Fallout: New Vegas Eurogamer Expo offscreen footage

WorstUsernameEver said:
If I could hazard a guess, it's an indication that it's a Wild Wasteland easter egg.

I was thinking the same thing and I'd guess (hope?) that it's toggle-able.

randir14 said:
What was that person limping in the beginning? Couldn't tell if it was a ghoul or an old lady.

That was your mom leaving my house. :smugoticon:
 
korindabar said:
What do you mean by become like a demi-god? You become like that in all of them eventually, haha.

Fallout 2 is riddled with skill and stat checks. Not only does Fallout 3 have a nominal amount of skill/stat checks, but you can max out a large number of skills by the time you're level 20. You just become so powerful in combat AND non-combat situations that the game becomes boring. It's almost pointless to replay because you have done pretty much everything in the game with one play through.
Fallout 2, now.. That's a game you can replay over. And over. AND over. To be fair, it's not only because you are limited in the amount of skills/stats you can pump up, but also because Black Isle was excellent at providing multiple quest paths to follow in the different settlements.

EDIT:
IMO, the bobbleheads were one of the stupiest implementations ever. My second play through of F3 was much more enjoyable when I installed Fallout: Wanderer's Edition with some other mods - it added a bit more difficulty by limiting the skill points you received and nullifying stuff like the bobblehead bonuses.
I'm expecting New Vegas to return the replayability to the Fallout series. I thought it was great in Fallout 2 how you had to effectively play the game 4 times to get made with every family in New Reno. Who are the real good guys in San Francisco and Vault City? I want ambiguity, and I want it now!
 
Makagulfazel said:
korindabar said:
What do you mean by become like a demi-god? You become like that in all of them eventually, haha.

Fallout 2 is riddled with skill and stat checks. Not only does Fallout 3 have a nominal amount of skill/stat checks, but you can max out a large number of skills by the time you're level 20. You just become so powerful in combat AND non-combat situations that the game becomes boring. It's almost pointless to replay because you have done pretty much everything in the game with one play through.
Fallout 2, now.. That's a game you can replay over. And over. AND over. To be fair, it's not only because you are limited in the amount of skill you can pump up, but also because Black Isle was excellent and providing multiple quest paths to follow in the different settlements.

I would agree about where you could end up by the end of the game. By level 30 I had 100 in every skill and 10 in every stat. I think that was mostly due to:

- Perks that provided skill boosts on level-up/book reading not being originally designed for the expansions (ie. level 30).
- A perk at the end of the game that bumped every stat to 9

That's probably also why they removed books as providing permanent skill ups in New Vegas.

I would disagree about replayability, myself and several people I know have played through at least 3 times, just doing it in different ways. If New Vegas wasn't coming out I'd be working on a fourth right now. I know in New Vegas they'll be adding that extra level of diversity/quest paths that were so prominent in Fallout 1/2. I suspect Bethesda will follow suit in Fallout 4.

I found Fallout 1/2 to be pretty much god mode near the end though. Once you had power armor and had raised any weapon skill to like... 140%, you were doing 95% chance to hit eye shots from across the room. Everything died in 1-2 hits. The last time I played I was clearing rooms full of 10+ Enclave soldiers like I was mowing the lawn and finished out the game with 60 thousand or so caps/dollars.
 
What'd you turn the difficulty to easy or someshit? All I know is I've played Fallout 2 roughly 7-8 times now(Thanks Killap!) and companions are pretty much necessary on the rig. Fallout 3 vanilla I didn't even take dogmeat with me - with FWE I needed companions for cannon fodder, though. In Fallout 2, companions die. On the other hand, everyone seems to have a bad case of narcolepsy in Fallout 3.
Anyway, if you put in your sig that you liked Fallout 3 better than Fallout 1/2 on this site, I don't believe it's really worth the time to argue that my opinion is better. I still contend Fallout 2 is just maybe, possibly, probably a bit more cerebral and difficult than Fallout 3 is.
 
Makagulfazel said:
What'd you turn the difficulty to easy or someshit? All I know is I've played Fallout 2 roughly 7-8 times now(Thanks Killap!) and companions are pretty much necessary on the rig. Fallout 3 vanilla I didn't even take dogmeat with me - with FWE I needed companions for cannon fodder, though. In Fallout 2, companions die. On the other hand, everyone seems to have a bad case of narcolepsy in Fallout 3.
Anyway, if you put in your sig that you liked Fallout 3 better than Fallout 1/2 on this site, I don't believe it's really worth the time to argue that my opinion is better. I still contend Fallout 2 is just maybe, possibly, probably a bit more cerebral and difficult than Fallout 3 is.

