning character design, modeling and animations that it just takes me out of the game, it LOOKS like my character is ice skating not wandering through a postapocalyptic wasteland.

Yeah, they've got just 1 year to make the game but new walking an running animations for the main character it's not much to ask for

TwinkieGorilla said:
and oh, btw...this isn't news. the fact that ALL of you have known for some time that Obsidian was using Bethesda's engine and that New Vegas is going to look and respond in many of the same ways as Fallout 3 yet are STILL acting like you're surprised about the graphics is ridiculous.

I'd also like to add that I personally cannot understand this type of prolonged game-engine whinging. This, imho, was the very first pill I found myself needing to swallow if I was indeed going to care, follow, and subsequently purchase Fallout New Vegas. Yes, Bethesda's existing implementation of the Gamebryo engine is shit. That game had horrible animations, yes. We already know. Thing is, if all of that shit was that big of a deal to you to begin with...why have you stuck around (not singling the above-quoted person; I mean everybody who fits the bill)?

Furthermore? Yes, I shall.

Furthermore, the graphics aren't that bad. The animations are mostly clunky but some of the graphics actually look pretty darn good to me. Add in the capacity for an open-world game running pretty well on mid-tier computers and I'll forgive things like running animations or weird faces (some of which Obsidian have actually tweaked ((i.e. Marcus)) which instead of having gone into this whole thing expecting from them...I considered pretty awesome bonuses especially if the actual game itself is good).
 
Vegas_Wanderer said:
Yeah, they've got just 1 year to make the game but new walking an running animations for the main character it's not much to ask for

Like he was saying, they had a pretty big plate to fill. This isn't just like a mod to Fallout 3 - they added tons of content. The gambling looks amazingly fluid. Cool small life-like scenarios like how they kick you out of casinos if you're earning too much. The landscape and sky. New animations. New modding tool for easier dialogue scripting. Better responding AI, coupled with the animations that don't make enemies attack you using bizarre movements. They focused on a lot of stuff - most of it more important to me than some ice skating strafing animation.
 
Makagulfazel said:
Vegas_Wanderer said:
Yeah, they've got just 1 year to make the game but new walking an running animations for the main character it's not much to ask for

Like he was saying, they had a pretty big plate to fill. This isn't just like a mod to Fallout 3 - they added tons of content. The gambling looks amazingly fluid. Cool small life-like scenarios like how they kick you out of casinos if you're earning too much. The landscape and sky. New animations. New modding tool for easier dialogue scripting. Better responding AI, coupled with the animations that don't make enemies attack you using bizarre movements. They focused on a lot of stuff - most of it more important to me than some ice skating strafing animation.

You're right, but your characters animations are still as important as that content ( at least to me) becouse you are the whole game seeing him/her walking, runing, etc...

Still, like i said, you are right, but that doesn' mean the other stuff is not equally important.
 
korindabar said:
It's not always as easy as simply "making better animations". They are probably quite limited by what the engine is actually capable of. I don't believe either company is simply incompetent at animating something, they most likely did the best they could with what they had available.

True. It's just my wish they were better implemented. Maybe in Fallout New Vegas 2? ( If the relations between Beth and Obs continues)
 
In their time, those games were average on graphics and animations, New Vegas IS NOT. It's 2010 and a just a few months later after Vegas release Witcher 2 will come out.... HUGE difference if you ask me.

And FO3 was a graphical breakthrough. How dare they destroy the beauty of that game!

I can already see all the reviews bitching about that though.


ALSO, best comment on the video page:
Fallout really needs horses imo.

:rofl:

That's probably reserved for Fallout 4 DLC.

Anyways, all these recent videos look like fun, if it's written well enough I may just decide to overlook the horrible combat system and texture-clipping problems and actually enjoy it.
 
Ausdoerrt said:
In their time, those games were average on graphics and animations, New Vegas IS NOT. It's 2010 and a just a few months later after Vegas release Witcher 2 will come out.... HUGE difference if you ask me.

And FO3 was a graphical breakthrough. How dare they destroy the beauty of that game!

I can already see all the reviews bitching about that though.


ALSO, best comment on the video page:
Fallout really needs horses imo.

