New Vegas details

Black said:
Hardcore mode- ammo has weight.
Boy oh boy, I don't know how I'm supposed to feel about it. Flattered because something that is normal to me is hardcore in their eyes or sad because jesus holy christ, dumbing down.
That is sort of funny, but the eating/drinking thing could be hardcore depending on how it's managed. But it would probably be rather uninteresting resource management even if it is hardcore. Hopefully there would be more to a hardcore mode, like leveling and skill-requirement tweaks.

It's unfortunate if the super mutants are back.

coliphorbs said:
The whole "No repercussions for failing Speech checks" thing reminds me a lot of the Bethesda philosophy presented (and supposedly enforced) in the Doug Godall interview from way back when...
That's pretty much the status quo for the mainstream RPGs. They don't want to punish player choice.
 
One is Tabitha, who is hearing a blonde wig and love heart glasses. The mag implies she's "not all there".

This i have to see.

There are special moves for melee weapons in VATS - specifically a move for a golf club called "Fore" which seems to be a groin shot.

:lol:

including the elite Nightkin

I hope they will also retain the ethereal look, that would be sweet.

All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure

So if i tell someone i want to kick his/her head and then stabd it with a rusty screwdriver, and fail at the intimidation check, he will still talk to me after that? :|

In any case, most of this sounds pretty good, though i will wait for more information before going into a happy/excited mode.
 
Josh clarified on the skill/text-issue:

This is how it works. Each skill-based dialogue option has two different texts: one for high skill (which will result in success) and one for low skill (which will result in failure). If you do not meet the required threshold, you see the latter.
 
if there is no option to play with third person I guess I will not buy this game. But have to see some screenshots first though.
 
Crni Vuk said:
if there is no option to play with third person I guess I will not buy this game. But have to see some screenshots first though.

I seriously doubt that the third person will be removed. Don't forget, players want to see they're characters wearing the new armor they just found.
 
Then I seriously hope they will work on that a bit and not simply use Bethesdas third person ...
 
I think it's safe to assume that the over-the-shoulder option will still be there. So, it shouldn't be a problem unless you are allergic to WASD and mouselook controls.
 
Crni Vuk said:
Then I seriously hope they will work on that a bit and not simply use Bethesdas third person ...

It's using the Gamebryo engine... the 3rd person will suck.

All in all, I have some mixed feelings about this... I'm still fairly certain that this will be a re-skinned Fallout 3.
 
It's not really the fault of Gamebryo as such, just Bethesda's implementation of it.
 
Sander said:
There is an assault rifle looking like the M4
bummer. the most un-50's retro future weapon you can imagine.

you have to remember this is a time where the americans did not even want to think about heavy intermediate rounds (see the original Garand and later the EM-2 & FN FAL in .280Br, how the americans forced NATO to keep using high power ammo as a standard), let alone an anemic intermediate round. the alu and plastic 'Mattel' M16/M4 isn't a sturdy weapon imagined in those days.

i didn't mind the wooden stocked 5mm assault rifles in FO1/2 because it was to supplement the miniguns.

actually inserting an M4 style weapon into the game is worrying, however.

Sander said:
Weapons also now have knock-back upon death, with shotguns sending people flying.
could be worse, even if this is a pure hollywoodian thing... fits fantasy however.

Sander said:
You're a courier, wounded and left for dead in a shallow grave. A friendly robot, Victor, digs you out, and his doctor owner Mitchell patches you up.
so the wacky robot was trying to dig you out afterall. very unconvincingly, i'd say.
 
ZombieSupaStar said:
Crni Vuk said:
if there is no option to play with third person I guess I will not buy this game. But have to see some screenshots first though.
You played fallout 3 in third person view?! :shock:

You can force a third person camera via the console.
 
Sander said:
[*]There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn't instant etc.
I don't really see having to keep your water supplies up as being a very interesting mechanic, I see it most likely just being a stupid piece of micromanagement that you have to remember to restock every time you go to town. I liked the way Fallout used water because it wasn't tedious micromanagement, it was something that you found out you needed every now and then and simply kept a canteen in your inventory for the rest of the game. It didn't add much but the amount of time used to deal with it was fitting. With the NWN 2 games, D&D hardcore rules were the second to highest difficulty so there might be a notch above it that messes with the mechanics more.

Sander said:
[*]The storyline is focused on the New California Republic vs. Caesar's Legion (slavers from the east) vs. New Vegas residents.
Looks like CMA got Caesar's Legion back into Fallout.

Sander said:
[*]There is an assault rifle looking like the M4, as well as a new big gun with a backpack, held like a minigun.
Not a big fan of large numbers of modern weapons in Fallout and if modern weapons are going to be put in, I'd rather see stylish ones (like the Pancor Jackhammer and Mauser).

Sander said:
[*]There are special moves for melee weapons in VATS - specifically a move for a golf club called "Fore" which seems to be a groin shot.
I like having different attacks with different properties but I'm not so sure about this "special attack" thing. I wonder if they have allowed melee weapons to be targeted at specific body parts. I'm guessing Bethesda didn't because they didn't want to do all of the animations so I'm guessing that Obsidian will the same decision for the same reason.

Sander said:
[*]There are both dumb and intelligent super mutants, including the elite Nightkin. On at least one occasion you can convince them to fight amongst themselves.
[*]Some super mutants look similar to the ones in Fallout 3, while others are new. There is e.g. a female super mutant with a 1950s hairstyle who apparently is one of their leaders.
The former is good news, the latter isn't really surprising but here's to hoping that the new models all look more like classic super mutants.

Sander said:
[*]Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.
Hopefully karma will have very marginal effects or only change when you do something that the news is likely to spread from.

Sander said:
[*]All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.
Sawer's clarification was not much of a clarification, he just said the the same thing as this in more words. I'm not sure how good or bad this really is, honestly I think that it's this way to prevent people from simply loading after failing a skill check which is a good idea. As long as you can still intentionally piss people off (which I see no indication that you can't) and doing so will actually have both possitive and negative consequences, I don't think that this is really such a bad thing. That said, if dialogs aren't long enough for this to save a notable amount of time (which I doubt given load times) then it'd be better to have more hostile results.

Sander said:
[*]Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.
[*]Vegas itself is mostly intact
Repeating yourself.

Sander said:
[*]Weapons also now have knock-back upon death, with shotguns sending people flying.
Soldier of Fortune style deaths should really be in the next Fallout game, it would save them a lot of trouble.

Sander said:
[*]Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".
Wow, such options. I hope they have aggressiveness options as well.

It sounds like they are making some good improvements and have better dialogue options than Fallout 3 but I'm still interested to see what they've done to improve the game mechanically.
 
Considering Area 51 does exist, and the military tests all of their advanced hardware out there, I think it would be silly to exclude it because of the alien conspiracy theories of the 90's.

Personally I'd be a bit disappointed if they made a game centered around the Vegas area and didn't include A51.
 
Khan FurSainty said:
so the wacky robot was trying to dig you out afterall. very unconvincingly, i'd say.
Yeah. With that speed, he won't be able to dig the character out before fall comes. He-he. :lol:
Maybe New Vegas will be delayed. ;)
 
Beelzebud said:
Considering Area 51 does exist, and the military tests all of their advanced hardware out there, I think it would be silly to exclude it because of the alien conspiracy theories of the 90's.
Uhh... the conspiracy theories date back long before the '90s.
 
Khan FurSainty said:
so the wacky robot was trying to dig you out afterall. very unconvincingly, i'd say.

Yeah. With that speed, he won't be able to dig the character out before fall comes. He-he. :lol:

My thoughts exactly.
 
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