Fallout: New Vegas Eurogamer Expo offscreen footage

Surf Solar said:
Despite the fact that wearing a power armor in Fallout 3 feels the same as wearing some kind of potatoe bag, the game is still way too easy. I never felt Enclave soldiers or super mutants to be a "significant threat", even on very hard. Did we play the same game, or were you just being sarcastic?

Tagaziel specifically excluded Fallout 3 at the beginning of his post.
 
korindabar said:
I would agree about where you could end up by the end of the game. By level 30 I had 100 in every skill and 10 in every stat. I think that was mostly due to:

- Perks that provided skill boosts on level-up/book reading not being originally designed for the expansions (ie. level 30).
- A perk at the end of the game that bumped every stat to 9
Thing is just, that in the first place to do that you have to KNOW the game. And dont tell me it works without it as then I have to call shenanigans on you as to really max out your character with the first try (early on) and choose the correct perks with geting the correct armor already in the first steps of the game requires knowledge of the mechanics, game and locations so with your FIRST play you will NOT see everything probably only a small part of what is possible in the game, also 100 points in one skill doesnt mean its maxed out remember a few paths not that many but still a few require more then 100% just to get the best brain for the brainbot companion as example requires 170 % in science alone I think I dont remember it exactly anymore but its requirements really very high. Same for talking a few of the characters in doing things they usualy would not as you need both good spech and science skills like in the end part on the rig with the scientist I had once a very well skilled character and STILL only from 5 times he would agree maybe 2 or 3 times to my offer to help me and kill all the people in the rig.

So to say it that way with your first game the chance that you will get your ass handed over in Fallout 2 at some point is very likely simply cause you do not know where everything is and where you can get the best gear for lidle work while in Fallout 3 you can easily become some Einstein with Arnolds muscles and the charisma of Kenedy. And to say that stats like strength are not even really needed in F3 at all since even meele characters will kill everything even if they have the lowest strength (its just a matter of potions ... and time). Heh, to make it worse its even possible to shift your moral and reputation in the wasteland faster then other people their socks thx to begars, church and water donations. ... so yeah its really possible to max out your character in F3 with the first game even without knowing much while that was not so easy (I dare to say impossible) with the first time you play F1 or F2.
 
Crni Vuk said:
korindabar said:
I would agree about where you could end up by the end of the game. By level 30 I had 100 in every skill and 10 in every stat. I think that was mostly due to:

- Perks that provided skill boosts on level-up/book reading not being originally designed for the expansions (ie. level 30).
- A perk at the end of the game that bumped every stat to 9
Thing is just, that in the first place to do that you have to KNOW the game. And dont tell me it works without it as then I have to call shenanigans on you as to really max out your character with the first try (early on) and choose the correct perks with geting the correct armor already in the first steps of the game requires knowledge of the mechanics, game and locations so with your FIRST play you will NOT see everything probably only a small part of what is possible in the game, also 100 points in one skill doesnt mean its maxed out remember a few paths not that many but still a few require more then 100% just to get the best brain for the brainbot companion as example requires 170 % in science alone I think I dont remember it exactly anymore but its requirements really very high. Same for talking a few of the characters in doing things they usualy would not as you need both good spech and science skills like in the end part on the rig with the scientist I had once a very well skilled character and STILL only from 5 times he would agree maybe 2 or 3 times to my offer to help me and kill all the people in the rig.

So to say it that way with your first game the chance that you will get your ass handed over in Fallout 2 at some point is very likely simply cause you do not know where everything is and where you can get the best gear for lidle work while in Fallout 3 you can easily become some Einstein with Arnolds muscles and the charisma of Kenedy. And to say that stats like strength are not even really needed in F3 at all since even meele characters will kill everything even if they have the lowest strength (its just a matter of potions ... and time). Heh, to make it worse its even possible to shift your moral and reputation in the wasteland faster then other people their socks thx to begars, church and water donations. ... so yeah its really possible to max out your character in F3 with the first game even without knowing much while that was not so easy (I dare to say impossible) with the first time you play F1 or F2.

I think you misinterpreted my post, as I never said anything about maxing out skills/stats in Fallout 2. I was referring to Fallout 3.
 
Tagaziel said:
korindabar said:
What do you mean by become like a demi-god? You become like that in all of them eventually, haha.

No, not like in Fo3 anyways. Supermutants and the Enclave still pose a significant threat even if you are wearing powered armour.

I think this is where I disagree with people... I don't find any mob in Fallout 1/2 to be that significant a threat. The hardest thing I've fought in the first two was Frank Horrigan, and he mostly just stood there while I and 4 sentry guns shot him in the face.
 
I completed a Fallout 2 unarmed-only playthrough a while back. Frank Horrigan is hard as balls like that.
 
wait a minute here. i think y'all are doing a fine job not really making what should be a very easy point.

in FO3 at about level 10 i already felt "supermanned" and part of the problem with this? level scaling. in the originals you can surely waltz around all you like but unless you're properly prepared, strategized or leveled-up you're fucked. this was not the case for me anywhere in FO3. it's very, very easy to become "God" in FO3 very early, and then it just sorta sticks. nothing ever changes or challenges this (especially when you've got VATS going on).

i am happy, at least, to find out that Obsidian has made a more challenging game sans level scaling.
 
korindabar said:
I think you misinterpreted my post, as I never said anything about maxing out skills/stats in Fallout 2. I was referring to Fallout 3.

korindabar said:
I found Fallout 1/2 to be pretty much god mode near the end though. Once you had power armor and had raised any weapon skill to like... 140%, you were doing 95% chance to hit eye shots from across the room. Everything died in 1-2 hits. The last time I played I was clearing rooms full of 10+ Enclave soldiers like I was mowing the lawn and finished out the game with 60 thousand or so caps/dollars.
yeah ... maybe I missunderstood you.
 
