General Gaming Megathread: What are you playing?

I think most of those complaints apply to all ai in games of this type. Public Order and corruption are handled in numerous ways but they can get out of hand if you take territory in land you should not be in. The best way is to use your heroes.
I don't mind AI cheating, especially in strategy games, it would be way too complicated to develop an AI good enough to beat players on some more complex games, so giving the AI a slightly advantadge is a good thing to keep those games more entertaining.

However that type of thing should happen in a way that the player wouldn't notice or at least not feeling that impactful, but on Warhammer it felt like a bit too much. When I started out and didn't knew that the best way to deal with the ai is to take their cities at all cost, I saw Bretonnia materializing some very good armies just one or 2 turns after me wiping out 2 of their 3 lords. It was more than clear at that point how much of an advantadge they had even with a shitty economy.

It is nowhere near as bad as some other games like the Anno series for example, but I was kinda mad that my "attrition war" strategy wouldn't work in this game.
 
Were they full lords or rebels?
Full lords, I even killed their king twice. The only thing that would happen sometimes was a lord survivng and returning to their territory, even them they would get back to their full strenght in the next turn.

It was mostly because I didn't knew how to play all that well. Was too afraid of sieges, thought they were like in Mount and Blade were you need triple the amount of troops to capture a whole city, and without advancing over the enemy they will continue to get armies at a fast rate.

Turns out sieges are literally the easiest kind of battle in the whole game. I already managed to capture an whole city with just Balthasar and a couple of swordsmen meatshields.
 
Full lords, I even killed their king twice. The only thing that would happen sometimes was a lord survivng and returning to their territory, even them they would get back to their full strenght in the next turn.

It was mostly because I didn't knew how to play all that well. Was too afraid of sieges, thought they were like in Mount and Blade were you need triple the amount of troops to capture a whole city, and without advancing over the enemy they will continue to get armies at a fast rate.

Turns out sieges are literally the easiest kind of battle in the whole game. I already managed to capture an whole city with just Balthasar and a couple of swordsmen meatshields.
Make sure you don't let their captives go as well. Also don't let Chaos Ruins stand.
 
Make sure you don't let their captives go as well. Also don't let Chaos Ruins stand.
That's another thing that I learned, it is extremely important to wipe out stacks of troops, else the damage you done to them wont matter that much, as they are quickly replenished if they manage to escape.
 
With Chaos or my Undead horde especially. I like how you don't have to march siege towers hundreds of miles for no reason.
 
With Chaos or my Undead horde especially. I like how you don't have to march siege towers hundreds of miles for no reason.
I actually never used siege towers, take a bit too long to build and using ladders isn't that bad. Still the best way to win a siege is with magic or artillery (or Karl Franz with that fucking deathwing).
 
I want to take Altdorf to see what it unlocks for my undead because having no ranged units sucks.
 
I want to take Altdorf to see what it unlocks for my undead because having no ranged units sucks.
I never played with them, but in my time fighting against them I never actually saw any ranged unit perform that well, they seem pretty average on that area if not a bit bad. But I don't really know, you need to consider that the empire has one of the best ranged roster in the entire game.
 
Played all of the handheld Metroidvanias recently.

Circle of Moon - Janky as shit and it's clear the devs didn't know how to basically do Symphony of the Night on handheld. Still. it's a decent game with great music and some cool bosses.

Harmony of Dissonance - I did not like this one at all. There's the now infamous bad sound quality that apparently happened because the devs focused so much on graphics (because apparently people bitched that it was too hard to see Circle of the Moon on the GBA screen) that it left next to no space in the cartidge. Then there's the lame bosses, horrible castle design and insane amounts of backtracking because the devs apparently through that players would like to explore the same castle twice. The sub weapons/elemental books combinations are pretty cool albeit really broken. This is the worst Metroidvania in my opinion and i'm mostly likely never playing it again.

Aria of Sorrow - Literally improved every single aspect over the previous game. Just better everything and done well. My only knock on it is that its rather short, but it's a fantastic entry to go for if you want to try the Konami Metroidvanias.

Dawn of Sorrow - Just as great as Aria of Sorrow. I don't mind the touch controls to finish bosses, but i wouldn't have missed them if they were removed.

Portrait of Ruin- Pretty great as well. I do find lame that the last four levels are basically early ones but in reverse. But the new team attacks mechanics and being able to play as two characters at once is pretty great and leads to pretty fun gameplay.

