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They still must be blown with dynamite or plastic..

Btw didn't the towners attacked you when you offed gordon?!
Or was it an unpleasant suprise when you got back hmmm.. don't seem to remember that one
 
They still must be blown with dynamite or plastic..

Btw didn't the towners attacked you when you offed gordon?!
Or was it an unpleasant suprise when you got back hmmm.. don't seem to remember that one
He attacked me when I went down to him after I had talked to the Falcon brothers. I shot him in the right arm so that he couldn't throw grenades and then killed him. Haven't encountered any hostile townies.

e: I have 2% in Barter so I get ridiculous prices. I think I will put everything into Barter on next level up just to improve prices. Since you need money for everything in this mod Barter is much more important than in the official games.

e2: There's a free 10mm pistol in a locker at the gangbase. I wasted money buying one...

e3: I just took out the Dog Gang Base. That required some serious cheese since I was just one lvl 4 guy with a 10mm Pistol. You can find one Psycho down in the underground and that helped me a lot. Then I initiated the fight by shooting at the gang through the window. Took out the leader first since he had a lethal Desert Eagle. Then I took the Desert Eagle and used on the rest. The fight required me to run away with all the gang members chasing me and then I took a shoot every second turn. I guess you should take this quest much later.

e: Can you go back to the area where Mirx is after you have left it? There's a lot of good lot there and what if you can carry it all in one go? Maybe you should be able to trade some of it for gold with the Sheriff? I put my points from the latest level up into Barter, raised it from 2 to 20 to get some hopefully better prices.

Also there's hardly any keys in this game. Like if you want to open the locked stuff at Mirx base you have to use Lockpick. What if the key to his safe was on his body?

e: And can't that woman in the General Store restock on gold more often? You need gold in this game!

e: The druk guy at the raider base wants a beer. But is there a single beer to find at that location?
 
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He always atracks. That is if you don't sneak when entering the manhole. It's the same map just different elevation so sneak won't go away.
Other times when looting the robes you may try to steal his grenades. He still will have one wielded, but he throws it and runs away
 
I've done all the casinos on the Strip now.

Ultra Luxe was sort of bugged. When I opened the door to the Investigators room I got jumped by two guys. And then a lot of White Gloves turn hostile after that. So when I entered the banquet, having changed the meet into non-human, and bringing Ted Gunderson to expose Mortimer everyone just attacked me at once, even the head mistress Marjorie. So we had a giant brawl in the banquet room and I was out of weapons because I had to hand them over when I entered the casino. Then there was another huge fight at the entrance were Ted's father hangs out.

I would have liked to just expose Mortimer and solve things peacefully but that was sadly not possible.

Benny has fled to Caesar so I have the end game content left. And I haven't visited the Khans so I think I will head there first. Then do the end game content.

Anything else I shouldn't miss?

e: Melissa of the Great Khans speaks with an Australian accent?

e: When I entered the Strip I thought that I was just going to do all the content there before engaging in "the big politics" of the end game. However I fucked by doing that. For one the faction you are going with will have you deal with the Omertas at Gomorrah and they will send you to talk to the receptionist there in order to figure out their plans. But since I am already more or less done with Gomorrah I can't finnish that quest. There are no new lines with the receptionist. I already learnt that one guy wants weapon parts and the other wants me to give him components of leathal gas. I haven't helped them though. Will I be able to finnish For the Republic Part II if I help them? I can't expose them to that lady at the damm yet even though I know they are up to bad stuff. I guess I will try to help the Omertas in hope of being able to expose them after I've helped them.

It's a bit bad game design that the end of the main quest is set up like this. I guess it can't be that uncommon that you would just like to do all the content on the Strip with it's casinos when you finally arive there before continuing with the main quest.

e: I tried different approaches and no matter what I did I had to lie to Colonel Moore about the Omertas attacking New Reno to progress. Even when I had killed then all. That quest is seriously broken and even with all the mods of VNV that supposedly fixes stuff?

e2: I killed Mr House for that NCR lady commander. I wonder if the Platinum chip will play any role now? Then she wanted me to find and destroy the BoS. I couldn't tell her that I was a member. So I had to travel to there bunker and get a proposal to bring back. Then I helped Arcade bring back all the Enclave people. So both BoS and Enclave remnants will help NCR in the final battle.

A weird thing is that it was the NCR that took out Navarro. I mean in Fallout 2 it's the BoS who points you in the direction of the Enclave and they even open their outposts to you in order to help you out. If they hoard technology, which is often said about them, wouldn't they want to take out Navarro in a surprise attack after the fall of the Oilrig? Isn't the BoS after the Virtibird plans and send you to Navarro? Anyway I have the same question for New Vegas. Wouldn't BoS be very interested in the Enclave remnants and their technology? They have an outposts with a working Virtibird and five working Enclave power armors and also weapons. But your only option is to ask them to align with NCR even though they don't like NCR. The Enclave remnants and the BoS both have NCR as a former common enemy and it wasn't BoS who attacked Navarro. Well that's just my thoughts on the matter.

And another thing. The quest where you have to save the president from being assassinated contains some trial and error. Especially if it's the first time you play it or if you don't remember anything from last time.
 
