OXM responds to the Fallout community

I'm 24 and I own a xbox 360. I may fall within thier demographic but I am not one of those awesome explosions michael bay douches. I started the series off with Fallout 2 around the time that Fallout Tactics came out. Fell in love with the game, played it to death. Play the 1st one and then bought tactics. I don't know about other people my age, but I know when I am introduced to a series through a sequel, I tend to want to go back and play the originals, but then again I love a good story.
 
UncannyGarlic said:
Actually the industry loves targeting the teens and tweens age group because it's a major cash cow. ESRB "doesn't allow" a game to be marketed on it's rating or, if I remember correctly, it's mature content but it happens all of the time and I've never seen it enforced (Fallout 3 repeatedly stating during development that they were targeting a Mature rating is doing just that). Gaming journalism particularly goes after this group, which is really more of a subset of the "AWESOME!" gamers group (I really don't know of any better way to label them) which does include people who are adults. I also think that a lot of it comes from the shift to an increasingly mainstream audience and in doing so, has become more like MTV and Douche Monthly to suit their tastes and/or appeal to them.

Yes. Yes I think we all know what their "main" demographic group is here:

[youtube]http://www.youtube.com/watch?v=pFlcqWQVVuU[/youtube]
 
ZeusComplex said:
Needless to say that I also did the same with my Pen and Paper group. People who I actually thought would have respect for this time of game. Sure enough, they both discarded it at least an hour later when one couldn't even get out of the damn temple
Which is why the game came with a manual with a section that explained what to do in the temple.

terebikun said:
Come on, man. Both FO and FO2 have an extremely slow intro, an unintuitive interface, and drab graphics in the beginning.
Unintuitive interface? Are we talking about the same game?

terebikun said:
The best route, that originally worked on me, is to show them a game save much later in the game, or at some of the easter eggs.
IMHO some games need demos to hook up new players (to show off the game's gimmicks). Fallout demo could get player into a serious fight in the first minutes of playing.
When I saw a character torn apart by automatic fire, I knew that I must buy this game.
 
Sorrow said:
Unintuitive interface? Are we talking about the same game?
By today's standards it probably is. The click and hold thing probably is, so might be the right clicking to change the cursor, though I think both are discoverable. Still, I'd say that the problem with the interface is more that it's clunky (the inventory menu is where most of the problem is) than that it's unintuitive, though given how the mouse has been used in games for the past decade, it's probably both. Having been playing games for so long and having played so many older games with clunky and bad interfaces, my ability to quickly adapt to non-standard but functional interfaces is a little higher, and I'm sure it's the same for a lot of folks on NMA.
 
Yeah, inventory is the only issue. The fan mod that allowed the use of mousewheel made life a lot easier.

The rest of it is not that bad. It's very much discoverable, and I mean the "F1" button isn't there for show.
 
Well you see friends. This is the point in which OXM (guy of importance) realizes that "oh shit we didn't apply this issue to the entire demographic". So what does one do in such case?! Double talk. I'm glad Obsidian has taking the reins to this series minuet/major induction but one must keep in mind it is in fact all under the thumb of Bethesda. So God only knows what other atrocities they have in store.
 
Sorrow said:
ZeusComplex said:
Needless to say that I also did the same with my Pen and Paper group. People who I actually thought would have respect for this time of game. Sure enough, they both discarded it at least an hour later when one couldn't even get out of the damn temple
Which is why the game came with a manual with a section that explained what to do in the temple.
Hmm. I was about 14-15 when I was introduced to Fallout by a classmate. Of course he lent me the CD without the manual. I learned the interface within a couple of hours and was hooked. Funny how a kid can be bad to mediocre at school subjects, yet quickly learn an 'unintuitive' game interface and even like the game.
 
fedaykin said:
Sorrow said:
ZeusComplex said:
Needless to say that I also did the same with my Pen and Paper group. People who I actually thought would have respect for this time of game. Sure enough, they both discarded it at least an hour later when one couldn't even get out of the damn temple
Which is why the game came with a manual with a section that explained what to do in the temple.
Hmm. I was about 14-15 when I was introduced to Fallout by a classmate. Of course he lent me the CD without the manual. I learned the interface within a couple of hours and was hooked. Funny how a kid can be bad to mediocre at school subjects, yet quickly learn an 'unintuitive' game interface and even like the game.

story of my life. I basically learned english from playing games even before we started having it in school. they should have more games in school.
 
The gaming world be so much better if parents didn't let their kids decide what games to play and enable them with money.

Dare to dream. :D
 
Bethesda pulling the strings

My bet is that Bethesda orchestrated all this. Bethesda probably offered an exclusive scoop if OXM did not talk at all about Interplay's earlier games.
 
Re: Bethesda pulling the strings

troybilt said:
My bet is that Bethesda orchestrated all this. Bethesda probably offered an exclusive scoop if OXM did not talk at all about Interplay's earlier games.
It's a conspiracy! :aiee:
 
UncannyGarlic said:
Sorrow said:
Unintuitive interface? Are we talking about the same game?
By today's standards it probably is. The click and hold thing probably is, so might be the right clicking to change the cursor, though I think both are discoverable. Still, I'd say that the problem with the interface is more that it's clunky (the inventory menu is where most of the problem is) than that it's unintuitive, though given how the mouse has been used in games for the past decade, it's probably both. Having been playing games for so long and having played so many older games with clunky and bad interfaces, my ability to quickly adapt to non-standard but functional interfaces is a little higher, and I'm sure it's the same for a lot of folks on NMA.

What? Apart from the small item pool with no mousewheel, Fallout 1 and 2 have what's probably the best inventory system in the history of gaming.

Efficent, eaisly usable and identifiable and you don't have to click a myriad times to get to a weapon.
 
What? Apart from the small item pool with no mousewheel, Fallout 1 and 2 have what's probably the best inventory system in the history of gaming.

Efficent, eaisly usable and identifiable and you don't have to click a myriad times to get to a weapon.

The Fallout Tactics one was an improvement.
 
Tagaziel said:
What? Apart from the small item pool with no mousewheel, Fallout 1 and 2 have what's probably the best inventory system in the history of gaming.
Erwhat? One column, no sorting, no separation of types of items, no textual identifiers.

How do you call that the best inventory system ever?
 
Ausir said:
And you actually do have to click a myriad times to get to a given item.

I was just thinking the same. the inventory system is good in that it gives you a lot of information and it's easy to tell things apart by the nice looking icons. but with no sorting and having to click those damn arrows, it's horrible to manage. plus, from what I can remember, you can't even double-click or right-click items to move them directly to your backpack - you have to drag and drop, which is also painfully annoying.
 
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