OXM responds to the Fallout community

The original Diablo had the best inventory.

Best PRINCIPLE, mind you, but not best inventory overall. Dungeon Siege certainly was a lot better, although the "extra-dimensional pocket" aspect of both of them (aka no weight limit) certainly sucked. Still, I like the idea that a set of armor should take more space in your pack than a potion.
 
A newschool style consolified inventory system that worked very well for console as well as for PC was KOTOR2's. If fallout 3 followed that paradigm it would be so much better.
 
UncannyGarlic said:
patriot_41 said:
The original Diablo had the best inventory.
Nothing stacked except gold, which took up a slot for every 5000. You had to manually arrange it to get the most space out of it. It was way too fucking small, Diablo had no need for an inventory size limit as it only served to slow down the game (spend less time doing what was fun in the game) by forcing the player to constantly go back and forth between town (could be heavily modified to work with a RPG that isn't an ARPG). Neither Diablo game had good inventories and I've never played a Diablo clone with a good inventory system.
THe thing is, if you give the characters in Diablo a to big inventory they could use it to stack all kind of charms and other equipment in it to increasee stats. Its not like I have any issues with that since at some point everyone is doing that ... but how well would it be if you could carry around 100 of them. I think the limitation in the invetory is needed for a game like Diablo. Or one has to remove the chams or give them a "seperate invetory".
 
Crni Vuk said:
UncannyGarlic said:
patriot_41 said:
The original Diablo had the best inventory.
Nothing stacked except gold, which took up a slot for every 5000. You had to manually arrange it to get the most space out of it. It was way too fucking small, Diablo had no need for an inventory size limit as it only served to slow down the game (spend less time doing what was fun in the game) by forcing the player to constantly go back and forth between town (could be heavily modified to work with a RPG that isn't an ARPG). Neither Diablo game had good inventories and I've never played a Diablo clone with a good inventory system.
THe thing is, if you give the characters in Diablo a to big inventory they could use it to stack all kind of charms and other equipment in it to increasee stats. Its not like I have any issues with that since at some point everyone is doing that ... but how well would it be if you could carry around 100 of them. I think the limitation in the invetory is needed for a game like Diablo. Or one has to remove the chams or give them a "seperate invetory".

The original Diablo (meaning Diablo 1) had no charms. And the inventory system was better than in D2, because it was simpler and smaller. How many full plate armors can you carry? I mean really? Even if you have a sword that gives you superhuman strength?
 
A endless big inventory in the diablo games would have killed an essential part of the game.
 
How about the recent Alone in the Dark ( I think ) inventory system modified so depending on what you wear determines how much you can realistically carry?
 
and because it won’t be of interest to the majority of Xbox gamers who were introduced to the series by Fallout 3

Lovely. Lie to your readers because you don't think the relevant information would interest them.

To think they have the gall to even call themselves 'journalists'. Imagine trying to tell the editor of a newspaper that something is so but that you think you should lie about it because it wouldn't be interesting to your readers. You'd be told to clear your desk by the end of the hour.

These hacks wouldn't last two days in a real publication.
 
terebikun said:
ZeusComplex said:
Needless to say that I also did the same with my Pen and Paper group. People who I actually thought would have respect for this time of game. Sure enough, they both discarded it at least an hour later when one couldn't even get out of the damn temple, and the other one gave up in Klamath. The rest just didn't even care to try the old games.

Come on, man. Both FO and FO2 have an extremely slow intro, an unintuitive interface, and drab graphics in the beginning. My brother didn't bite when I showed him either, and I don't blame him for it, I blame a game that takes a little time to get going. The best route, that originally worked on me, is to show them a game save much later in the game, or at some of the easter eggs.

Ya, that 'extremely slow intro' you're referring to is what sets the purpose, depth of game i.e. "epicness," and mood. I guess not extremely important when you play FPS' like BethO3 and twitch-kiddy Oblivion type stuff, but when you're sole gaming experience is post 2005+ 'shoot-kill-loot' then no surprise. I am impressed that you took the time to play both FO1/2 but 'unintuitive interface' it was not thankfully. I thought in more post-apoc terms when playing which were weight/value, and I'm probably one of the few but thought that aspect added to the game. If Fallout doesn't 'pop' for your brother right off the bat then I'd suggest he stick to trigger-happy type stuff w/ 'splosions and leave Fallout alone.
 
terebikun said:
Both FO and FO2 have an extremely slow intro
Hah, then you look at Fallout 3 and realize that every time you start a new game you have to go through the half-an-hour process of getting out of the tedious tutorial Vault. :lol:

Talk about a slow intro.
 