:rofl:

That's probably reserved for Fallout 4 DLC.

Anyways, all these recent videos look like fun, if it's written well enough I may just decide to overlook the horrible combat system and texture-clipping problems and actually enjoy it.

FO3 scenarios were great but character design and modelling was awful dude!
 
Expresate said:
I'm just going to ask; was NMA this divided about Fallout 3 when it was in development?
I thought they were pretty united in deprecating Fallout 3. The people who started arguements were old-timers like Roshambo who took video games a bit too seriously and new comers to the forum who wanted to stick it to NMA by telling us how awesome Bethesda is.
 
That is one thing that's going to suck - This game will probably automatically get lower review scores than F3 due to the dated engine.
I think I'm one of the few that preferred KoToR II over the original game. I just like Obsidian; they never seem to upset me when it comes to adding more branching dialogue/story elements and RPG-esque gameplay mechanics(expanded crafting system for example). Judging by the animations in Alpha Protocol, though, I'm not too sure if it would've been better if they started development of a new engine for F:NV and made us wait 2-4 more years.
Yeah, tangent. I just hope reviewers aren't too harsh about the dated engine. It wasn't even great to begin with but they seemed to eat that shit up anyway.

EDIT:
As far as how the NMA News section was for F3 - a lot more hostile back then. Then again, they were releasing all this stupid shit to us like the fatman, magical bobbleheads, subpar dialogue demonstrations, and videos of Todd Howard going, "OMG! Bloddy Mess is fuggin' awesome!" To me, Fallout was escaping the realm of mature, replayable role-playing and entering a showcase of gore and uber characters. BUT, I will say, they did better than I expected. I wouldn't call it "Oblivion with guns" like I would back then. However, I think Obsidian's iteration of the Fallout series will far surpass the work of Bethesda, especially for the aspects I care most about such as choices and consequences and replayablility. No more jack-of-all-trades. More moral ambiguity. More choices. Good.
 
While walking animation sucks donkey balls, I was ready for that.
Though it's not what interested me in this vid. Have you noticed the vault boy icon appearing when pc approached the fridge? As far as I could see, it had some kind of questioned expression and no text. I remember those faces appearing in F3 as notifications for questsl skills, karma and kills, but don't remember if they've been used for smth else. Have they?
 
13pm said:
While walking animation sucks donkey balls, I was ready for that.
Though it's not what interested me in this vid. Have you noticed the vault boy icon appearing when pc approached the fridge? As far as I could see, it had some kind of questioned expression and no text. I remember those faces appearing in F3 as notifications for questsl skills, karma and kills, but don't remember if they've been used for smth else. Have they?

If I could hazard a guess, it's an indication that it's a Wild Wasteland easter egg.
 
Hmm, voice acting seems decent. Strange that they got so many celebrities and what not without bankrupting the Voice acting budget and resorting to random folks that are mediocre or suckish at it.

Also, Bethesda Podcast 3 is up. Confirms the game is going Gold.
 
I don't think reviewers will be expecting a host of graphical improvements. I think what reviewers/players will be expecting is the exact same thing they got with Fallout 3 but polished to a shine.
 
korindabar said:
I think what reviewers/players will be expecting is the exact same thing they got with Fallout 3 but polished to a shine.

I hope you're right for the sake of sales. I want as many people to buy this as possible. Not only because I think Obsidian's Fallout(s) would be more suited to my liking, but I think Obsidian and Bethesda could keep bouncing ideas of each other. I wouldn't mind if F4 was still like F3/Oblivion in the sense that your character becomes a demi-god, just as long as F:NV2 came out for the more serious role players.
 
Makagulfazel said:
korindabar said:
I think what reviewers/players will be expecting is the exact same thing they got with Fallout 3 but polished to a shine.

I hope you're right for the sake of sales. I want as many people to buy this as possible. Not only because I think Obsidian's Fallout(s) would be more suited to my liking, but I think Obsidian and Bethesda could keep bouncing ideas of each other. I wouldn't mind if F4 was still like F3/Oblivion in the sense that your character becomes a demi-god, just as long as F:NV2 came out for the more serious role players.

What do you mean by become like a demi-god? You become like that in all of them eventually, haha.
 
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