TwinkieGorilla said:
i am happy, at least, to find out that Obsidian has made a more challenging game sans level scaling.
indeed, and what makes me really looking forward to it is the information about different amunition (if I remember correctly) so I hope they will not just make the game more difficult by giving enemies more damage and health in general (i hate this kind of things ...) but maybe making the game more tacticaly challanging so that you have to use different types of amunition depending on the enemy where you have to use armor pearcing around against heavily protected targets or explosives against really "huge" creatures (super mutants and the like) as I would guess that SM takes a bit more damage then a usual thief. What I really hope though is that when you face enemies with power armor eventually that they will prove to be really tough enemies compared to the enclave minions from F3 ... wait and see I guess.
 
I was aware about that, might be my issues with the language so I have choosen wrong words. What I want to say is that Fallout 3 allows you already very early in the game to become a god like character while in Fallout 2 you need knowledge about the game to achieve much in it (or almost everything till the end of the game) and even then you have many different endings. In Fallout 3 one can be super hero very early without knowledge of the game. And I understood it that he is thinking Fallout 2 would be similar in that and not better then F3 as you could be a "god like" character at some point as well. If thats a error then I apologize
 
Oh, in FO3 is indeed a piece of cake becoming a demi-god. The ability of insta-healing alone kills the difficulty once you ammass a decent stash of stimpacks, and you don't have to play a lot for that.
In FO1-2 instead difficulty really drops only once you find the best armors.
 
Stanislao Moulinsky said:
Oh, in FO3 is indeed a piece of cake becoming a demi-god. The ability of insta-healing alone kills the difficulty once you ammass a decent stash of stimpacks, and you don't have to play a lot for that.
In FO1-2 instead difficulty really drops only once you find the best armors.
Is it just me, or was PA better in Fallout than in Fallout 2?
 
Stanislao Moulinsky said:
The ability of insta-healing alone kills the difficulty once you ammass a decent stash of stimpacks, and you don't have to play a lot for that.

Ehhh.. That's one thing I didn't like about the originals either. It costs 4AP(2AP with quick pockets), but you could open the inventory screen and use as many healing items as you wanted. LAME. Heal over time for hardcore mode is good.
 
Faceless_Stranger said:
Is it just me, or was PA better in Fallout than in Fallout 2?

I think it has more to do with the fact that necessity demanded there be more ways to kill someone in Power Armor since odds were good that you'd have to kill loads of them.

Gauss weapons exist pretty much for this role.
 
Stanislao Moulinsky said:
Oh, in FO3 is indeed a piece of cake becoming a demi-god. The ability of insta-healing alone kills the difficulty once you ammass a decent stash of stimpacks, and you don't have to play a lot for that.
In FO1-2 instead difficulty really drops only once you find the best armors.

Even then, you're vulnerable. I still remember the day when my power armour equipped team entered Vault 15 and a Khan scored a critical hit on me with his AK-112 assault rifle.

It tore me apart minigun style. I lost half an hour of playing due to overconfidence.
 
Makagulfazel said:
Ehhh.. That's one thing I didn't like about the originals either. It costs 4AP(2AP with quick pockets), but you could open the inventory screen and use as many healing items as you wanted. LAME. Heal over time for hardcore mode is good.

Yeah, that always bothered me too. They should have made that it costs 2AP to enter the inventory and 1AP for every action you make in it (changing or reloading weapons, using stimpacks or chems and so on).

But on the other hand you have to survive a turn to heal yourself, and it wasn't always that easy when you were greatly outnumbered. :)
 
Tagaziel said:
No, not like in Fo3 anyways. Supermutants and the Enclave still pose a significant threat even if you are wearing powered armour.

The only real threat is from critical hits... and that's a two way street when everything you shoot at dies in one or two shots. That's a lot of carnage if you've got the action points.

Surf Solar said:
Despite the fact that wearing a power armor in Fallout 3 feels the same as wearing some kind of potatoe bag, the game is still way too easy. I never felt Enclave soldiers or super mutants to be a "significant threat", even on very hard. Did we play the same game, or were you just being sarcastic?

I think Twinkie made a good point about how some of the opponents have been scaled. How enemies were handled in Fallout 3 was similar to Oblivion. When you entered certain areas, the opponents were leveled based on what your level was and then stayed that way for the duration of the game. In Oblivion, most mobs were scaled to your level (it didn't matter if you were leveled 30-40) as you progressed.

I always felt Oblivion's opponent scaling was terrible because you never felt powerful. Leveling up was almost wholly pointless because you would never actually be stronger than what you were facing. You actually became comparatively weaker as you leveled up.

Fallout 3 had the opposite problem where by the time you had reached level 30 a lot of the areas you had visited were now too weak to be considered a challenge:

"A variation of level scaling is used to control the difficulty of the main quest, but enemies in areas that are not essential to the main quest will not be scaled to your level. Some places will be adjusted to your level when you first enter them, but they will not level up when you return - unlike Oblivion, you won't find raiders in Power Armor. "

The advantage of course, is that you actually feel powerful.

Lexx said:
Try the same without sentry gun help.

That's not really so much hard as just long, you'd have to go into your inventory for a stimpak every 1 or 2 rounds. You could also say, try fighting a super mutant behemoth with a repellant stick instead of a fatman but that's just more silly than challenging.
 
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