Fallout: The Frontier - Released!

Am I the only one that thinks drawing underage My Little Ponies isn’t a big deal at all? Like who gives a fuck, he’s just a weirdo, it’s not like he’s harming children or anything. This whole fiasco is entertaining but it really has nothing to do with how bad The Frontier is.

The devs are using him as a scapegoat. All he did was the icons and touching up some armor textures.
 
The devs are using him as a scapegoat. All he did was the icons and touching up some armor textures.

Female armor meshes, ground objects for the armor, and melee weapons too. Someone else chimed in that he was one of the folks vocally against the America slavery bit too, which is funny because the guy that wrote the Crusaders tried pushing the blame for the creepy stuff on him.

In the grand scheme, he seems one of the few that wasn't shoving his kinks into the mod. And he still got screwed over.
 
though I had a "realistic damage" mod

These make the game significantly easier more often than not so that may be why.

I also wasn't a fan of some of the lore in the New Vegas Bounties series, there were some missions where your enemies are ostensibly more powerful than some of the vanilla factions and aren't mentioned at all outside of that single quest. The Metal Gear Solid influenced quest where you are in the super advanced bunker filled with like two dozen crazy powerful mercenaries comes to mind but there were others.
 
Next time someone wants to help with a big mod or project then maybe they shouldn't use the same account name that's associated with your deviantart account that you use to draw your disgusting fetishes for everyone to see.
 
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Oof! Ezra does have a point. Zu was not the person that put in America, the weird teenage sex stuff, scalie fetish fuel or deathclaw sex. If you can believe it Zu was the one that tried to get that stuff cut from the final version. Which leads me to believe that there are way worse degenerates then Zu on the dev team.
 
Well, as much as we can laugh at the Frontier there are still some upsides to it. Standalone vehicles mod is being worked on:

 
Well, the Steam page for the mod has been taken down. 7 years of work completely undone in a few days. This mod will will be remembered, just not in the way that the devs originally intended, in how not to manage a large project. This is the type of thing that should and probably will be teach in college classes on game development.
 
This is a huge setback for modding on this scale too. As much as I didn't care for New California I have to give them credit where it's due. This though? Man. I just hope anyone who was planning on modding on this scale isn't deterred by this mod's awful communication, handling, and outright childish finger pointing. This whole thing is fun to watch unfold yeah, but I hope it doesn't stifle creativity in the future. Let this be an example to projects in development now and later down the line. Not even for just Fallout, but "DLC-sized/TC" mods for games in general.
 
This is a huge setback for modding on this scale too. As much as I didn't care for New California I have to give them credit where it's due. This though? Man. I just hope anyone who was planning on modding on this scale isn't deterred by this mod's awful communication, handling, and outright childish finger pointing. This whole thing is fun to watch unfold yeah, but I hope it doesn't stifle creativity in the future. Let this be an example to projects in development now and later down the line. Not even for just Fallout, but "DLC-sized/TC" mods for games in general.

It's a message that tonality and consistency with the original product is well-liked, and the opposite greatly disliked.
 
I'll say that i dislike that a lot of these mods for the 3D Fallouts focus more on the zany aspects of the series and not more on the serious tones. What i'm saying is that i would like for modders to focus more on the tone of Fallout 1 in their mods since that's the most consistent game tone wise. Not saying it shouldn't have zany stuff, it just feels modders are more biased towards it.

To me, the serious stuff is far memorable than the wacky shit.
 
Every mod ends up fucking up massively in something though, like TTW being extremely overrated and people annoying modders by asking compatibility for it constantly, some of the devs being cucks, the ruined balance by adding perks from both games together, allowing the player to become a overpowered combat god in minutes, and the mod can also corrupt your entire game at any moment as well, also not very lore friendly.

After new vegas bounties 1, the difficulty curve went to the moon by making almost every single enemy have more than 15 DT with high caliber weapons, basically they are bullet sponges that can do a shitload of damage, and a lot of the areas have TOO MANY enemies, making it a complete clusterfuck, and the mod can also corrupt your savefile if you are inside an area added by it.

