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Yeah, I just have a lot of free time and I love Fallout, and I wanted to replay 1 and 2 Fallout's, but found this thread and think maybe I should try something new instead of going through the first two games.
 
How should I spec my new Legion character in F:NV? I'm going for melee and maybe explosives?
 
I don't know, really. I remember when I build a melee character, I just load my char on 16-17lvl with 10 Luck and 3 or 4 Strength and rush melee skill and play. I think there are guides on the Internet about spec, skills, perks.
How should I spec my new Legion character in F:NV? I'm going for melee and maybe explosives?
 
Ok so Melee, and then Explosives (just to have a ranged attack, am I thinking this right?) and then Survival as tagged skills?
 
Never played with explosives and survival skills. It will be interesting to read what it's like.
 
Melee + Explosives doesn't seem viable because Explosives relies on Perception and you are supposed to dump Perception for the Melee build.

However most Melee builds use both Melee and Unarmed which to me seems redundant. Melee + Survival and then what should I choose?

And what happens if you dump luck? And what is Charisma really needed for? The Melee build I saw had 6 Charisma and 1 Luck...
 
Ok so with my new character I went with Melee, Medicine and Survival. And then Skilled and Hot Blooded for traits. Hot Blooded seems to be just annoying, like most of the traits.
 
I just completed Goodsprings on my Legion run siding with the Powder Gangers. It felt really awful to cut down Sunny Smiles, her dog, Trudy and Easy Pete. But it had to be done. I guess I will continue to feel uneasy as I go through with this.

e: And poor Doc Mitchell also died trying to defend his town.
 
Haven't been in here in a while. Unfortunately this year I'm unlikely to be able to tackle any of the games on the list yet, so I'll continue next year. Happy New Year, everyone!
 
To repair ED-E you have three options. 1) Science, 2) Repair and then 3) repair with parts. That last one really annoys me because it makes the other two options that rely on skill investment redundant.

It's ridiculous really. The two first options relies on the player having invested into the right skills and then getting rewarded for that investment. But then you have the third stupid repair with parts option that is passable by any character as longs as you can bring the easily findable parts. All of them are in Primm, except for one sensor module which can be found in Primm (what I know).

I think good game design should reward characters that have invested into the right skills but this last options make skill investment just superficial as anyone can get the reward.

Also the repair with parts option is stupid in and of itself. So when you repair ED-E using the Repair skill you don't need the parts? And if you use repair with parts how does your character even know what to do? He doesn't have the skill.

It's clear that the "designers" wanted everybody to be able to get ED-E as a companion and they choose "bring some loot" as a third option. If there is to be a third option besides Science and Repair skill, I think that should be to pay Johnson Nash to repair it for you. That way unskilled characters can still get ED-E albeit it comes with a price. However if you have invested into Barter you can remove the cash bounty by instead bringing the required parts as a true barter.

That's how the quest for the Powder Gangers about the NCR plans for Primm is. You can use Speech, Barter or pay.

Anyway I'm on my way to get that guy from the NCR Correctional Facility made Sheriff in Primm.
 
However if you have invested into Barter you can remove the cash bounty by instead bringing the required parts as a true barter
The only issue with this is that Johnson Nash doesn’t gain anything from getting those parts if he just uses them to fix ED-E and then lets you take him with you. Maybe the barter check could be convincing him that you need ED-E’s help to recover your lost package, and once you deliver it you’ll split Mr. House’s payment with him. Which could be the truth or a lie depending on whether you come back to give him his share.
 
Hi everyone! First, I wanna to congratulate everyone with 2025 year. I plan to continue the challenge in the coming days. I've sort of settled on Fallout yesterday and the question arises. As I understand the mod is not made to the end, and therefore I want to ask how much it is finished? Maybe someone of you played before.
 
If you read from here in the Fallout: Yesterday thread you will get a good impression of how finished it is by reading @hexer s answers to the various questions. As I understand it you can complete the main quest with a Science build. But the game still needs a lot of work. However it would be very valuable for the team behind it to get your feedback.
 
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