I think Nuka World and Far Harbor were quite good.

This is Fallout. Where we once saw groups of different ideologies emerging after a global nuclear war and seeing how they clash against each other and how humanity still fights itself despite losing so much. Now it's silly theme parks and soda making.

It's a silly theme park contrasted against the fact it's home to a bunch of murderous Raiders and scum who have kept its "original" owners as prisoners. There's actually quite a bit of good in discussing the fact Nuka World is more than most of these Raiders could ever spend or salvage in a lifetime but they're still greedy for more.

It's also a critique of the fact the Pre-War World was very good at covering up its darker side. All of the horrible evil things happening toward the end of the world didn't prevent people from brining their children for the propaganda and sugary sweet ridiculousness of Nuka World. The question is whether the illusion had any value or not. Oswald, for example, was a genuinely good man along with his entertainers who despite the awful working conditions of Nuka World, decided to carry on because he loved children.

They could have gone a lot further but I very much enjoyed the groundwork.
 
"The painting is phantastic. Sure, it's just a few blotches of paint yet, but the artist told me what it would be, and the frame he picked is going to look really nice on it. 10/10. What do you mean he sold me an unfinished painting? I know what he meant, isn't that enough?"
 
"The painting is phantastic. Sure, it's just a few blotches of paint yet, but the artist told me what it would be, and the frame he picked is going to look really nice on it. 10/10. What do you mean he sold me an unfinished painting? I know what he meant, isn't that enough?"

Hey, I made a thread about how I wish Nuka World had been its own game. Then maybe Bethesda would have actually made it with the depth it deserved.
 
It's a silly theme park contrasted against the fact it's home to a bunch of murderous Raiders and scum who have kept its "original" owners as prisoners. There's actually quite a bit of good in discussing the fact Nuka World is more than most of these Raiders could ever spend or salvage in a lifetime but they're still greedy for more.

It's also a critique of the fact the Pre-War World was very good at covering up its darker side. All of the horrible evil things happening toward the end of the world didn't prevent people from brining their children for the propaganda and sugary sweet ridiculousness of Nuka World. The question is whether the illusion had any value or not. Oswald, for example, was a genuinely good man along with his entertainers who despite the awful working conditions of Nuka World, decided to carry on because he loved children.

They could have gone a lot further but I very much enjoyed the groundwork.
I feel like you're pouring way too much headcanon into the game to justify it's stupidity.
 
It is, because the material barely supports your views. There are no intelligent critiques of the pre-war government, as the pre-war government was nothing like the one Bethesda tries to portray it as.

I generally distinguish the Bethesda and Interplay Fallouts with the former as a new universe/continuity.

Like Battlestar Galactica.

But I'm interested in the Bethesda world rather than just the firts 2.
 
I generally distinguish the Bethesda and Interplay Fallouts with the former as a new universe/continuity.

Like Battlestar Galactica.

But I'm interested in the Bethesda world rather than just the firts 2.
What has Battlestar Galactica got anything to do with this?

I'm not, it's too 50's like and over the top stupid, not to mention contradictory.
 
What has Battlestar Galactica got anything to do with this?

I'm not, it's too 50's like and over the top stupid, not to mention contradictory.

Well, to each their own. I like the 50s critique and think it's a valid setting in its own right.
 
Well, most of us don't. When a company clearly misunderstands the ideas and intentions behind making a game series, it is a lot better to disregard the games they make as non-canon.

There is a reason why canon discontinuity exists after all.

Yeah, and it's why Broken Bases exist as well.

:)
 
Theres no such thing as a true Fallout because it's all fictional and it's whatever you, the gamer, like.

It's why I have no problem with Tactics.
...

That makes no sense whatsoever. It is all fictional, but there's a clear Fallout which revolves around certain things. You're saying that whatever we say is true, but that's only the case if the original game was vague, limited and had literally no descriptions and ideas.
 
Allow me to say I don't think there's a true canonical Fallout, just alternate universes and continuing storytelling.

Fallout 1 and 2 aren't hurt by Fallout 3 and Fallout 4.

But I'm not going to try to convince you to like them either. I'm just saying I do and I think plenty of others are the same.
 
Allow me to say I don't think there's a true canonical Fallout, just alternate universes and continuing storytelling.

Fallout 1 and 2 aren't hurt by Fallout 3 and Fallout 4.

But I'm not going to try to convince you to like them either. I'm just saying I do and I think plenty of others are the same.
Oh alternate universes... that I can accept. But mind that according to the original games Fallout 3 and Fallout 4 are not canonical.
 
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