I didn't use companions in Fallout 3... I'm not a big fan of dragging someone else around, so I turned them all down and sent Dogmeat back to Vault 101. I've been meaning to do a play through in which I take them with me, but I hate worrying about whether they'll get killed.

In Fallout 2 I used them as inventory mules, which is why I ended the game with 60k. On the rig I left him at the start and cleared the whole ship solo on hard. You just shoot someone and stand around the corner of a doorway, they all line up single file for a rail shot in the eyes. I pretty much found the whole game was like that. Shoot, go around corner.

Yeah, I probably catch some flak for the sig :-p But I stand by my belief. That's not to say I didn't enjoy F 1/2 of course. I agreed and disagreed with various things that you said and provided reasoning for my arguments. I didn't find Fallout 1/2 to be as hard as some people make them out to be, other then random crits which would cause me to load a save from 5 minutes prior.

We really only started talking about this because you had mentioned that Fallout 3/Oblivion endowed you with demi-god status. I agreed that skills/stats were out of control at the end of Fallout 3. Damage output/input wise I found they all left you crazy strong by the end. I also agree that Fallout 1/2 had a lot more quest paths and decisions that had a wider world impact, but I believe Bethesda will take a cue from Obsidian and include such things in future releases.
 
That is one thing that's going to suck - This game will probably automatically get lower review scores than F3 due to the dated engine.

Bethesda logo on the box = GOTY. It's simple as that. No need to worry about some whining, it will still get 90%, 9/10, 10, 11 or whatever in most reviews.

Also, since it's not really a sequel to FO3 but just another game in it's universe, I don't think it will get bashed on the graphical matter that much at all.

Besides, this is probably the first time Obsidian isn't screwing around but really doing what they should with the game. At least I hope so.

And to add a little to the current topic the FO3 was to me pretty challenging when I played it on normal and ignored all the side quest and went for the main quest first. I lost two companions and died bunch of times or was very close to death. Though that's a specific way of playing and maybe I just suck :D
 
Makagulfazel said:
I'm not too sure if it would've been better if they started development of a new engine for F:NV and made us wait 2-4 more years.

They had Onyx back then already though. And the Dungeon Siege III trailer showed that it can support some pretty decent animations.
 
Makagulfazel said:
IMO, the bobbleheads were one of the stupiest implementations ever. My second play through of F3 was much more enjoyable when I installed Fallout: Wanderer's Edition with some other mods - it added a bit more difficulty by limiting the skill points you received and nullifying stuff like the bobblehead bonuses.
I'm expecting New Vegas to return the replayability to the Fallout series. I thought it was great in Fallout 2 how you had to effectively play the game 4 times to get made with every family in New Reno. Who are the real good guys in San Francisco and Vault City? I want ambiguity, and I want it now!

I liked collecting them, I thought it gave me a reason to explore some places I hadn't been before. I think they should still convey something but 10 skill points was a bit much. New Vegas will not be doing skill points for the collection of snow globes. I would like to collect them but not for no reward at all.

There are a few quests in Fallout 3 that are morally ambiguous, particularly the Pitt add-on.
 
korindabar said:
There are a few quests in Fallout 3 that are morally ambiguous, particularly the Pitt add-on.

I never played any of the DLC. I did like Fallout 3, but not enough to buy the DLC - so you got me there. I just stuck to the popular mods the second time around(Mart's Mutant Mod, Fallout: Wanderer's Edition, Project Beauty, EVE, etc.).
As far as the bobbleheads go, I think collecting them would be fine/cool/whatever. It was the bonuses I did not like. Between that and the perks every level and the abundance of skill points - it just really broke the "unique" character experience for me - plus getting to level 20 was a breeze. I even made a mod to remove the bobblehead effects before they released the script editor(It wouldn't work retroactively :() I hated the idea so much.
But I respect your opinion. Fallout 3 is definitely not a bad game, just a bit more action-y than interactive novel-y. I'm currently running through Planescape: Torment with the unofficial patches/added content, so I guess that shows you the kind of games I prefer. I think F:NV will be a compromise for our opinions.
 
Brother None said:
PinkyKillerCat said:
Bethesda logo on the box = GOTY.

Except, of course, all the Bethesda-published games that have been shredded by the media :|

Call of Cthulhu was pretty good, imo. Would love to see more cthuvian-esque games.


Just came into my mind, right now.
 
Makagulfazel said:
korindabar said:
There are a few quests in Fallout 3 that are morally ambiguous, particularly the Pitt add-on.