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Better late than never! Yesterday I finished Fallout: New Vegas. It just took me 108.9 hours to complete the game and all of it's DLCs. I also got 24 new achievements.

As mentioned I did the standard NCR run and brought them to victory. Because of that I never got to see what that platinum chip was all about as my chosen faction doesn't care for it. So I have that left for my next play-through which will be a Legion one where I focus on Melee.

It was a hassle to set this game up as Viva New Vegas contains so many mods. I was quite fatigued after installing them that I couldn't be bothered by also getting Autumn Leaves to work, which I had intended to try out. So I have that left for the future.

On the whole I like the game, it's probably bigger than Fallout 2 and it contains a lot of reactivity to your actions. It's great to have a game that builds on the previous two titles and carries the story further. As it takes place after Van Buren you can even imagine it being one of the predecessors as well. Fallout: New Vegas is the actually existing third Fallout game and I'm glad that it's a game about a worldspace and it's factions. Something I don't like about what I've read about Van Buren is that the story is driven by a megalomaniac mad man. That was explored in Dead Money and Lonesome Road and I don't like it. One could argue that Mr House is of the same calibre but he has limited goals and means to achieve them. He also has to compete against and bargain with other forces of the Wasteland.

Some of the fan service was a bit contrived I think. No matter how good it is to see them again the Khans, the Vipers, the Gun Runners and the Followers of the Apocalypse still being distinct groups a 120 years after the first Fallout game is a bit far fetched. It's probably much more likely that they would have disbanded. But fair enough let's see how different groups of Fallout ended up.

New Reno has been criticised for the whole Italian mafia thing and even the designer, MCA himself, has admitted to it not being entirely fitting to the Fallout setting. Yet New Vegas features the same thing with the Gomorrah casino and the Omertas. I don't mind and I guess it's natural to Fallout now.

I really wander why it was the NCR and not the BoS who took out Navarro after the fall of the Enclave. It's the BoS who sends you there to get the Vertibird plans and it is the BoS who have kept track of the Enclave during it's rise, not the NCR. So it would be far more likely that the BoS would have swooped in and taken Navarro than the NCR doing it. But ok.

The Legion is a weird faction and I'm not entirely sold on it. It would be easier to accept if they weren't dressed in mockup Roman garb. I would have used the Wacky Wasteland toggle for this. If you play with Wacky Wasteland the legion can have the Roman apparel. However if you don't they will just have normal gear. Some people of the Legion even comments on this themselves of it being weird with the Latin and all.

Viva New Vegas has the Vigor version of the Josh Sawyer mod. And that version allows you to level beyond level 30. At some point the game just got too easy because of your continued level gain and all the implants you can get. Maybe the game should be capped at level 25 so that there's some challenge left for the second half of the game. It's ridiculously easy and when you have good gear and high level there's no effort to anything. I thing I had maxed out almost all skills by the end except Guns, Melee and Unarmed.

Overall it's a great improvement on the lousy Fallout 3 and I'm really glad that Obsidian got the chance to make this game. There's four different endings? And with all the reactivity it can support multiple play-throughs. It would be interesting to see a back-port of it to the Fallout 2 engine...

Questionnaire:

-After having completed it what did you think of the game?
I think it's great and I'm very glad that I played it a second time. It was pretty much as what I remembered.

-What would you improve?

Mainly game balance. It needs to be a challenge from the beginning to the end and not a cake walk. It is a bit difficult at first but not that long. You also get good weapons far to early, I think I almost started the game with a plasma gun just because I tagged Energy Weapons. That is not have it should be. You should be punished by the game and have to rely on other weapons for a long time before you find or buy that first energy based weapon.

To imagine Fallout 3 being even easier is ridiculous, what's the point of playing if there's no challenge? Also it would be funnier to level up if you really had to care for what you put your points into.

-What's your thoughts on the main quest?
It's alright even though you wake up as a blank slate with memory loss. I didn't really care for the story and as I sided with the NCR I didn't even get to know what the Platinum Chip was for. The story is probably not that important for New Vegas. Which faction you side with is more important and that's because it decides the future of the Mojave.

-If old, does the game still hold up in 2022?
I played it heavily modded with Viva New Vegas. It took a long time to install it all but people say it's necessary. The combat is especially poor, the shooting is bad and the enemy AI is laughable. The combat isn't great to express it kindly. The other game systems are good.

-If not Fallout 1, does it add to Fallout lore in a good way?

I think so. It builds on Fallout 2 in a good way. You get to know what happened to the NCR heart lands and you get to see them expand further east, so the world grows. There's also a faction coming from the east that brings a great clash and you get to decide the outcome. However it doesn't add that much new deep lore like Fallout 2 did by explaining that the Vaults where actually experiments and that the government still exists on this remote Oil-rig. New Vegas doesn't change the established world so to say. It tries to consolidate.

-What's the game's strengths and weaknesses?
The strengths are player freedom and world reactivity. The weaknesses mainly comes from the technology it's build with, the Gamebryo engine.