Order of Ecclesia - This is now my favorite Metroidvania. I love literally everything about it, don't have a single issue with it. Maybe if a couple of the maps weren't straight lines, but the enemy combinations there lead to fun encounters. It is the hardest Metroidvania, so i would say to check it out after getting used to this type of game.
 
https://store.steampowered.com/bund...ered_Collection_and_Deserts_of_Kharak_Bundle/

90% off on that whole bundle is a very good deal, Homeworld 1 is my favourite strategy game ever, I really recommend for anyone that likes sci-fi stuff, even if it is just for the story and visuals. The other games in the franchise are really great too, if someone ends up buying the bundle I advise starting on Deserts of Kharak, it will make the story of the first game even more powerful.
 
Hello all,

I had wanted to tell you all about the experiences I had with the two games I played last week, the The Outer Worlds and Beyond a Steel Sky.
I had written a text about it but it is becoming so long that I think a lot of people would not even want to start on it because of its length.
As most people here already know about The Outer Worlds I think I could better just tell about BYASS instead. I do need to ad that I do compare TOW and BYASS's themes with another and their settings, and why I think one of them is much better than the other.
I could alter these lines but I have already spend too much time on this and I just want to post it.

* * * * *

Almost twenty years ago I bought Beneath a Steel Sky, an adventure game that was already seven or eight years old at that point I think.

As I was still somewhat of a point and click adventure fan at the time, the genre and gameplay being one of the things that got me into PC gaming, I really wanted to play this game as reviews in magazines were pretty positive about it.
And I did in general enjoy the game, it had a cool setting and an interesting story though in some ways it felt somewhat smaller and shorter than some of the other similar adventure games by other companies at the times, and the final part of the game was somewhat disappointing as it felt rushed.

When a couple of years ago a sequel was announced and that people that worked on the previous game would come back on this game such as Dave Gibbons from Watchmen fame who did a lot of the background art, I was of course immediately interested though it had been a while since I had played a pure adventure game. The genre kind of died out or became very niche as action adventure, FPS adventures, and more story driven RPGs became more common.

So it was rather frustrating when the game was first revealed to be an Apple Arcade exclusive for a while, and when it finally came to the PC that I could not play it on my current PC Fortunately that is now rectified.

BYASS plays a lot different than BASS which was a more traditional MI1&2 style adventure with a mouse interface. BYASS instead plays more like a third person action game in which the player directly controls the protagonist.
I have to say though that I in general have no problem with this method of control as with it also came some other positive development such as more open worlds/maps, allowing the player to look around and not just be limited to what can be seen on a handful of screens.

Another positive improvement IMO is that the designers may have realized that players have rather moved on when it comes to inventory puzzles (use objects on puzzle/give object to person). Instead a lot of puzzles involve using a special hacking device that can modify the programming of machines and robots, and even switch functions and files between machines that are compatible with this.

One frustrating point is perhaps that the designers decided to give as many machines in the setting these hackable systems, even the ones that serve as background objects. This can be quite confusing for players such as me sometimes as when I encounter hackable machines it gave me the idea that these would be part of a puzzle.
That is sometimes also one of the game's flaws. Some of the puzzles can sometimes be very unclear or players can very easily follow a wrong path of thinking like I had with a particular puzzle.

Fortunate one of the other improvements in this game is that there is a hint system that the player can access when they are stuck, providing several clues before outright giving the player the solution. Players are no longer reliant on a walkthrough someone has put online.
During loading screens the player is also given the current objective in case they have forgotten or it is unclear to them what they are suppose to do next.

The setting is still cool, a dieselpunk esque futuristic mega city build on what used to be Sidney, set in Australia after a big war between the United States and Europe devastated the old world and caused an environmental collapse.
The used future of the previous game in which only the living and working sections of the rich and well to be were in general nice (but still cramped), has made room for a more in general pleasant, Mass Effect citadel station like atmosphere, with only the industrial sections resembling what the city used to look like.

The story felt somewhat 'kinder and cuddlier' compared to the first game with only sometimes more darker elements. In the last few days though I did watch a walkthrough of the first game and it made me realize that in general the mood of the two games is somewhat on the same level with the horror of an inhuman threat being replaced with a different kind of 'horror'.

While everything looked nice and in general played very well, I can't say that the game drew me that in like its predecessor did, but it has been such a while ago that I played that game that I no longer recall any more.
Maybe in my mind I am rating it higher than I really did at the time.

The story in some ways just felt very bare bones and some parts of it are really not clear to me such as how the initial plot that drew me to the game connect to the overal storyline of a seeming utopia that hides an oppressive dystopia of a different kind (forcing the people to be happy at all costs such as using social status and even mind control).
In some ways I think a lot of the themes in this game share similarities with those of TOW but much better executed.

I actually might like the setting and the themes more than I liked the storyline itself.
I was left thinking that I would much rather have had an action-rpg or rpg set in this setting or that of its predecessor rather than the Halcyon System of TOW which felt so under developed.

Revolution, the publisher, does not do RPGs but I wish they would consider or that another development team would be allowed to develop a RPG based on it.