However all of these mods have been play-tested to death and the developers made sure they were atleast stable enough to be playable, while the frontier is filled wth countless bugs and is also pretty unstable, most of my playthrough went like this:

OH NO THE ARTILLERY GUN IS POINTING AT US
Muzzle flash desktop
SGT JOHNSON WILL HEAR OF THIS
desktop
CHAPTER 2
desktop
 
Every mod ends up fucking up massively in something though, like TTW being extremely overrated and people annoying modders by asking compatibility for it constantly, some of the devs being cucks, the ruined balance by adding perks from both games together, allowing the player to become a overpowered combat god in minutes, and the mod can also corrupt your entire game at any moment as well, also not very lore friendly.
Just to answer some of the points. I must say that I am not angry or annoyed, but I have trouble writing large posts without always sounding annoyed or something. :postviper:

It's not TTW's fault people ask modders for compatibility for it. People have been asking modders to make their mods compatible with other large and popular mods since modding is a thing. :roffle:

No dev is a cuck, I should know... I'm one of the oldest TTW team members still active. So please don't go around insulting people you probably don't even know. :lol:

Ruined balance? both FO3 and FNV allow to make an OP unbalanced character by level 5 or so... Not to mention that some of the most popular mods for NV are "perks per level" and "more perks" and even "max character level 99". A lot of people play with those three types of mods in vanilla FNV, and that makes the game way more unbalanced than TTW can ever do.
Specially since no one forces the player to pick certain perks. If perks from both games makes the game unbalanced for you, then don't pick them, pick only FNV perks or FO3 perks. The player is the one who chooses how to make their character, don't blame TTW for having more choices to pick from, blame the player for picking those perks. :rofl:

Also, most FO3 players who play TTW consider it extremely hard. They say that the Capital Wasteland's Super Mutants are too hard.

The mod can't corrupt your entire game at all. I have no idea where you got this from, but game corruption is not caused by TTW.

Usually what corrupts the game is people not following instructions, being impatient and canceling the installation process midway through, not listening to the TTW team and install incompatible mods because "it works fine for me", installing generally broken mods, installing junk into their game's Data folder, using shit mod managers like NMM, installing broken codec packs on their computer or validate Steam files with TTW installed, which makes Steam remove TTW altered files and replace them with the vanilla ones, which will break TTW.
Basically, people corrupt their games because they don't know how to mod. :help:

Also the TTW team officially recommends people to use Mod Organizer 2 and make their own Game profile for TTW (which is a default option on Mod Organizer 2 and everything), if people do that, they can't possibly corrupt their FNV game in any way using mods through MO2. :postviper:

EDIT: I understand people who criticize TTW because it adds FO3 to FNV, so it's quite a stark contrast of quality. Playing FNV and FO3 side by side in the same game makes this quite visible.

I understand people who criticize TTW because it improves FO3 but doesn't do much for FNV.

I understand criticism from people who say that TTW is more restrictive in terms of modding, than just FNV or FO3.

I understand saying it's not lore-friendly, because it's not, and no team member will ever say it is. TTW is a total conversion with it's own lore, of course it's not lore friendly... Hell, even just by having FO3 content makes it never gonna be lore friendly.

I understand people who say that TTW has several balancing issues with the price of stuff (selling and buying), with some weapons being UP and OP, with some enemies being unbalanced, etc.

I understand criticism about TTW having both FNV and FO3 speech checks (value and %), and about how TTW's FO3 part doesn't have Factions like FNV.

TTW is not perfect and never will be, we are balancing the entire game for version 3.3. So maybe the balance will be better then, but no matter what we do, it will never be perfect, just like FO3 and FNV are not perfect either.

We welcome constructive criticism, but saying "Devs are cucks lol", "unbalanced because it has perks from both games", "players nag modders for compatibilty" and "it corrupts the entire game", are not helpful and some are not even true. :aiee: :lol:
 
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