Ok here we go.
The latest and 100% playable version is here, I want to thank personally everyone working on this, its been a long and rough journey but we did it and we managed to do it in just one year (how naive I was when I thought it can be done in two months). But... My and Snikers work is far from finished, we still need to make this translation shine, there might be files that are broken or unfinished because we just missed it, and Snikers still runs the editing of the project, so you can expect more quality content from our team in the future.
Special thanks to...
Good to see dedication like that.ATOM is a passion project. It will be finished no matter what. But, with your help we will be able to do it much faster, as well as add more interesting content to the final game! But we don't want to make unsubstantiated statements so feel free to download the latest build and check out ATOM for yourself! Thank you for your attention!
Wasteland 2 and Torment both came out great," he said. "The Mage's Tale's got a great buzz. The Bard's Tale 4 looks spectacular. Wasteland 3 is building on Wasteland 2. It seems like a good time to drop the mic.
"I love this industry, but I've been at this since 1981. I've been at it with Ken and Roberta Williams [Sierra co-founders], Trip Hawkins [EA founder], the guys from Brøderbund - I look at my friends, they have a lot more spare time than I do. It's a very intense business. It's all encompassing. It seems like I should relax for a little bit."
Fargo's Interplay is perhaps best...
Chris Avellone and TToN writers narrative panel talk at GDC: http://schedule.gdconf.com/session/everythings-on-fire-and-no-one-knows-what-to-do
Everything's on Fire and No One Knows What to Do
George Ziets | Lead Designer/Writer, inXile Entertainment
Leanne Taylor-Giles | Scriptwriter, Ubisoft Montreal
Chris Avellone | Narrative Designer, Freelancer
Colin McComb | Narrative Designer/Creative Lead & President, 3lb Games LLC
Gavin Jurgens-Fyhrie | Lead Writer, inXile Entertainment
Everything's on Fire and No One Knows What to Do is about developing a common knowledge base for game writers, narrative designers, and cross-discipline communication. This panel focuses on the day-to-day aspects of game writing and working within a team, namely problem-solving, clear communication, and uncovering constraints after...
Hello Rangers,
It is time to give you all another status update on Wasteland 3! As we mentioned previously, we are deep in our pre-production phase. We have a set of core team members working to build out the vision for the game. In the coming months we have a set timeline to ensure our future team members will roll onto the project smoothly. Lead Designer George Ziets and the content team are hard at work hammering down the overall storyline, as well as working on area design and coming up with all kinds of quirky characters and companions to populate Colorado.
Beyond area and system designs, a key goal for our...
Torment: Tides of Numenera developer inXile has issued an apology, following...
Eurogamer said:When you weren't trying to save your village in Fallout 2, you might have dabbled in a little extracurricular activity. That's cool, I'm not here to judge. Crack on.
But here's a thing! Fallout 2, it turns out, has a surprisingly involved formula that works behind the scenes to determine exactly how good your character is when it comes to, y'know, a little afternoon delight.
This sounds daft, doesn't it? Well it is. And that makes for a pretty fun story, I reckon. Join me in this week's episode as we take a look at the formula itself and share some insights from its actually-quite-famous-creators, Chris Avellone and Tom French.
Cthulhu Armageddon is a post-apocalypse science fiction set in the world of H.P. Lovecraft's Cthulhu Mythos. One hundred years have passed since the destruction of the Earth by the Great Old Ones' Rising. Humanity continues to survive in small pockets. John Henry Booth as a Ranger for New Arkham suffers a devastating loss when his team is wiped out looking for a group of kidnapped children. Blamed for the disaster and exiled into the Wasteland, he vows to get revenge on the...
William King is as out of control as the world he lives in. While a hulking, menacing government bureaucracy consolidates its grip on the general populace, stripping rights and twisting bodies and minds, with its attempts to tighten control ever increasing toward attaining utter dominance, Billy’s fracturing mind and feral body scrabble for hope and freedom. Abandoned by father and by brother, assailed by the insanity of his frail yet despotic mother and the dog-eat-dog society she reflects, Billy must choose between starvation in the gutter or submission to military might and pray that...
Among Fallout fans, there are two conflicting ideas about what Fallout actually is. To many players, Fallout is about exploring the post-apocalyptic wasteland, shooting raiders and participating in conflicts which will shape the future of the world (or rather what remains of it). Others will say...