* * * * *

If people also want me to post my thoughts about TOW, please tell me.
 
Played all of the handheld Metroidvanias recently.

Circle of Moon - Janky as shit and it's clear the devs didn't know how to basically do Symphony of the Night on handheld. Still. it's a decent game with great music and some cool bosses.

Harmony of Dissonance - I did not like this one at all. There's the now infamous bad sound quality that apparently happened because the devs focused so much on graphics (because apparently people bitched that it was too hard to see Circle of the Moon on the GBA screen) that it left next to no space in the cartidge. Then there's the lame bosses, horrible castle design and insane amounts of backtracking because the devs apparently through that players would like to explore the same castle twice. The sub weapons/elemental books combinations are pretty cool albeit really broken. This is the worst Metroidvania in my opinion and i'm mostly likely never playing it again.

Aria of Sorrow - Literally improved every single aspect over the previous game. Just better everything and done well. My only knock on it is that its rather short, but it's a fantastic entry to go for if you want to try the Konami Metroidvanias.

Dawn of Sorrow - Just as great as Aria of Sorrow. I don't mind the touch controls to finish bosses, but i wouldn't have missed them if they were removed.

Portrait of Ruin- Pretty great as well. I do find lame that the last four levels are basically early ones but in reverse. But the new team attacks mechanics and being able to play as two characters at once is pretty great and leads to pretty fun gameplay.

Order of Ecclesia - This is now my favorite Metroidvania. I love literally everything about it, don't have a single issue with it. Maybe if a couple of the maps weren't straight lines, but the enemy combinations there lead to fun encounters. It is the hardest Metroidvania, so i would say to check it out after getting used to this type of game.

Those games had such a hard time capturing the mood of SotN.

20220703184045_1.jpg


Having fun killing people as a zombie when not running missions.
 
Aria of Sorrow - Literally improved every single aspect over the previous game. Just better everything and done well. My only knock on it is that its rather short, but it's a fantastic entry to go for if you want to try the Konami Metroidvanias.

I actually started the Metroidvanias with this one and I mourn that I never bought it when it was still available for an affordable price.

Dawn of Sorrow - Just as great as Aria of Sorrow. I don't mind the touch controls to finish bosses, but i wouldn't have missed them if they were removed.

I bought it not long after I finished Aria of Sorrow but I still have to finish it. I feel the same regarding the touch screen consoles.

Dawn of Sorrow - Just as great as Aria of Sorrow. I don't mind the touch controls to finish bosses, but i wouldn't have missed them if they were removed.

Bought it at the start of this year. I also have not finished this one yet.

Order of Ecclesia - This is now my favorite Metroidvania. I love literally everything about it, don't have a single issue with it. Maybe if a couple of the maps weren't straight lines, but the enemy combinations there lead to fun encounters. It is the hardest Metroidvania, so i would say to check it out after getting used to this type of game.

A lot of CV fans who like the Metroidvania ones are really divided about this title as they feel that the formula started in SotN and continued on the GBA was really getting exhausted and repetitive at this point, even if OoE is not exactly like DoS and PoR.
Some of them were also rather frustrated about how the combat worked, a reliance on magical weapons that can deplete the player's magic bar very quickly.

I would like to try this game but copies have become very expensive.
 
The Metroidvania formula is so tired when I see a game with the tag I just do not buy it.
 
Those games had such a hard time capturing the mood of SotN.

I played SotN after AoS. I think it would have been better of I had played SotN first as in some ways it was more superior to AoS.

The Metroidvania formula is so tired when I see a game with the tag I just do not buy it.

Not all of them are bad but indie developers have definitely overused the genre.
 
I played SotN after AoS. I think it would have been better of I had played SotN first as in some ways it was more superior to AoS.



Not all of them are bad but indie developers have definitely overused the genre.

SotN is great because the sprites, music, and even the old VA is awesome. The gameboy ones generally suck imo because they feel like a gameboy game.

The genre is fine but I feel like all these nerds wanna just copy SotN and it shows.
 
Those games had such a hard time capturing the mood of SotN.
I prefer Aria of Sorrow, Portrait of Ruin, Order of Ecclesia and Dawn of Sorrow over SoTN. SoTN is far too easy and the upside down castle is a complete drag that does nothing but pad the game with more easy bosses.

And yes. SoTN was my first Metroidvania.

Some of them were also rather frustrated about how the combat worked, a reliance on magical weapons that can deplete the player's magic bar very quickly.
If anything the mp bar is pointless since i have never ran out of mp to attack. Bosses hitting like a truck and having rather difficult attacks to dodge means you are not constantly spamming the attack button and more dodging.

And yes, Order of Ecclesia has become expensive in the second hand market.
 
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