I think Nuka World and Far Harbor were quite good.

The Racetrack was actually horrifying as I felt like a bunch of gamblers thought I was a Raider or something as I had no idea why I had to murder them all on their vacation.
Eh, raiders are immediately recognizable by their shitty fashion taste. Walked in there, got shot at, instant disappointment that another cool location was wasted.
 
Eh, raiders are immediately recognizable by their shitty fashion taste. Walked in there, got shot at, instant disappointment that another cool location was wasted.

"Noooo, I don't want to destroy your cool gambling parlor and robots with bugles!"

At least I got an Irish Raider girlfriend from Combat zone.
 
"Noooo, I don't want to destroy your cool gambling parlor and robots with bugles!"

At least I got an Irish Raider girlfriend from Combat zone.
Yeah, after you murdered all but two people in there because a scripted event makes it so. God, the whole game is jus so incredibly lazy and half-arsed...
I sure wish I had your capability to bury all the shite under headcanon.
 
Yeah, after you murdered all but two people in there because a scripted event makes it so. God, the whole game is jus so incredibly lazy and half-arsed...
I sure wish I had your capability to bury all the shite under headcanon.

I enjoy Fallout 3 and to a lesser extent Fallout 4 because I like exploring and shooting things. It's impressive they can make this trying in the latter.
 
I enjoy Fallout 3 and to a lesser extent Fallout 4 because I like exploring and shooting things. It's impressive they can make this trying in the latter.
I like exploration in games that reward it. I have no incentive to explore in F3 or F4. Settlements are completely broken (purifiers and shipments) so why would I ever need to collect junk. "Rare collectibles" grant useless perks, etc. But that's just my opinion I guess.
 
I like exploration in games that reward it. I have no incentive to explore in F3 or F4. Settlements are completely broken (purifiers and shipments) so why would I ever need to collect junk. "Rare collectibles" grant useless perks, etc. But that's just my opinion I guess.

I don't get that in Fallout 3 because it's full of fascinating little places and tragic stories. Not so much Fallout 4 where every settlement is all the same.
 
I don't get that in Fallout 3 because it's full of fascinating little places and tragic stories. Not so much Fallout 4 where every settlement is all the same.
I gave it a chance, it's just wasn't my type of game. Playing after 1/2/NV was the eye opener for me. I like the odd "environmental" story to add depth, but when Bethesda rely on it- no matter how good they are, it becomes stale. Again I have to emphasize this is my opinion and I'm not trying to change yours ;)
 
I gave it a chance, it's just wasn't my type of game. Playing after 1/2/NV was the eye opener for me. I like the odd "environmental" story to add depth, but when Bethesda rely on it- no matter how good they are, it becomes stale. Again I have to emphasize this is my opinion and I'm not trying to change yours ;)

Hey man, if you don't like the game. You don't like the game.
 
I agree with you I cannot get back into 3 really at all and I think I'm better for it. New Vegas on the other hand ive played so much that its like a character build experiemnt then an rpg anymore for me.
 
Honestly, I respect Fallout 3 for the fact it feels like a post-apocalypse game in a way very few other games don't. If any game should be re-released with a Survival Mode in the series, it should be Fallout 3. I'm usually a fan of Gray and Gray Morality or Gray and Black at best but it's one of the few games where I really got into the Good vs. Evil conflict.

I think I was inspired by the fact humanity's survival really felt like it was hanging by a Razor's Edge in the Capital Wasteland. Humanity wouldn't get better if you didn't complete Project: Purity, it would go extinct because of the Super Mutants and Raiders and countless other horrors.

As such, I can and often do return to Fallout 3. My only loathing of the game now is the damned extensive tutorial section which I wish you could skip on consoles. It's one of my biggest disappointments Bethesda didn't stick with wastelands which actually felt hellish and full of despair versus the Commonwealth, which feels more like New Vegas.

I.e. that life is going to be fine there. With or without you.

BTW, before someone chimes in on that, I should mention New Vegas' story ISN'T ABOUT saving the world. It has its own thing and the conflict between Caesar's Legion, NCR, Mister House, and your own ambition is entirely different. It's a political story rather than an apocalyptic and works beautifully.

I like the ambiguity of Fallout 4's factions but I also think there's a sense of lowered stakes as a result since whoever wins, the Commonwealth loses.
 
Fallout 1 had the best good vs evil conflict, because of how it deconstructs it and how it has all the same dynamics but isn't a battle between clear good and clear evil. I've only wished that they added more quests and expanded the end game... I had the idea of changing the end game but I lack the time and capacity to implement my idea...
 
Fallout 1 had the best good vs evil conflict, because of how it deconstructs it and how it has all the same dynamics but isn't a battle between clear good and clear evil. I've only wished that they added more quests and expanded the end game... I had the idea of changing the end game but I lack the time and capacity to implement my idea...

Fallout 1 is a fine game but I hated the time limit. Of the two, I generally prefer the Enclave vs. The Chosen One as I much prefer them to the Unity but I know that's a controversial opinion.
 
Fallout 1 is a fine game but I hated the time limit. Of the two, I generally prefer the Enclave vs. The Chosen One as I much prefer them to the Unity but I know that's a controversial opinion.
The time limit was a great hook, because it added player urgency.

Imagine an epic battle where the Master unleashes his armies on the settlements of the Wasteland, and the player has to organize defenses, make alliances between different factions and help save the wasteland over time. If he joins the master he coordinates attacks and plans strategy, while attempting to bring the Wasteland under heel as a mutant.
 
The time limit was a great hook, because it added player urgency.

Imagine an epic battle where the Master unleashes his armies on the settlements of the Wasteland, and the player has to organize defenses, make alliances between different factions and help save the wasteland over time. If he joins the master he coordinates attacks and plans strategy, while attempting to bring the Wasteland under heel as a mutant.

I'm not a real time strategy man, personally, which is part of the problem I have with Fallout 4 and why I didn't enjoy the original games as much as I did Fallout 3 and New Vegas. I'd prefer to just have to manage myself rather than others.
 
I'm not a real time strategy man, personally, which is part of the problem I have with Fallout 4 and why I didn't enjoy the original games as much as I did Fallout 3 and New Vegas. I'd prefer to just have to manage myself rather than others.
Nah, it's not real time strategy, but merely trying to nudge the various groups into certain alliances and strategies. But fair enough, I love strategy games and would love the added aspect. Or I had an idea for a totally new game, based heavily on the gold rush, but less stupid spaghetti western.
 
Nah, it's not real time strategy, but merely trying to nudge the various groups into certain alliances and strategies. But fair enough, I love strategy games and would love the added aspect. Or I had an idea for a totally new game, based heavily on the gold rush, but less stupid spaghetti western.

*wrote a Cthulhu Mythos spaghetti Western*
 
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