I never played any of the DLC. I did like Fallout 3, but not enough to buy the DLC - so you got me there. I just stuck to the popular mods the second time around(Mart's Mutant Mod, Fallout: Wanderer's Edition, Project Beauty, EVE, etc.).
As far as the bobbleheads go, I think collecting them would be fine/cool/whatever. It was the bonuses I did not like. Between that and the perks every level and the abundance of skill points - it just really broke the "unique" character experience for me - plus getting to level 20 was a breeze. I even made a mod to remove the bobblehead effects before they released the script editor(It wouldn't work retroactively :() I hated the idea so much.
But I respect your opinion. Fallout 3 is definitely not a bad game, just a bit more action-y than interactive novel-y. I'm currently running through Planescape: Torment with the unofficial patches/added content, so I guess that shows you the kind of games I prefer. I think F:NV will be a compromise for our opinions.

Yeah, there's a few quests in the game like that but that DLC stuck out in my mind as the big one. I would definitely like to see more ambiguity in choices in New Vegas/future Fallouts though. It does add a lot of replay value.

I played it on the xbox so I never did get to play around with any of the mods... truth be told, I haven't modded my Fallout 1/2 either (which I should have done, at the very least, so I could window the games). Some of the community mods may perhaps have changed my Fallout 1/2 experience.

I can respect the Fallout 1/2 love as well. When I played those games, I could definitely see what there was to love about them. Just kind of depends what you're into, or maybe what your first experience was (I played F3 first). I think a compromise with Obsidian/Bethesda working together is going to yield something great.

Aaaaah, hahaha... now that you mention it: One of my biggest peeves about Fallout 3 was how quickly you leveled. When you set it on very hard it gave you more experience... so I actually had to hold off on the brotherhood DLC until I'd done a couple expansions, I didn't want to hit the level cap before I'd seen all the content. I would definitely be cool with a slower leveling pace.
 
That is one thing that's going to suck - This game will probably automatically get lower review scores than F3 due to the dated engine.

I think I can see that happening. We can hope it doesn't, but this doesn't seem too far-fetched. Which is, of course, ridiculous given that during FO3 release the engine wasn't exactly top-notch either.


...And just to say it, I don't even wanna continue that argument with the dude who said that the animations in FO3 were a bigger deal than crappy writing and boring game design. I'm just gonna finish it saying that FO3 just didn't have enough to make me push through despite of all the bugs.
 
I also agree that Fallout 1/2 had a lot more quest paths and decisions that had a wider world impact, but I believe Bethesda will take a cue from Obsidian and include such things in future releases.

Somehow I doubt it. If they really cared they would have put that stuff in FO3 already. Unless that kind of design becomes extremely well received with FO:NV I don't think Bethesda will add that. It's just more work. Hell, they removed Traits in FO3!
 
Brother None said:
PinkyKillerCat said:
Bethesda logo on the box = GOTY.

Except, of course, all the Bethesda-published games that have been shredded by the media :|


Oops, I guess I wasn't precise enough. What I mean is that I think New Vegas is just as protected by hype as Oblivion or FO3 was. It is Bethesda franchise after all now. They can't afford a commercial failure and definitely knew what they were doing when they gave Obsidian the license. That is what I think at least.
 
Well had a brief go, to be honest, I decided against playing it too much so i could save myself for the proper game. You can't really do much standing up and NV didn't provide headphones i could see, so i just wandering about for a bit. Gaming with a bunch of people standing behind me made me uncomfortable to be honest...

Might of been my imagination, but i think wild dogs might just run if you shoot at them, rather than get aggressive it seems to scare em off.




Spoilers

Found some collection of Shacks with a pet molerat, failed the medical check to heal some injury it had obtained and found a quarry with miners worrying about when NCR troops will come to help defend them. Seems they had working machinery for everything too, Bulldozer looking things.


Also found a Van Buren looking red train carriage. New Vegas isn't that far from the starting point, pretty easy to wander there if you can get past the death claws. Which i didn't, i stopped playing after i died.

I really hope it was a cheat that had a bunch of people killing everything with the grenade machine gun at Primm.
 
korindabar said:
What do you mean by become like a demi-god? You become like that in all of them eventually, haha.

No, not like in Fo3 anyways. Supermutants and the Enclave still pose a significant threat even if you are wearing powered armour.
 
Despite the fact that wearing a power armor in Fallout 3 feels the same as wearing some kind of potatoe bag, the game is still way too easy. I never felt Enclave soldiers or super mutants to be a "significant threat", even on very hard. Did we play the same game, or were you just being sarcastic?
 
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