0wing
Все умрут, а я волномут
Wouldn't hurt if NMA makes a T:ToN review? The game is kinda (not really but still) post-apoc stuff.
Wouldn't hurt if NMA makes a T:ToN review? The game is kinda (not really but still) post-apoc stuff.
BTW, english-reading audience, how's text? I don't mean writing in general, don't mean the purple prose troubles either. I mean, is it ridden with spelling, punctuation, logical errors, inconcistencies, wrongly placed BB-tags?
What does being Kickstarter game have to do with price? Also the English text is fine. You'll get more out of this game than the majority of triple A releases coming this year.Well, it's all true and T:ToN is really a ponzi-tier scam. It's a KS cRPG, shouldn't cost 45$ on steam to begin with.
BTW, english-reading audience, how's text? I don't mean writing in general, don't mean the purple prose troubles either. I mean, is it ridden with spelling, punctuation, logical errors, inconcistencies, wrongly placed BB-tags?
More than one might think. Developers been funded by the audience they are working for. Moreover, they didn't deliver all they were asking for.What does being Kickstarter game have to do with price?
Developers been funded by the audience they are working for.
Moreover, they didn't deliver all they were asking for.
Yeah, I am not saying they shouldn't ask for money, but you could make the argument that all costs should be covered by the funding already. So anything they get now, should be in theory pure profit, no?
I agree with you. Marketing this thing as a follow up to PST was InXile's first major blunder with this project, but did anyone here honestly expect this game to live up to PST?The problem with this game is that its original marketing depended heavily on the Planescape: Torment angle, thus setting pretty high expectations for it. If it was simply titled "Tides of Numenera" and dropped completely any possible connection to PST, "spiritual succesor" or otherwise, it might have been received differently.
It might be decent as a "text-heavy RPG set in Monte Cook's wacky Numenera universe" even despite the cuts to its content, but "the new PST" this is not, not by a longshot, not even close.
...Why not? The writers cast seemed promising, the world itself seemed to have endless possibilities for both story centered game and Arcanum-alike exploration. But nope.I agree with you. Marketing this thing as a follow up to PST was InXile's first major blunder with this project, but did anyone here honestly expect this game to live up to PST?
...Why not? The writers cast seemed promising, the world itself seemed to have endless possibilities for both story centered game and Arcanum-alike exploration. But nope.
Question wasn't purely about PS:T, the game does not deliver as an introduction into the Numenera setting itself, we barely see two cities. Sagus Cliffs - for a capital city this is unacceptably small area, for example.PST was a once in a lifetime experience in my opinion. No one directly involved with PST has ever came close to it again and likely never will. To expect a new team to even come close is expecting too much.
This part of the reason why gaming medium in general and RPG even moreso struggle to achieve some sort of progress (i.e. apologist fans). No, it's not fine. A generic InXile's ToN barring Torment prefix won't magically make overwritten text better and coherent with the visuals, not even talking about being interesting.If we were playing "generic Monte Cook+inXile RPG" and the above expectations were achieved, all would be great, and if not, well, at least we would have a few hours of fun in this unique setting and enjoy the game for what it is before moving on.
I'm not far enough into the game yet to judge whether or not it serves as a good introduction to the setting, but I do already have issues with it so in the end, I may wind up agreeing with you because you have clearly finished the game and I'm only about six hours in, but based off of what I have played, it's not the trainwreck some folks are claiming it is.Question wasn't purely about PS:T, the game does not deliver as an introduction into the Numenera setting itself, we barely see two cities. Sagus Cliffs - for a capital city this is unacceptably small area, for example.
Even worse, the game abuses PS:T tropes as they were IneXile's and Monte Cuck's own property so you couldn't call it Non-Torment game.
This part of the reason why gaming medium in general and RPG even moreso struggle to achieve some sort of progress (i.e. apologist fans). No, it's not fine. A generic InXile's ToN barring Torment prefix won't magically make overwritten text better and coherent with the visuals, not even talking about being interesting.
These also have big problems with overwriting too much while being not very entertaining. Tranny likes texting about mundane stuff and WL2 has some inconsistensies in characters' talk. RPG market these days is a sanctunary for egoistic writers since editors (apparently) are so hard to come by. See T:ToN again.Wasteland 2 and Tyranny were examples of it done well.