0wing
Все умрут, а я волномут
Me too, Morte was quite entertaining all the time he opens his foul mouth and that scottish tifling has outstanding VO. Not to mention Ravel's riddens.and much prefer Torment's writing to PoE or Tyranny.
Me too, Morte was quite entertaining all the time he opens his foul mouth and that scottish tifling has outstanding VO. Not to mention Ravel's riddens.and much prefer Torment's writing to PoE or Tyranny.
These also have big problems with overwriting too much while being not very entertaining. Tranny likes texting about mundane stuff and WL2 has some inconsistensies in characters' talk. RPG market these days is a sanctunary for egoistic writers since editors (apparently) are so hard to come by. See T:ToN again.
BTW, why is this game called Torment? Who's tormented? It's here because main protagonist needs to die to enter the labyrinth? That's weak excuse.
BTW... portraits can't be changed and we stuck with this no matter what gender was choosen.
The engine already sucked in Wasteland 2.
...The thing is, Nameless One was still someone. He shows actual emotion and some character. Tides of Numenera just gives you a choice between Nate and Nora, basically, if you grasp what I meaning.The same was true of Planescape: Torment. You couldn't change the Nameless One's portrait. And you were forced to play as a male character all the time. You can play as a female character in this one and some quests change depending on the gender you choose.
...The thing is, Nameless One was still someone. He shows actual emotion and some character. Tides of Numenera just gives you a choice between Nate and Nora, basically, if you grasp what I meaning.
They used the Pillars of Eternity engine for T:ToN.naossano said:The engine already sucked in Wasteland 2.
Voice acting is a painful spot and a double-edged sword in CRPGs.I don't actually. Only time I ever heard the Nameless One speak he would say "Updated My Journal" or "I'm Gone" in a monotone voice. :p
Other than that, you can read emotion in text in both games. There's a lot of range in the different replies to questions given to The Last Castoff in T:ToN. The writing is excellent in this regard.
Only, if you never played Jagged Alliance 1 and 2.I thought out of all the more recent RPG's of the isometric nature Wasteland 2 had the best gameplay.
Referred to some previous talk about gender choosing and how well it represents original P&P. Just more to the table about game fuckups. Better if they cut selector screen instead of other stretch goals.I don't know what that stuff you posted about the PnP game regarding gender in their character art has to do with what I said about the computer game.
Modding doesn't matter, you can write same excuses for bethesda games.EDIT: Oh, and there's a utility that will let you change your character portrait now: You just can't do it in-game.
Only, if you never played Jagged Alliance 1 and 2.
I'm not sure whether forcing your target audience to role-play a gay teenager is the smartest idea.. One would have assumed that TToN backers are 30+ old dudes, still remembering a game released 20 years ago, right? (The Last Castoff reminds me of young Zorg, villain from The Fifth Element flick. The Nameless One was a huge tatooed rotten corpse, pretty badass character at least.)You couldn't change the Nameless One's portrait. And you were forced to play as a male character all the time.