Reconite said:
terebikun said:
Both FO and FO2 have an extremely slow intro
Hah, then you look at Fallout 3 and realize that every time you start a new game you have to go through the half-an-hour process of getting out of the tedious tutorial Vault. :lol:

Talk about a slow intro.

Not really. The game automatically saves right when you exit the vault so you can re-edit your character before stepping out. If it's your first time, it shouldn't take more than 10 minutes.
 
patriot_41 said:
The original Diablo (meaning Diablo 1) had no charms. And the inventory system was better than in D2, because it was simpler and smaller. How many full plate armors can you carry? I mean really? Even if you have a sword that gives you superhuman strength?
What do I care how many Platearmors one can carry really. Its not like one can come with a "realistic" inventory to Diablo 2. And I doubt its fans really want that either.

Lexx said:
A endless big inventory in the diablo games would have killed an essential part of the game.
Exactly.!
 
Crni Vuk said:
THe thing is, if you give the characters in Diablo a to big inventory they could use it to stack all kind of charms and other equipment in it to increasee stats. Its not like I have any issues with that since at some point everyone is doing that ... but how well would it be if you could carry around 100 of them. I think the limitation in the invetory is needed for a game like Diablo. Or one has to remove the chams or give them a "seperate invetory".
Besides charms being a bad idea regardless, they simply could have limited how many you could have equiped at a time (have charm slots). Besides charms, hell even with charms, the game would do better with a bigger inventory. I mean do you really enjoy the frequent trips to town for the sake of emptying your inventory or the arbitrarily small stash?

Lexx said:
A endless big inventory in the diablo games would have killed an essential part of the game.
Which was what, having to constantly go to town to sell crap and forcing people to make new characters (or hack) in order to have extra storage space for the items that they did want to keep? Most of what is stored is gems and jewels, equipment doesn't do much good to store unless you plan on transferring it to another character, which simply speeds up progression for that character.

Jet1337 said:
Not really. The game automatically saves right when you exit the vault so you can re-edit your character before stepping out. If it's your first time, it shouldn't take more than 10 minutes.
Assuming that you keep a save there which people never do the first time they play through. Besides which, it's still shit design and you should be allowed to skip the tutorial (same problem existed in Oblivion and was actually made worse for FO3, despite complaints).
 
UncannyGarlic said:
Crni Vuk said:
Lexx said:
A endless big inventory in the diablo games would have killed an essential part of the game.
Which was what, having to constantly go to town to sell crap and forcing people to make new characters (or hack)

Heh, it's the same now in FOnline and I have to laugh about this (sorry ;) ) Such a system kills everything imo. Play your character, your avatar, or take it and leave it. It would be so much better in Diablo and in FOnline (there aren't that much equalities, but yeah... )
 
UncannyGarlic said:
Which was what, having to constantly go to town to sell crap and forcing people to make new characters (or hack) in order to have extra storage space for the items that they did want to keep?

You have to think about what you want to keep and what not. That's it. You can't just pick up everything and then keep it for the rest of your life, because maybe it can become cool some day in the future. You can either place it in your chest (D2) or you screw it and I see no problem in this. Found an item that looks very interesting, but you don't have any free room? Then think about what else you might could send to junk.
Yeah, sometimes it is shit, but it's still a part of the game. And IMO it would be pretty shitty, if I could simply pick up everything until I go back into town after 3 hours and scroll through 10 inventory pages, selling every shit for 5 gold, even tho' it makes no real sense.

There is a D2 mod, called "plugy". It gives you a endless big chest and as far as I could see, it totally destroys the balance of the game. You simply place every shit into the chest and after some time, it's so full, but you don't want to delete or sell something... Still, it makes no sense, because most of the items are "outdated" fast anyway.

Most of what is stored is gems and jewels, equipment doesn't do much good to store unless you plan on transferring it to another character, which simply speeds up progression for that character.

Yeah. I don't see a problem in that.
 
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