Torment: Tides of Numenera is out

These also have big problems with overwriting too much while being not very entertaining. Tranny likes texting about mundane stuff and WL2 has some inconsistensies in characters' talk. RPG market these days is a sanctunary for egoistic writers since editors (apparently) are so hard to come by. See T:ToN again.

BTW, why is this game called Torment? Who's tormented? It's here because main protagonist needs to die to enter the labyrinth? That's weak excuse.

I thought out of all the more recent RPG's of the isometric nature Wasteland 2 had the best gameplay. It may not be as well written as Fallout 1/2 but whats there is more or less engaging enough. (Though it can feel over bloated at times but hardly hard to read unlike Torment) I got the gist of the story and the world. A common trend for me seems to be rather lack luster companions/characters in all recent RPG's. Tyranny had helpful in dialogue lore explanations and was more to the point. Im sorry but I don't feel a game can stand on its own by dialogue simply and I feel wasteland 2/tyranny/PoE delivered on the gameplay department. RPG's are not always about making choices in dialogue, the core game has to be engaging too.

But yeah I do completely agree with the eye roll worthy amount of bloated dialogue. Editors and play testers who arent rabid fanboys are welcome.
 
BTW... portraits can't be changed and we stuck with this no matter what gender was choosen.

The same was true of Planescape: Torment. You couldn't change the Nameless One's portrait. And you were forced to play as a male character all the time. You can play as a female character in this one and some quests change depending on the gender you choose.

The engine already sucked in Wasteland 2.

They used the Pillars of Eternity engine for T:ToN.
 
The same was true of Planescape: Torment. You couldn't change the Nameless One's portrait. And you were forced to play as a male character all the time. You can play as a female character in this one and some quests change depending on the gender you choose.
...The thing is, Nameless One was still someone. He shows actual emotion and some character. Tides of Numenera just gives you a choice between Nate and Nora, basically, if you grasp what I meaning.
 
...The thing is, Nameless One was still someone. He shows actual emotion and some character. Tides of Numenera just gives you a choice between Nate and Nora, basically, if you grasp what I meaning.

I don't actually. Only time I ever heard the Nameless One speak he would say "Updated My Journal" or "I'm Gone" in a monotone voice. :p

Other than that, you can read emotion in text in both games. There's a lot of range in the different replies to questions given to The Last Castoff in T:ToN. The writing is excellent in this regard.
 
I don't actually. Only time I ever heard the Nameless One speak he would say "Updated My Journal" or "I'm Gone" in a monotone voice. :p

Other than that, you can read emotion in text in both games. There's a lot of range in the different replies to questions given to The Last Castoff in T:ToN. The writing is excellent in this regard.
Voice acting is a painful spot and a double-edged sword in CRPGs.

You can? Congrats then. I couldn't, through sheer amount of questions and "can I offer you help?"s writers have to write since it's a new world player has no idea about. Maybe you can answer what kind of personality last castoff has or have you developed during dialogs without looking at the affinity screen?

And about gender thing, yeah....
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Here the game just falls flat on it's face
 
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I don't know what that stuff you posted about the PnP game regarding gender in their character art has to do with what I said about the computer game. There are some quests that change in Torment: Tides of Numenera depending on the gender you choose. For example, in the Cliff's Edge area, if you're a male Castoff, then you get the quest "Wayward Son" where you help one of the male NPCs in the area. If you play a female Castoff, you get a different quest called "Wayward Daughter" where you help one of the female NPCs in the area. That's an additional level of C&C in T:ToN that wasn't present in PS:T.

And so far, no chainmail bikinis. :p

EDIT: Oh, and there's a utility that will let you change your character portrait now: You just can't do it in-game.

https://forums.inxile-entertainment.com/viewtopic.php?t=17154
 
I don't know what that stuff you posted about the PnP game regarding gender in their character art has to do with what I said about the computer game.
Referred to some previous talk about gender choosing and how well it represents original P&P. Just more to the table about game fuckups. Better if they cut selector screen instead of other stretch goals.
EDIT: Oh, and there's a utility that will let you change your character portrait now: You just can't do it in-game.
Modding doesn't matter, you can write same excuses for bethesda games.
 
Not the 3D model, no. Just like in Planescape: Torment, the character model stays the same for everyone.
 
It's a bit difficult to listen to that voice ...

Miiiisssttttrrrrr Chiiiiiiisss Avaaaaalooneeeee.
 
You couldn't change the Nameless One's portrait. And you were forced to play as a male character all the time.
I'm not sure whether forcing your target audience to role-play a gay teenager is the smartest idea.. One would have assumed that TToN backers are 30+ old dudes, still remembering a game released 20 years ago, right? (The Last Castoff reminds me of young Zorg, villain from The Fifth Element flick. The Nameless One was a huge tatooed rotten corpse, pretty badass character at least.)
 
So, going back to talking about the game instead of talking about people complaining about said game.

How about favourite characters? Mine where Rhin and that one NPC that talked about reproduction.

My favourite place in the game has the bloom. Such a wierd fascinating place.
 
Erritis and especially Rhin are probably the only companion NPCs that weren't typical Biowarian stereotypes. Other than that, I was intrigued by The Genocide, that group of 5 psychics that hang out at Totally-Not-The-Smoldering-Corpse-Bar, and, for some reason, that injured Stichus that you can either rescue or deliver to the corrupted authorities. Would have loved to have some or all of these as companions.

As for favorite place, naturally the Bloom. I honestly wouldn't mind at all if the entire game took place there.
 
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