-What would you like to change in the game?
Minor stuff like the legion not having ridiculous outfits. I've already talked about the game being to easy.

-What build did you use during your play-through?

Energy weapons and then focused on plasma. I had Speech and Science. And then I eventually got almost all the other skills to 100. I like to recieve many skill points so I most often bring Intelligence to 9 just in order to get a lot of them on level up.

-What's your weapon of choice?
Plasma gun for a lot of the game and then the Plasma Caster. I put all my money into implants so I only used weapons that I found.

-Describe your favourite quest and why you like it!
I don't know if it's a quest bu going to the REPCONN test-site exciting as the game was still challenging by that point. Can't think of a quest right now to be honest.

-What's your favourite location in the game?
The canyon of Honest Hearts if I can say that. It was so nice to explore another environment for a change and the canyon was really nice.

-What ending did you strive for/get?

The NCR ending. Kind of lame as that was the ending I did when I first played the game when it was new. However that was 14 years ago and I needed to refresh my memory.

-If the game is on Steam then write a sentence that would catch the NMA perception of it and that we could use for our Steam curator.

-

-Is Fallout: New Vegas a good sequel to the previous games?

It's the best sequel we got. It respects the past entries into the series and it explores more of the post-nuclear world. That's alright I think.

-Do you consider Fallout: New Vegas to be canon?
Yes. It doesn't break anything and it builds on what was in a respectful way,
 
It's unfortunate, but just a few hours before I discovered this thread, I started playing Fallout 1. Well. this idea is really cool (play fallout games chronologically).
 
Okay, but anyway I drop Fallout 1 ( I completed its around 7-8 times ) and start Fallout Nevada. Played 4 hours and first impressions are quite positive. Completed all the quests in Black-Rock, visited Reno. There were thoughts of quitting the game because it seemed extremely difficult to me due to the amount of XP that is given for killing mobs and completing quests, but this is okay, so we continue playing.
 
Yeah I also found it difficult at first. I actually had to restart the game and replay it with some meta knowledge.
 
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Yeah I also found if difficult at first. I actually had to restart the game and replay it with some meta knowledge.
I didn't start the game again, I decided to play on this save. And I will say that everything is not so bad, even good. Just like Fallout 2 after Fallout 1, when you already roughly understand how to play. Still playing.
 
Slowly but surely I'm approaching the end of the game, I've already played about 20 hours and I want to summarize a little. Fallout Nevada is a really good mod. There are interesting and varied quests, interesting stories, and locations. I was also personally pleased that the Gambling skill is now used not only to rob casinos, but sometimes helps to complete a quest. Of course, there are also strange moments, for example, if you rush your repair skill, you will automatically be able to complete most of the quests. (I don’t know why they decided to do this, but anyway). Not too bad, but not without its shortcomings, but overall the mod turned out good, I think fans of the first two parts should at least try it. About XP on first levels. Yes, indeed, at the first levels the game seemed too difficult to me in comparison with Fallout 1 and 2. I think this is more likely due to the fact that I completed this games over 4 times each than with leveling problems in this game.
 
Just now completed Fallout 1. Again. Now I'm start playing Fallout Sonora. I played Sonora 1 time, quit in Phoenix (idk why), but now I want see end screen.
 
I really love Fallout 1. This devastation, these settlements, these characters, this story with the Master and supermutant army, and just like the start of the series. It's all very cool, I really love it all. Yes, I play modded - Fallout Fixt ( Idk what the main difference with the original game, but anyway ). About build. I don't know what to say, I just create character and play, don't want the special super-duper-mega build. The only thing is that luck is always 10. It's a pity that I already know the game inside and out, I would really like to plunge into this adventure for the first time, but unfortunately...
Any thoughts on Fallout 1 from this latest session? Did you play modded? What build etc?
 
I will not be verbose. Fallout Sonora has just passed. Cool modifications, of course, there are a few questions, for example, regarding the final credits, but still. Downloading Fallout Resurrection ( never heard before )
 
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I don't feel chained. I just don't wanna talk so much about most popular mod ( correct me if I'm wrong ). I can't highlight anything, just cool mod with cool quest, faction, etc.
About the version of Resurrection you sent. I really don't see any version of this mod, I only found out about the mod itself a week ago when I came to the forum and came across this thread. I had heard of Nevada, Sonora and Olympus 2207 but not Resurrection, Last hope and Yesterday. I wanted to play Fallout 1 like I always do, but I remembered about this forum and accidentally came upon this thread and here we are.
Now I'm playing in version of Resurrection by @Foxx
 
The last (apparently) quest of Empire City has just been completed and I would like to share my general impressions of the mod. I understand that this mod will probably be smaller than Sonora, but for some reason I liked it more. There is a city divided between two eternally warring gangs, there is a city where the police are not represented in the best way, there are both small and large interesting quests (like convincing Valery to become a hooker and a long chain of investigation to find an anonymous person in Imperial City). For some reason, I prefer Fallout Resurrection (for now) to Sonora or Nevada.
 
I can understand that! It's an amazing achievement to have played so many RPG:s in such a short time. I agree about Fallout: Resurrection, of the big TC:s that's the one that I liked the most.
 
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