Sander said:
[*]There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn't instant etc.
I don't really see having to keep your water supplies up as being a very interesting mechanic, I see it most likely just being a stupid piece of micromanagement that you have to remember to restock every time you go to town. I liked the way Fallout used water because it wasn't tedious micromanagement, it was something that you found out you needed every now and then and simply kept a canteen in your inventory for the rest of the game. It didn't add much but the amount of time used to deal with it was fitting. With the NWN 2 games, D&D hardcore rules were the second to highest difficulty so there might be a notch above it that messes with the mechanics more.
Sander said:
[*]The storyline is focused on the New California Republic vs. Caesar's Legion (slavers from the east) vs. New Vegas residents.
Looks like CMA got Caesar's Legion back into Fallout.
Sander said:
[*]There is an assault rifle looking like the M4, as well as a new big gun with a backpack, held like a minigun.
Not a big fan of large numbers of modern weapons in Fallout and if modern weapons are going to be put in, I'd rather see stylish ones (like the Pancor Jackhammer and Mauser).
Sander said:
[*]There are special moves for melee weapons in VATS - specifically a move for a golf club called "Fore" which seems to be a groin shot.
I like having different attacks with different properties but I'm not so sure about this "special attack" thing. I wonder if they have allowed melee weapons to be targeted at specific body parts. I'm guessing Bethesda didn't because they didn't want to do all of the animations so I'm guessing that Obsidian will the same decision for the same reason.
Sander said:
[*]There are both dumb and intelligent super mutants, including the elite Nightkin. On at least one occasion you can convince them to fight amongst themselves.
[*]Some super mutants look similar to the ones in Fallout 3, while others are new. There is e.g. a female super mutant with a 1950s hairstyle who apparently is one of their leaders.
The former is good news, the latter isn't really surprising but here's to hoping that the new models all look more like classic super mutants.
Sander said:
[*]Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.
Hopefully karma will have very marginal effects or only change when you do something that the news is likely to spread from.
Sander said:
[*]All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.
Sawer's clarification was not much of a clarification, he just said the the same thing as this in more words. I'm not sure how good or bad this really is, honestly I think that it's this way to prevent people from simply loading after failing a skill check which is a good idea. As long as you can still intentionally piss people off (which I see no indication that you can't) and doing so will actually have both possitive and negative consequences, I don't think that this is really such a bad thing. That said, if dialogs aren't long enough for this to save a notable amount of time (which I doubt given load times) then it'd be better to have more hostile results.
Sander said:
[*]Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.
[*]Vegas itself is mostly intact
Repeating yourself.
Sander said:
[*]Weapons also now have knock-back upon death, with shotguns sending people flying.
Soldier of Fortune style deaths should really be in the next Fallout game, it would save them a lot of trouble.
Sander said:
[*]Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".
Wow, such options. I hope they have aggressiveness options as well.
It sounds like they are making some good improvements and have better dialogue options than Fallout 3 but I'm still interested to see what they've done to improve the game mechanically.